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***ADDITIONS***


**Weapons**

*Infected Black Knife - Legendary variation of Black Knife*
- Unique Weapon Effect: Cycle of The Infection
- Causes dark infections, dealing continuous damage to enemies (stacks per hit)
- Low chance to obtain from certain sources


**Consumables**

*Throwing Knife [Barrage] - Rare*
- Throw a barrage of multiple daggers at once
- Can hold up to 12 in one slot
- Chance to drop during an Expedition

*Poisonbone Dart [Mist] - Rare*
- Throw at enemies to inflict poison and create a poisonous mist
- Can hold up to 12 in one slot
- Chance to drop during an Expedition

*Kukri [Pierce] - Rare*
- Throw with great force to pierce foes, causing heacy blood loss & stance damage
- Can hold up to 12 in one slot
- Chance to drop during an Expedition

*Crystal Dart [Cosmos] - Rare*
- Throw at enemies to release a cosmos which deals continuous daamge in a small area
- Can hold up to 12 in one slots
- Chance to drop during an Expedition

*Fan Daggers [Volley] - Rare*
- Throw a large volley of fanned-out knives at enemies
- Can hold up to 12 in one slots
- Chance to drop during an Expedition

*Shearing Wind - Epic*
- Quickly cut forward through air, creating a volley of shearing wind
- Can hold up to 2 in one slot
- Chance to drop during an Expedition

*Defiance - Legendary*
- Shockwave the ground in a large area around you, dealing continuous damage and launching enemies into the air
- Can hold only 1 in one slot
- Chance to drop during an Expedition



***REWORKS***


**Mechanics**

*Bow Heavy Attack Rework for Ironeye (does not apply to Greatbows)*
- Heavy attacks for bows now have 2-stage combos
- Basic Heavy Combo: 3-arrow volley >> 7-arrow barrage
- Charged Heavy Combo: 6-arrow volley >> 12-arrow barrage


**Talismans**

Crimson Amber Medallion *was: 12% Max HP* -> Increases Max HP by 18% & restores 7 HP/s to nearby allies

Cerulean Amber Medallion *was: 12% Max FP* -> Increases Max FP by 18% & restores 2 FP/s to you and nearby allies

Viridian Amber Medallion *was: 12% Max Stamina* -> Increases Max Stamina by 18% & increases Stamina Recovery Speed by 6 for you and nearby allies

Silver Scarab *was: 40 item discovery* -> Periodically releases a grounded pulse to damage nearby enemies (CD: 6s)

Gold Scarab *was: 15% Rune Gain* -> Increases Rune Gain by 20% & attacking enemies grants 95 Runes per hit

Green Turtle Talisman *was: 8 Stamina Recovery for you* -> Increases Stamina Recovery Speed by 10 for you and nearby allies

Stalwart Horn Charm *was: 75 Resistance to Blood Loss & Frost* -> Summons a Burning Blood Trail Beneath Your Feet which deals continuous Fire Damage & Blood loss to enemies

Immunizing Horn Charm *was: 75 Resistance to Poison & Rot* -> Periodically spews a large amount of poison which deals continuous damage for a short duration (CD: 9s)

Clarifying Horn Charm *was: 75 Resistance to Sleep & Madness* -> Expel Frenzied Madness while Attacking Enemies (CD: 7s)

Prince of Death's Pustule *was: 75 Resistance to Death Blight* -> Creates a Deathflare Explosion when Attacking Enemies (CD: 6.5s)

Bull-Goat's Talisman *was: 25% increased Poise* -> Increases Poise by 25% & taking damage causes a Rocky Rain around you (CD: 2.5s)

Warrior Jar Shard *was: 15% increased Skill Damage* -> Increases Skill Attack Power by 15% & Skill Attacks grant Steeled Skin briefly on hit

Magic Scorpion Charm *was: 15% Magic Damage, but take 3% more Physical Damage* -> Conjure a magical Starburst when Attacking, (CD: 5.5s) but take 8% more Physical Damage

Lightning Scorpion Charm *was: 15% Lightning Damage, but take 3% more Physical Damage* -> Expel Dynamo Currents when Attacking, (CD: 8s) but take 8% more Physical Damage

Fire Scorpion Charm *was: 15% Fire Damage, but take 3% more Physical Damage* -> Exhume a spread of Combustive Mist when Attacking, (CD: 8s) but take 8% more Physical Damage

Sacred Scorpion Charm *was: 15% Holy Damage, but take 3% more Physical Damage* -> Cast Holy Purification which applies Purification to enemies, (CD: 12s) but take 8% more Physical Damage

Red-Feathered Branchsword *was: 20% increased Damage when below 20% HP* -> When below 30% HP: increases All Damage by 26% & attacks create Feathered Blooms infront of you (CD: 2.5s)
- Additionally reworked visuals

Spelldrake Talisman *was: 20% Magic Defense* -> Summons a Magical Drake Sprite to damage the enemy you are locked onto & increases Magic Defense by 12%

