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Tau37

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Tau37

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15 comments

  1. shineboi
    shineboi
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    hello great mod truly.. although i have a request if it is possible and if you have time, can you also make carian slicer for duchess?
    1. Tau37
      Tau37
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      Hello. I was wondering if i should made a mod with litghtning for the revenant as well and Seppuku but nothing about duchess. It isn't hard to do but I don't realy want adding another mod right now.
    2. shineboi
      shineboi
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      no worries i figured it out. thanks for the guide on your description. :)
    3. Tau37
      Tau37
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      Nice to hear have fun with your mod.
  2. ShoahKahn
    ShoahKahn
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    How did you swap the spells on the staff?  I tried to do it via the custom weapon parameter; but, it doesn't work (nothing changes or the weapon disappears from inventory). I noticed that spells can have multiple I. D.'s -- the longer numbers being those assigned for weapons, and the shorter ones seemingly for the default spells in ER.  Can any of the spells or Ashes of War be added to any of the weapons...?
    1. Tau37
      Tau37
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      Hello, It might be confusing but "EquipParamCustomWeapon" isn't the right place to do this modification you must look at "EquipParamWeapon" in order to change weapon. You will find duplicate version of the same weapon which are the different loot you can find in game. I used the start equipment since he's "fixed" unless you use special relic.

      If you want to find Spell ID go To the "Magic" param all ID are here.

      For example on that mod i change
      EquipParamWeapon
      Row 33750000 (Recluse's Staff)
      Under fields, "Equipped Spell : Secondary" replace 4070 (Glintstone Arc Id) with 4440 (Carian Slicer Id). (use lastest smithbox version or this
      fields would have "vsPlayerDmgCorrectRate_Madness" name)

      Tips : If you use smithbox put a vannila regulation bin in your game folder.
      Then make another project where you put the mod you wanna check
      modification.
      This will show you where the change have been made in green. You can even extract csv and import into your custom mod
      for merge.

      It save me a lot of time since I merge often mod but i don't  publish it since i have no right to do so.

      About your weapon i don't realy know what you want to do. If you want change weapon art you
      can but i don't know what will happen if you use relic that change weapon art (for starter equipment).

      Weapon Art Id are in "SwordArtsParam" then you go in EquipParamWeapon i will take the "Wylder's Greatsword" example ID 3750000. Then you change the line "Sword Arts Param ID" 106 by default wich is
      the stamp (Upward Cut) with what you want as example 700 for "endure".

      I think you can add a Ash of war to a staff and to a seal but you would
      not be able to put a second one on a weapon. As for adding magic to a
      melee/bow weapon i don't know how it will behave. It would most likely
      conflict with normal attack of the weapon. Due to how Nightreign work with magic (not the same system as Elden ring). You will need to enable magic and incantation on the weapon as well most likely with checkbox.

      I hope it's clear and helpfull good luck in your project.
    2. ShoahKahn
      ShoahKahn
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      Thanks -- I got it now.  I forgot that weapons needed to have their respective "enable" line checked for them to be able to use the associated magic type (e. g., "Enables Pyromancy" for flame magic).  -_-
    3. Killerinstinckt
      Killerinstinckt
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      • 5 kudos
      thank you dude i was searching for exact this. 
    4. Tau37
      Tau37
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      Glad you can enjoy it.
    5. ixStorm24
      ixStorm24
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      thank you for this info! Been trying to change the primary spell weapons drop with and noticed it only works on training grounds or starting weapon. I'll try editing it in both of those categories next. Seems like what you're staring is paramCustomWeapons is the loot ones and ParamWeapon is starting? 
    6. Tau37
      Tau37
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      You right. EquipParamWeapon is for fixed weapon and fixed stats of it.
      As for lotted weapon in expedition it has to do with Loot table. I am sorry i do not master this topic.
      You may start with "ItemTableParam" and find how it communicate with other param to understand it. you can
      change rool weight for example and maximize a specific loot.

      If you need help try to find the "?ServerName?" discord.

      Good luck.
    7. FrustyDan
      FrustyDan
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      My swordArtParam just shows the IDs and not what the name of the ash of war is this same happens with my characterIntParam as well is there something that I'm missing 
    8. Tau37
      Tau37
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      Hello,
      You need to import row name with smithbox otherwise everything is empty.
      If you use my mod only 1 line have a name because i didn't import name.

      To do that you have a Name tab (File|Edit|View|NAME|. You open it and do import > Community Name> by index or by Id > then All.

      After that you should have Name in your regulation.bin with smithbox some are still empty especialy for CharaInitParam. But what you need are ID from 50 000 to 50 760. It's the starting equipment of The player with each skin or character. SwordArtsParam would have only 2 empty line.

      You can do for select param but it's not long to import name. I hope it's clear and helpfull to you.

  3. genhai
    genhai
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    hi this is my first time making mod for this game i am having problem now that weapon skills are not always suitable for that weapon when i change skill even same weapon type it will only have effect but no damage do you have any way to fix it
    1. Tau37
      Tau37
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      Hello, i am not sure to understand what you have done.
      You changed a weapon art of a weapon and this do no more damage? Or did you put a sorceries/pyromancies/incantations?
      Could you tell me how you did it or give the example i should try to fix?