Elden Ring

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LukeYui

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LukeYui

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  1. LukeYui
    LukeYui
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    This project has been abandoned. Thank you.
  2. danimi100
    danimi100
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    Hey, quick question.

    Can i change the saves type file, i want to merge enemy randomizer mod with this one but the saves are different types of files. Is there a way to change them so i can play with both mods?
  3. kuakuakaukau
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    How can I play it with another randomizer using mod engine? And also the flasks random. I have trouble combining mods mention above and this mod?
    Appreciate a lot if it can be solved.
  4. GustaveLePigeon
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    Would be great to know exactly what each parameter does since just their name isn't enough most of the time. Is there some kind of document or something that explains each them? I want to recreate the chaotic feel of the Irregulator mod for DS3 as much as possible, but enabling the few options that I actually understand just from reading their name, it doesn't seem to be as chaotic as that. I just don't know where to go from here since there are so many options and I don't want to blindly enable them without knowing what they actually do. So I guess if someone found a configuration that randomizes a lot of things without completely breaking the game, I would greatly appreciate if you could share it. Thanks!
    1. carnictus23
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      You could check this page out: https://github.com/soulsmods/Paramdex/tree/master/ER/Defs

      It still doesn't have simple descriptions but you can look at the variable names in each param and probably suss something out
  5. St0rmrage96
    St0rmrage96
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    Does anyone here know which params do i need to edit in order to give Gut's Greatsword the Great stars lifesteal ability?
  6. drsgnexus
    drsgnexus
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    Is there a way to check item spoilers?
  7. Theoneguy6000000
    Theoneguy6000000
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    Can this work with other mods that use separate executables?
    I very much dislike third person perspective, and so play exclusively with ERFPS, would love to try this out in combination, anyone know if that would be possible?
    1. ShoahKahn
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      It won't work with modded "regulation.bins", as it seems to need the default placements and items for it to not crash upon randomising.  It would be nice if it could be somehow tweaked to, first, read the reg. to be randomised, THEN, for the randomising to be -- allowing for modded regs. to use this tool.  So, as far as I can see, as long as one has the vanilla reg. file, it should work (the EXE's likely only for referencing the reg. / game folder).
  8. xlucasdmx
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    crap, so confusing.
  9. diorio042
    diorio042
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    Como faço para aumentar a dificuldade de ng+? e em que param?
  10. herpderp596
    herpderp596
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    i dont think the mod works anymore, I can't get it to properly work at least, extracted to main folder. have the exe and itemrandomizer folder, but it still wont do anything.
  11. EldenBling482
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    is there a way to randomize starting loadouts? i feel like there is but im to dumb to find it