Flamedrake Talisman *was: 20% Fire Defense* -> Summons a Burning Drake Sprite to damage the enemy you are locked onto & increases Fire Defense by 12%

Boltdrake Talisman *was: 20% Lightning Defense* -> Summons a Surging Drake Sprite to damage the enemy you are locked onto & increases Lightning Defense by 12%

Haligdrake Talisman *was: 20% Holy Defense* -> Summons a Blessed Drake Sprite to damage the enemy you are locked onto & increases Holy Defense by 12%

Pearldrake Talisman *was: 10% Elemental Defense* -> Summons 2 Pearlescent Drake Sprites to damage the enemy you are locked onto & increases Elemental Defense by 7%


**Relics**

Relic: [Vigor +1] -> [Start an Expedition with 15,000 Runes]

Relic: [Vigor +2] -> [Restores 2 FP/s when below 40% HP]

Relic: [Vigor +3] -> [Grants 12 Stamina Recovery Speed when above 95% HP]

Relic: [Increased Maximum HP (in params this is just +5 to Vigor)] -> [Increases Vigor by 6 & Max HP by 10%, but reduces Stamina Recovery Speed by 6]

Relic: [Mind +1] -> [Increases the Range of Bows by 40, but reduces the damage of Bows by 10%]

Relic: [Mind +2] -> [Increases Skill uses by 2 & Recharge Rate by 30%, but drains Ultimate Gauge during battle & reduces Ultimate Duration by 5s]

Relic: [Mind +3] -> [Passively fills Ultimate Gauge significantly during battle & increases Ultimate Duration by 15s, but reduces Skill Recharge Rate by 30%]

Relic: [Increased Maximum FP (in params this is just +5 to Mind)] -> [Increases Mind by 6 & Max FP by 15%, but reduces Max HP 5% & increases Stamina usage when attacking by 5%]

Relic: [Endurance +1] -> [Increases All Damage by 20%, but constantly drains 1 FP per 1.5s]

Relic: [Endurance +2] -> [Increases Skill uses by 1 & passively fills Ultimate Gauge slowly during battle]

Relic: [Endurance +3] -> [Start an Expedition with 50% increased Rune Gain for 4 minutes]

Relic: [Increased Maximum Stamina (in params this is just +5 to Endurance)] -> [Increases Endurance by 6, Max Stamina by 10% & Stamina Recovery Speed by 4, but take 10% increased damage from All Sources]

Relic: [Strength +1] -> [Increases All Damage by 45%, but take 50% increased damage from All Sources]

Relic: [Strength +2] -> [Increases Item Discovery by 50 & applies a huge Rune Discount for shops]

Relic: [Strength +3] -> [Increases Stance-Breaking by 30%, but reduces All Damage by 15%]

Relic: [Dexterity +1] -> [Constantly drains 8HP/s, but hitting enemies recovers (2 + 2.15%) HP for you & your nearby allies]

Relic: [Dexterity +2] -> [Increases Resistance to all Status Effects by 62]

Relic: [Dexterity +3] -> [Increases all Elemental Damage by 25%, but take 10% increased damage from Physical Attacks]

Relic: [Intelligence +1] -> [Reduces FP cost of Sorceries by 18%, but reduces Sorcery Damage by 12%]

Relic: [Intelligence +2] -> [Reduces FP cost of Sorceries by 27%, but reduces Sorcery Damage by 16%]

Relic: [Intelligence +3] -> [Reduces FP cost of Sorceries by 36%, but reduces Sorcery Damage by 20%]

Relic: [Faith +1] -> [Reduces FP cost of Incantations by 18%, but reduces Incantation Damage by 12%]

Relic: [Faith +2] -> [Reduces FP cost of Incantations by 27%, but reduces Incantation Damage by 16%]

Relic: [Faith +3] -> [Reduces FP cost of Incantations by 36%, but reduces Incantation Damage by 20%]

Relic: [Arcane +1] -> [Increases Spell Casting Speed by 30, but increases FP cost of Sorceries & Incantations by 5%]

Relic: [Arcane +2] -> [Increases Spell Casting Speed by 45, but increases FP cost of Sorceries & Incantations by 7.5%]

Relic: [Arcane +3] -> [Increases Spell Casting Speed by 60, but increases FP cost of Sorceries & Incantations by 10%]

Relic: [Character Skill Cooldown Reduction +1] -> [Restores (4 + 0.8%) HP/s, but reduces All Stats by 1]

Relic: [Character Skill Cooldown Reduction +2] -> [Restores (6 + 1%) HP/s, but reduces All Stats by 2]

Relic: [Character Skill Cooldown Reduction +3] -> [Restores (8 + 1.2%) HP/s, but reduces All Stats by 3]

Relic: [Ultimate Art Gauge +1] -> [Adds 12 flat Damage of every Element to your Jump Attacks]

Relic: [Ultimate Art Gauge +2] -> [Adds 26 flat Damage of every Element to your Critical Hits] //this might not work. test it later.

