In many cases the ConfigDefault.xml file located in Elex/data/ini shows parameters for each quality setting up to Ultra - and Ultra may not be selectable for some of them in the game menu settings.
So you can choose which quality setting in the .xml file (likely high or ultra) and then below that adjust the parameters for the quality setting you chose.
The easiest way to deal with all this is to get a simple program called Diffmerge. Once it's installed, you can right click on your backed up original configdefaultbackup.xml or whatever, and choose in the context menu "remember file" - then right click on the new .xml from this mod and select compare with remembered file. This will bring both up side by side and then you can see in red all the differences quickly. From there you can tweak away.
I set Ultra TerrainShadowMapSize="2048" TerrainShadowMapCount="4" TerrainShadowMapMaxDistance="1000000.0"
these will have the most impact on performance. I lowered them to under the mod's settings but still higher than original. I left the Fog settings to the same as the Mod (ultra quality but less frickin fog I think)
I also put this back to the original value <Vegetation WindWaveSpeed="1.5" It's the grass swaying from wind, because I like it that way, but that's preference.
Overall I can see very far, including creatures and people, and there is less noticable popup of upcoming rocks and stuff. I also have the "Scaling" in-game set to 160, one of the high AA settings, and Field Depth is on but I have a nvidia 3080. I use a reshade that desaturates the colors somewhat and produces dark nights (although the sky still is kinda bright blue). Performance is great.
i got an error message, client terminated abnormally. i copied ur ini into my folder and delete the old ini....So what i make wrong? ambient occlussion off, all on High
That ini doesn't work good for me. it improves the graphics too much - so i get stutter problems even at 1080p. I edited the default ini myself and got good results now. ShadowMapSize and ShadowMapCount were way too high :D Now it runs smooth at 4k - so it looks better than 1080p with your settings. (2xGTX970)
Sorry no before pictures or details on everything i changed did trial and error approach and did not copy and save original config file. Feel free to upload your own before and after pictures. Ill try to see if i can find an original config file to have a detail on whats changed.
Could you list some changes ? so we get an idea what has been done.
Looked into this and this is what it does. '' Increased shadow resolutions and shadow quality distance. increased fog quality . increased lod distance of object npcs etc.''
7 comments
So you can choose which quality setting in the .xml file (likely high or ultra) and then below that adjust the parameters for the quality setting you chose.
The easiest way to deal with all this is to get a simple program called Diffmerge. Once it's installed, you can right click on your backed up original configdefaultbackup.xml or whatever, and choose in the context menu "remember file" - then right click on the new .xml from this mod and select compare with remembered file. This will bring both up side by side and then you can see in red all the differences quickly. From there you can tweak away.
I set Ultra TerrainShadowMapSize="2048" TerrainShadowMapCount="4" TerrainShadowMapMaxDistance="1000000.0"
these will have the most impact on performance. I lowered them to under the mod's settings but still higher than original.
I left the Fog settings to the same as the Mod (ultra quality but less frickin fog I think)
I also put this back to the original value <Vegetation WindWaveSpeed="1.5"
It's the grass swaying from wind, because I like it that way, but that's preference.
Overall I can see very far, including creatures and people, and there is less noticable popup of upcoming rocks and stuff.
I also have the "Scaling" in-game set to 160, one of the high AA settings, and Field Depth is on but I have a nvidia 3080. I use a reshade that desaturates the colors somewhat and produces dark nights (although the sky still is kinda bright blue). Performance is great.
I edited the default ini myself and got good results now. ShadowMapSize and ShadowMapCount were way too high :D
Now it runs smooth at 4k - so it looks better than 1080p with your settings. (2xGTX970)
Looked into this and this is what it does. '' Increased shadow resolutions and shadow quality distance. increased fog quality . increased lod distance of object npcs etc.''