Working fine using the m_9_sunglasses version. It's under Miscellaneous, not Main Files. Only other mod I use is the Darker Nights one.
You have to find the sunglasses first and equip them once for it to work.
If you want to remove an effect you have to remove the mod, load save, equip and unequip the one you don't want active anymore, save, close game, reinstall the mod and equip/unequip the ones you do want active again. Or, you can load a save from before you equipped them if you did it by mistake. Learned this the hard way after I equipped the ones that highlight all living things.
So like im confused ive interchanged between M2 Sunglass mod file, and m9 and neaither are working for me at all, its rediculous, cause Elex Overhaul and Overhaul+ are not supposed to be conflicting with dont even know if they do
So, I'm wondering if this mod isn't compatible with the Unofficial Patch mod. The sunglasses were working before I installed it. Now, nothing, regardless of which file I use. Unfortunately the patch mod has way too much going for it to uninstall just to have this work. Too bad, this is a stupidly-useful mod.
One question: Is there a way to make one pair of sunglasses that has all 3 effects but when you take it off, they are disabled?
I tried modifying the SenseLife sunglasses to do just that but I can't put more than 1 script to these:
class eCScriptProxyScript OnUnlinkScript = "OnLinkItemSight"; class eCScriptProxyScript OnLinkScript = "OnLinkItemSight"; class eCScriptProxyScript OnEquipScript = "OnEquipItemSight"; class eCScriptProxyScript OnUnEquipScript = "OnEquipItemSight";
PS: I see how, you made the mod and removed the "UN-" prefix from the scripts, but how could we activate all 3 effects at the same time (one the SenseLife glasses, for example) and have them deactivated when the character takes the glasses off?
40 comments
You have to find the sunglasses first and equip them once for it to work.
If you want to remove an effect you have to remove the mod, load save, equip and unequip the one you don't want active anymore, save, close game, reinstall the mod and equip/unequip the ones you do want active again. Or, you can load a save from before you equipped them if you did it by mistake. Learned this the hard way after I equipped the ones that highlight all living things.
One question: Is there a way to make one pair of sunglasses that has all 3 effects but when you take it off, they are disabled?
I tried modifying the SenseLife sunglasses to do just that but I can't put more than 1 script to these:
class eCScriptProxyScript OnUnlinkScript = "OnLinkItemSight";
class eCScriptProxyScript OnLinkScript = "OnLinkItemSight";
class eCScriptProxyScript OnEquipScript = "OnEquipItemSight";
class eCScriptProxyScript OnUnEquipScript = "OnEquipItemSight";
PS: I see how, you made the mod and removed the "UN-" prefix from the scripts, but how could we activate all 3 effects at the same time (one the SenseLife glasses, for example) and have them deactivated when the character takes the glasses off?
Thanks for everuything - rock on!