Relic: [Ultimate Art Gauge +3] -> [Adds 18 flat Damage of every Element to your Charge Attacks]

Relic: [Poise +1] -> [Attacking enemies slowly afflicts you with Poison, but gain 60 Runes Per Second while Poisoned]

Relic: [Poise +2] -> [While Poisoned: grants 5 HP/s regeneration for your nearby allies]

Relic: [Poise +3] -> [While Poisoned: grants 8 Stamina Recovery Speed & become more likely to be targeted]

Relic: [HP Restoration] -> [While Poisoned: increases Max Stamina by 15% for you and nearby allies]

Relic: [Physical Attack Up] -> [While Poisoned & below 35% HP: reduces All Incoming Damage by 44%]

Relic: [Physical Attack Up +1] -> [Passively slowly afflicts you with Poison, but gain 10 Arcane while Poisoned]

Relic: [Physical Attack Up +2] -> [While Poisoned: reduces Stamina usage from attacking by 20%]

Relic: [Magic Attack Power Up] -> [While Poisoned: reduces All Incoming Damage by 10% for you and nearby allies]

Relic: [Magic Attack Power Up +1] -> [Attacking enemies slowly afflicts you with Scarlet Rot, but 18% increased All Damage while Rotting]

Relic: [Magic Attack Power Up +2] -> [While Rotting: increases Critical Hit damage by 32%]

Relic: [Fire Attack Power Up] -> [While Rotting: increases Stance-Breaking of Charge Attacks by 26%]

Relic: [Fire Attack Power Up +1] -> [While Rotting: adds 42 flat Physical Damage to your Charge Attacks]

Relic: [Fire Attack Power Up +2] -> [While Rotting: increases Stance-Breaking by 20%, but attacking consumes 6% more Stamina]

Relic: [Lightning Attack Power Up] -> [While Rotting: attacking periodically cause Flames of Aeonia to rupture from enemies (CD: 3.25s)]

Relic: [Lightning Attack Power Up +1] -> [Passively slowly afflicts you with Scarlet Rot, but attacking enemies grants 70 Runes per hit while Rotting]

Relic: [Lightning Attack Power Up +2] -> [Attacking enemies slowly afflicts you with Frostbite, but restores 1.5 FP/s while Frostbitten]

Relic: [Holy Attack Power Up] -> [While Frostbitten: increases Sorcery & Incantation Damage by 15%]

Relic: [Holy Attack Power Up +1] -> [While Frostbitten: decreases FP cost of Sorceries & Incantations by 24%]

Relic: [Holy Attack Power Up +2] -> [Passively slowly afflicts you with Frostbite, but attacking enemies grants 2 FP per hit white Frostbitten]

Relic: [Magic Damage Negation Up] -> [While Frostbitten: decreases Stamina lost from Guarding attacks by 25%]

Relic: [Fire Damage Negation Up] -> [While Frostbitten: increases Damage & Stance-Breaking of Guard Counters by 25%]

Relic: [Lightning Damage Negation Up] -> [While Frostbitten: increases Repel Strength of Guarding by 50%]

Relic: [Holy Damage Negation Up] -> [Attacking enemies slowly afflicts you with Madness, but cause an Outburst of Frenzy when stunned with Madness]

Relic: [Improved Poison Resistance] -> [While stunned with Madness: gain 2700 Runes per second while your nearby allies lose 950 Runes per second]

Relic: [Improved Blood Loss Resistance] -> [While stunned with Madness: nearby allies will become stunned with Madness, but you & nearby allies fire a long-ranged Frenzied Burst]

Relic: [Improved Sleep Resistance] -> [While stunned with Madness: automatically cast Golden Vow around yourself]

Relic: [Improved Death Blight Resistance] -> [Passively slowly afflicts you wtih Madness, but continuously pull enemies towards you while stunned with Madness]

Relic: [Improved Rot Resistance] -> [While stunned with Madness: enemies, you & allies around you take slight damage & get knocked into the air]

Relic: [Improved Frost Resistance] -> [Increases the Damage of Bows by 10%, but reduces the Range of Bows by 40]

Relic: [Improved Madness Resistance] -> [Increases the Damage of Bows by 15%, but reduces the Range of Bows by 60]

Relic: [Improved Physical Damage Negation] -> [Increases the Damage of Bows by 20%, but reduces the Range of Bows by 80]

Relic: [Partial HP Restoration upon Post-Damage Attacks] -> [Partial HP Restoration upon Post-Damage Attacks & 25% increased Poise]

Relic: [Improved Damage Negation at Low HP] -> [Start an Expedition with 2 Neutralizing Boluses]

Relic: [Improved Initial Standard Attack] -> [Start an Expedition with 2 Preserving Boluses]

Relic: [Improved Guard Counters] -> [Start an Expedition with 2 Clarifying Boluses]

Relic: [Improved Critical Hits] -> [Start an Expedition with 2 Thawfrost Boluses]

Relic: [Taking attacks improves attack power] *was: 15% increased damage for 10s] -> [Taking damage from enemies increases All Damage by 20% & Stamina Recovery Speed by 6 for 15s]

Relic: [Wylder: +1 additional Character Skill use] -> [Wylder: Increases Fire Damage by 36%, but All Other Damage is reduced by 14%]

Relic: [Ironeye: Art Charge Activation Adds Poison Effect] -> [Ironeye: Charging your Ultimate fires a Dual-Shot instead which Afflicts enemies with Scarlet Rot]

Relic: [Improved Critical Hit +1] -> [Increases Critical Hit Damage by 55%, but attacking enemies drains (4 + 0.8%) HP]

Relic: [Improved Throwing Pot Damage] -> [Increases Throwing Pot, Throwing Knife & Throwing Stone Damage by 25%]

Relic: [Improved Throwing Knife Damage] -> [Start an Expedition with 8 'Throwing Knife [Barrage]' consumables in your inventory]

Relic: [Improved Throwing Stone Damage] -> [Start an Expedition with 1 'Defiance' Quick-Art in your inventory]

Relic: [Improved Stonedigger Sorcery] -> [Start an Expedition with 2 'Shearing Winds' Quick-Arts in your inventory]

Relic: [Improved Carian Sword Sorcery] -> [Start an Expedition with 8 'Poisonbone Dart [Mist]' consumables in your inventory]

Relic: [Improved Glintblade Sorcery] -> [Start an Expedition with 8 'Kukri [Pierce]' consumables in your inventory]

Relic: [Improved Invisibility Sorcery] -> [Start an Expedition with 8 'Crystal Dart [Cosmos]' consumables in your inventory]

Relic: [Improved Crystalian sorcery] -> [Start an Expedition with 8 'Fan Daggers [Volley]' consumables in your inventory]

Relic: [Improved Gravity Sorcery] -> [While carrying 2 or more Daggers: increases Stamina Recovery Speed by 6]

Relic: [Improved Thorn Sorcery] -> [While carrying 2 or more Straight Swords: increases Rune Gain by 18%]

Relic: [Improved Fundamentalist Incantations] -> [While carrying 2 or more Greatswords: increases Skill Recharge Rate by 15%]

Relic: [Improved Dragon Cult Incantations] -> [While carrying 2 or more Colossal Swords: increases Physical Damage by 18%]

Relic: [Improved Giants' Flame Incantations] -> [While carrying 2 or more Curved Swords: increases Max Stamina by 13%]

Relic: [Improved Godslayer Incantations] -> [While carrying 2 or more Curved Greatswords: increases Resistances to all Status Effects by 78]

Relic: [Improved Bestial Incantations] -> [While carrying 2 or more Katanas: increases Physical Slash Damage by 18%]

Relic: [Improved Frenzied Flame Incantations] -> [While carrying 2 or more Twinblades: Restore (4 + 2%) HP on Successive attacks (CD: 1.25s)]

Relic: [Improved Dragon Communion Incantations] -> [While carrying 2 or more Thrusting Swords: increases Physical Pierce damage by 18%]

Relic: [Improved Attack Power with 3+ Daggers Equipped] -> [While carrying 4+ Daggers: Successive attacks quickly summon Ambushing Shards (CD: 0.3s)]

Relic: [Improved Attack Power with 3+ Straight Swords Equipped] -> [While carrying 4+ Straight Swords: Successive attacks periodically release Searing Flames (CD: 0.75s)]

Relic: [Improved Attack Power with 3+ Greatswords Equipped] -> [While carrying 4+ Greatswords: Successive attacks periodically release Singed Explosions (CD: 1.25s)]

Relic: [Improved Attack Power with 3+ Colossal Swords Equipped] -> [While carrying 4+ Colossal Swords: Successive attacks periodically release a Whirlwind around you (CD: 1.5s)]

Relic: [Improved Attack Power with 3+ Curved Swords Equipped] -> [While carrying 4+ Curved Swords: Successive attacks quickly summon Storm Slashes (CD: 0.75s)]

Relic: [Improved Attack Power with 3+ Curved Greatswords Equipped] -> [While carrying 4+ Curved Greatswords: Successive attacks periodically summon multiple Storm Swipes (CD: 1.25s)]

Relic: [Improved Attack Power with 3+ Katana Equipped] -> [While carrying 4+ Katanas: Successive attacks periodically spew Burning Blood onto the ground around you (CD: 0.6s)]

Relic: [Improved Attack Power with 3+ Twinblades Equipped] -> [While carrying 4+ Twinblades: Successive attacks periodically generate Small Twisters around you (CD: 0.6s)]

Relic: [Improved Attack Power with 3+ Thrusting Swords Equipped] -> [While carrying 4+ Thrusting Swords: Successive attacks periodically release Spectral Thrusts (CD: 0.8s)]

Relic: [Improved Attack Power with 3+ Heavy Thrusting Swords Equipped] -> [While carrying 4+ Heavy Thrusting Swords: Successive attacks periodically release swarms of Spectral Pokes (CD: 0.9s)]

Relic: [Improved Attack Power with 3+ Axes Equipped] -> [While carrying 4+ Axes: Successive attacks periodically create Frenzied Impacts (CD: 0.75s)]

Relic: [Improved Attack Power with 3+ Greataxes Equipped] -> [While carrying 4+ Greataxes: Successive attacks periodically create heavy Frenzied Slams (CD: 1.2s)]

Relic: [Improved Attack Power with 3+ Hammers Equipped] -> [While carrying 4+ Hammers: Successive attacks periodically emit homing Sacred Rings (CD: 0.75s)]

Relic: [Improved Attack Power with 3+ Great Hammers Equipped] -> [While carrying 4+ Great Hammers: Successive attacks periodically emit bursts of Sacred Rings (CD: 1.25s)]

Relic: [Improved Attack Power with 3+ Flails Equipped] -> [While carrying 4+ Flails: Successive attacks periodically cause Gravity Pockets around enemies (CD: 0.75s)]

Relic: [Improved Attack Power with 3+ Spears Equipped] -> [While carrying 4+ Spears: Successive attacks periodically summon Piercing Frost (CD: 0.6s)]

Relic: [Improved Attack Power with 3+ Great Spears Equipped] -> [While carrying 4+ Great Spears: Successive attacks periodically summon a swarm of Piercing Ice (CD: 0.9s)]

Relic: [Improved Attack Power with 3+ Halberds Equipped] -> [While carrying 4+ Halberds: Successive attacks periodically summon multiple Slashes from the Fallen (CD: 1.75s)]

Relic: [Improved Attack Power with 3+ Reapers Equipped] -> [While carrying 4+ Reapers: Successive attacks periodically release Black Flame Whirlwinds (CD: 1.1s)]

Relic: [Improved Attack Power with 3+ Fists Equipped] -> [While carrying 4+ Fists: Successive attacks quickly pummel enemies with Rancor Impacts (CD: 0.3s)]

Relic: [Improved Attack Power with 3+ Claws Equipped] -> [While carrying 4+ Claws: Successive attacks quickly call down Lightning onto enemies (CD: 0.35s)]

Relic: [Improved Attack Power with 3+ Whips Equipped] -> [While carrying 4+ Whips: Successive attacks periodically release Sinful Briars to bleed enemies and yourself (CD: 0.85s)]

Relic: [Improved Attack Power with 3+ Colossal Weapons Equipped] -> [While carrying 4+ Colossal Weapons: Successive attacks periodically release Powerful Winds around you (CD: 1.5s)]

Relic: [Improved Attack Power with 3+ Bows Equipped] -> [While carrying 4+ Bows: attacking periodically fires a swarm of Arrows into the Sky (CD: 4.5s)]

Relic: [Max FP Up with 3+ Staves Equipped] -> [While carrying 4+ Staves: attacking periodically creates a large Magical Release which restores 8 FP per enemy hit (CD: 2.75s)]

Relic: [Max FP Up with 3+ Sacred Seals Equipped] -> [While carrying 4+ Sacred Seals: attacking periodically creates a large Holy Wrath which restores 6 FP per enemy hit (CD: 2.75s)]

Relic: [Max HP Up with 3+ Small Shields Equipped] -> [While carrying 4+ Small Shields: Successive attacks periodically pummel enemies with Stance-Breaking Impacts (CD: 0.5s)]

Relic: [Max HP Up with 3+ Medium Shields Equipped] -> [While carrying 4+ Medium Shields: Successive attacks periodically pummel enemies with multiple Stance-Breaking Gusts (CD: 0.85s)]

Relic: [Max HP Up with 3+ Greatshields Equipped] -> [While carrying 4+ Greatshields: Successive attacks periodically pummel enemies with powerful Stance-Breaking Winds (CD: 1.25s)]

Relic: [Ironeye: +1 additional Character Skill use] -> [Increases Skill Recharge Rate by 10%]




***TWEAKS***

**Consumables**

*Throwing Dagger, Poisonbone Dart, Kukri, Crystal Dart & Fan Daggers* - Maximum equip amount increased from 8 to 30


**Talismans**

Erdtree's Favor *was: 7% Max HP & Max Stamina* -> Increases Max HP by 9% and Max Stamina by 11%

Mottled Necklace *was: 40 Resistance to (almost) all Status Effects* -> Increases Resistances by 75 to all Status Effects

Blue-Feathered Branchsword *was: 50% increased defense when below 20% HP* -> When below 30% HP: increases All Defense by 55%
- Additionally reworked visuals

Crucible Feather Talisman - No longer reduces All Defense by 10%

Primal Glintstone Blade *was: 25% FP cost reduction, but 15% reduced Max HP* -> Decreases FP cost of spells by 28%, but reduces Max HP & Stamina by 10%

Millicent's Prosthesis - Improved Successive attack Damage increase & Successive attacks build up Damage increase faster


**Relics**

Relic: [Flask Also Heals Allies] *was: 5-50% HP healed depending on Flask upgrades-> [Using a Flask also heals allies for a total of 20-65% based on your Flask Restoration]

Relic: [Slowly restore HP for self and nearby allies when HP is low] *was: (1 + 0.5%) HP/s when below 20% HP* -> [Restores (4 + 0.6%) HP/s for self & nearby allies when your HP is below 25%]

Relic: [Improved Stance-Breaking when Two-Handing] *was: 5% increased Stance-Breaking* -> [Increases Stance-Breaking when Two-Handing by 15%]

Relic: [Improved Stance-Breaking when Wielding Two Armaments] *was: 5% increased Stance-Breaking* -> [Increases Stance-Breaking when Wielding Two Armaments by 15%]

Relic: [Critical Hits Earn Runes] *was: 300 Runes* -> [Grants 2500 Runes when performing a Critical Hit]

Relic: [HP restored when using cured meats, medicinal boluses, etc.] *was: 20 HP restored* -> [Using edible Consumable Items restores (25 + 5%) HP]

Relic: [Improved Poise Near Totem Stela] *was: 50% increased Poise* -> [While near Totem Stela: increases Poise by 65%]

Relic: [Art gauge charged from successful guarding] *was: Charged by 1* -> [Successfully Guarding charges your Art Gauge by 2]

Relic: [Art gauge fills moderately upon critical hit] *was: Charged by 5* -> [Grants 5 charges to your Art Gauge after performing a Critical Hit]

Relic: [Attack power increases after using grease items] *was: 10% increased physical damage for 30s* -> [When using a Grease: increases All Damage by 20% for 45s]

Relic: [Wylder: Follow-up attacks possible when using Character Skill (greatsword only)] *was: 20 flat Fire damage added to the Greatsword for 20s after follow-up attack* -> *now: adds 50 flat Fire damage to the Greatsword for 8s after follow-up attack* [Name Remains Unchanged]

Relic: [Recluse: Suffer blood loss and increase attack power upon Art activation] *was: 20% HP lost & 16% increased all damage for 30s* -> [Recluse: When activating Art, lose 35% HP from Blood Loss & increase All Damage by 42% for 10s]

Relic: [Executor: Character Skill Boosts Attack but Attacking Drains HP] *was: 8% increased damage & 10HP drained* -> [Executor: Using Suncatcher increases All Damage by 38%, but attacking drains (4 + 1%) HP]

Relic: [Executor: While Character Skill is active, unlocking use of cursed sword restores HP] *was: 100HP restored -> [Executor: While using Suncatcher, fully charging its Ash of War restores (60 + 8%) HP]

Relic: [Ironeye: Boosts thrusting counterattacks after executing Art] *was: 20% increased damage for 30s* -> [Ironeye: After using Ultimate Art, increases Thrusting Counterattack Damage by 40% for 45s]

Relic: [Critical Hit Boosts Stamina Recovery Speed] *was: 10 Stamina Recovery for 15s* -> [Increases Stamina Recovery Speed by 10 for 30s after performing a Critical Hit]

Relic: [Gesture "Crossed Legs" Builds Up Madness] *was: 10 Madness Status per tick* -> [Using "Crossed Legs" Gesture continuously afflicts you with 18 Madness Status]

Relic: [Switching Weapons Adds an Affinity Attack] *was: 20 flat Elemental damage for 10s* -> [Switching Weapons Adds 30 flat Damage of a Random Element for 15s]

Relic: [Switching Weapons Boosts Attack Power] *was: 10% increased physical damage for 10s* -> [Switching Weapons increases All Damage by 30% for 4s]

Relic: [HP Recovery From Successful Guarding] *was: 8HP recovered* -> [Successfully Guarding restores (3 + 0.8%) HP]

Relic: [Raised stamina recovery for nearby allies, but not for self] *was: 4 Stamina Recovery* -> [Increases Stamina Recovery Speed by 9 for nearby allies, but not for yourself]

Relic: [Stamina recovers with each successful attack] *was: 2 Stamina recovered per hit -> [Restores 3 Stamina with each successful attack]

Relic: [Increased rune acquisition for self and allies] *was: 3.5% Rune Gain* -> [Increases Rune Gain by 12% for yourself and allies]

Relic: [HP Restoration upon Thrusting Counterattack] *was 2.5% HP* -> [Restores 3.25% HP when performing a Thrusting Counterattack]

Relic: [Attack power up when facing poison-afflicted enemy] *was 10% damage increase* -> [Deal 22% increased All Damage when fighting enemies afflicted with Poison]

Relic: [Attack power up when facing scarlet rot-afflicted enemy] *was 10% damage increase* -> [Deal 22% increased All Damage when fighting enemies afflicted with Scarlet Rot]

Relic: [Attack power up when facing frostbite-afflicted enemy] *was 10% damage increase* -> [Deal 22% increased All Damage when fighting enemies afflicted with Frostbite]

Relic: [Poison & Rot in Vicinity Increases Attack Power] *was 12% for 20s* -> [When Poison or Rot occurs in Vicinity, increase All Damage by 24% for 12.5s]

*was: 6.5% increased damage*
Relic: [Improved Dagger Attack Power] -> [Increases All Damage by 11% when holding a Dagger]
Relic: [Improved Straight Sword Attack Power] -> [Increases All Damage by 11% when holding a Straight Sword]
Relic: [Improved Greatsword Attack Power] -> [Increases All Damage by 11% when holding a Greatsword]
Relic: [Improved Colossal Sword Attack Power] -> [Increases All Damage by 11% when holding a Colossal Sword]
Relic: [Improved Curved Sword Attack Power] -> [Increases All Damage by 11% when holding a Curved Sword]
Relic: [Improved Curved Greatsword Attack Power] -> [Increases All Damage by 11% when holding a Curved Greatsword]
Relic: [Improved Katana Attack Power] -> [Increases All Damage by 11% when holding a Katana]
Relic: [Improved Twinblade Attack Power] -> [Increases All Damage by 11% when holding a Twinblade]
Relic: [Improved Thrusting Sword Attack Power] -> [Increases All Damage by 11% when holding a Thrusting Sword]
Relic: [Improved Heavy Thrusting Sword Attack Power] -> [Increases All Damage by 11% when holding a Heavy Thrusting Sword]
Relic: [Improved Axe Attack Power] -> [Increases All Damage by 11% when holding an Axe]
Relic: [Improved Greataxe Attack Power] -> [Increases All Damage by 11% when holding a Greataxe]
Relic: [Improved Hammer Attack Power] -> [Increases All Damage by 11% when holding a Hammer]
Relic: [Improved Great Hammer Attack Power] -> [Increases All Damage by 11% when holding a Great Hammer]
Relic: [Improved Flail Attack Power] -> [Increases All Damage by 11% when holding a Flail]
Relic: [Improved Spear Attack Power] -> [Increases All Damage by 11% when holding a Spear]
Relic: [Improved Great Spear Attack Power] -> [Increases All Damage by 11% when holding a Great Spear]
Relic: [Improved Halberd Attack Power] -> [Increases All Damage by 11% when holding a Halberd]
Relic: [Improved Reaper Attack Power] -> [Increases All Damage by 11% when holding a Reaper]
Relic: [Improved Fist Attack Power] -> [Increases All Damage by 11% when holding a Fist]
Relic: [Improved Claw Attack Power] -> [Increases All Damage by 11% when holding a Claw]
Relic: [Improved Whip Attack Power] -> [Increases All Damage by 11% when holding a Whip]
Relic: [Improved Colossal Weapon Attack Power] -> [Increases All Damage by 11% when holding a Colossal Weapon]
Relic: [Improved Bow Attack Power] -> [Increases All Damage by 11% when holding a Bow]

Relic: [Improved Roar & Breath Attacks] *was: 15% increased damage -> [Increases damage of Roar & Breath attacks by 28%]

Relic: [Improved Perfuming Arts] *was: 15% increased damage* -> [Increases damage of Perfuming Arts by 28%]

*was: 10 HP restored*
Relic: [HP Restoration upon Dagger Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Dagger]
Relic: [HP Restoration upon Straight Sword Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Straight Sword]
Relic: [HP Restoration upon Greatsword Attacks] -> [Restores (4 + 1.2%) HP per hit when attacking enemies with a Greatsword]
Relic: [HP Restoration upon Colossal Sword Attacks] -> [Restores (4 + 1.5%) HP per hit when attacking enemies with a Colossal Sword]
Relic: [HP Restoration upon Curved Sword Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Curved Sword]
Relic: [HP Restoration upon Curved Greatsword Attacks] -> [Restores (3 + 1.2%) HP per hit when attacking enemies with a Curved Greatsword]
Relic: [HP Restoration upon Katana Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Katana]
Relic: [HP Restoration upon Twinblade Attacks] -> [Restores (2 + 1%) HP per hit when attacking enemies with a Twinblade]
Relic: [HP Restoration upon Thrusting Sword Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Thrusting Sword]
Relic: [HP Restoration upon Heavy Thrusting Sword Attacks] -> [Restores (3 + 1.2%) HP per hit when attacking enemies with a Heavy Thrusting Sword]
Relic: [HP Restoration upon Axe Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with an Axe]
Relic: [HP Restoration upon Greataxe Attacks] -> [Restores (3 + 1.2%) HP per hit when attacking enemies with a Greataxe]
Relic: [HP Restoration upon Hammer Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Hammer]
Relic: [HP Restoration upon Great Hammer Attacks] -> [Restores (3 + 1.2%) HP per hit when attacking enemies with a Great Hammer]
Relic: [HP Restoration upon Flail Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Flail]
Relic: [HP Restoration upon Spear Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Spear]
Relic: [HP Restoration upon Great Spear Attacks] -> [Restores (3 + 1.2%) HP per hit when attacking enemies with a Great Spear]
Relic: [HP Restoration upon Halberd Attacks] -> [Restores (4 + 1.5%) HP per hit when attacking enemies with a Halberd]
Relic: [HP Restoration upon Reaper Attacks] -> [Restores (3 + 1.2%) HP per hit when attacking enemies with a Reaper]
Relic: [HP Restoration upon Fist Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Fist]
Relic: [HP Restoration upon Claw Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Claw]
Relic: [HP Restoration upon Whip Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Whip]
Relic: [HP Restoration upon Colossal Weapon Attacks] -> [Restores (4 + 1.5%) HP per hit when attacking enemies with a Colossal Weapon]
Relic: [HP Restoration upon Bow Attacks] -> [Restores (3 + 1%) HP per hit when attacking enemies with a Bow]

*was: 1 FP restored*
Relic: [FP Restoration upon Dagger Attacks] -> [Restores 2 FP per hit when attacking enemies with a Dagger]
Relic: [FP Restoration upon Straight Sword Attacks] -> [Restores 2 FP per hit when attacking enemies with a Straight Sword]
Relic: [FP Restoration upon Greatsword Attacks] -> [Restores 3 FP per hit when attacking enemies with a Greatsword]
Relic: [FP Restoration upon Colossal Sword Attacks] -> [Restores 4 FP per hit when attacking enemies with a Colossal Sword]
Relic: [FP Restoration upon Curved Sword Attacks] -> [Restores 2 FP per hit when attacking enemies with a Curved Sword]
Relic: [FP Restoration upon Curved Greatsword Attacks] -> [Restores 3 FP per hit when attacking enemies with a Curved Greatsword]
Relic: [FP Restoration upon Katana Attacks] -> [Restores 2 FP per hit when attacking enemies with a Katana]
Relic: [FP Restoration upon Twinblade Attacks] -> [Restores 2 FP per hit when attacking enemies with a Twinblade]
Relic: [FP Restoration upon Thrusting Sword Attacks] -> [Restores 2 FP per hit when attacking enemies with a Thrusting Sword]
Relic: [FP Restoration upon Heavy Thrusting Sword Attacks] -> [Restores 3 FP per hit when attacking enemies with a Heavy Thrusting Sword]
Relic: [FP Restoration upon Axe Attacks] -> [Restores 2 FP per hit when attacking enemies with an Axe]
Relic: [FP Restoration upon Greataxe Attacks] -> [Restores 3 FP per hit when attacking enemies with a Greataxe]
Relic: [FP Restoration upon Hammer Attacks] -> [Restores 2 FP per hit when attacking enemies with a Hammer]
Relic: [FP Restoration upon Great Hammer Attacks] -> [Restores 3 FP per hit when attacking enemies with a Great Hammer]
Relic: [FP Restoration upon Flail Attacks] -> [Restores 2 FP per hit when attacking enemies with a Flail]
Relic: [FP Restoration upon Spear Attacks] -> [Restores 2 FP per hit when attacking enemies with a Spear]
Relic: [FP Restoration upon Great Spear Attacks] -> [Restores 3 FP per hit when attacking enemies with a Great Spear]
Relic: [FP Restoration upon Halberd Attacks] -> [Restores 4 FP per hit when attacking enemies with a Halberd]
Relic: [FP Restoration upon Reaper Attacks] -> [Restores 3 FP per hit when attacking enemies with a Reaper]
Relic: [FP Restoration upon Fist Attacks] -> [Restores 2 FP per hit when attacking enemies with a Fist]
Relic: [FP Restoration upon Claw Attacks] -> [Restores 2 FP per hit when attacking enemies with a Claw]
Relic: [FP Restoration upon Whip Attacks] -> [Restores 2 FP per hit when attacking enemies with a Whip]
Relic: [FP Restoration upon Colossal Weapon Attacks] -> [Restores 4 FP per hit when attacking enemies with a Colossal Weapon]
Relic: [FP Restoration upon Bow Attacks] -> [Restores 2 FP per hit when attacking enemies with a Bow]



***MISCELLANEOUS***

Increased enemy scaling accordingly

Increased Level Cost Requirement scaling accordingly

Balancing changes to the following enemies:
Outland Commander
Battlefield Commander
Bell Bearing Hunter
Draconic Tree Sentinel
Large Oracle Envoy
Depraved Perfumer
Fire Monk
Demi-Human Queen
Royal Revenant
Gladius, Beast of Night