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Ninjar

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RealFyr

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7 comments

  1. estevestiago
    estevestiago
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    Hello good morning, would it be possible to merge this mod with this one? Blabla456456's Great Rune Overhaul mod

    I'm Brazilian and I don't really understand how to use these tools.

    If it is possible to make this merge available for download or to make a detailed tutorial explaining how to do it, I will be grateful.


    1. ModInSomeBitches
      ModInSomeBitches
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      Those two mods are incompatible for merging as they make changes to the same values, and Great Rune Overhaul is not updated to the game's current regulation.bin meaning that it is obsolete to begin with; for merging mods, I'd recommend checking out Smithbox - as long as you unpack your game using UXM (don't open eldenring.exe or any shortcuts for it while the files are unpacked, because it will instantly get you soft-banned), then you are able to edit almost everything in the game.

      On another note, I do not suggest using the 'game' directory's regulation.bin file as you would be editing the vanilla parameters. To create a fresh regulation.bin, make a new project with Smithbox in your Mod Engine 2 directory - this will put a project.json file for you to access in the future - and there should be an option to merge .CSV or .bin files with the 'merge' button & side panel respectively.

      So long as you do your research to make sure the mods do not override each other's altered parameters, then there shouldn't be any problems. Check out some tutorials if you need the extra help.
    2. shadowlizard
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      Already in the process, of doing that just verifying some of the changes I need to make most of my trouble with it at the moment is in the events. as you can see here.

      "Trying to combine Great Rune Overhaul and Crystal Tear Overhaul at the moment, any idea how to easily merge the common.emevd.dcx
      so far Only lines I see in the file to combine are the Ones immediately after
      Specifically from Great Rune Overhaul
      //Great Rune Overhaul
      InitializeEvent(0, 1700, 0);
      $InitializeEvent(0, 7000000);
      $InitializeEvent(0, 7000001);
      $InitializeEvent(0, 7000002);
      $InitializeEvent(0, 7000003);
      $InitializeEvent(0, 7000004);
      $InitializeEvent(0, 7000005);
      $InitializeEvent(0, 7000006);
      $InitializeEvent(0, 7000007);
      $InitializeEvent(0, 7000008);"

      This one adds a lot more but content to the file but doesn't really clash with Great Rune Overhaul,since the events for this mod start from

      &InitializeEvent(0, 6000000);

      also to add the values can be merged in the regulation bin without issue once you update Great Rune Overhaul to the current version of the game.

      Also in regards to unpacking the game, that is only necessary if you are making a mod from scratch and need direct access to the games default files, Otherwise when adding or merging mods use Mod engine as the folder for holding the mods you want to combine and use  smith box to reference from the base game for editing files. 
    3. irockdude554
      irockdude554
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      Did you figure out how to merge both mods? i'm currently trying to do it myself but i have no idea how to use darkscript, if you do manage to merge both of them i'd be grateful if you could send me the file so i dont have to do it myself lol.
    4. estevestiago
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      If you can, could you share it?



    5. shadowlizard
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      To start your going to want to download and install 7zip if you don't have it

      then download and unpack these three tools,
      https://github.com/soulsmods/ModEngine2/releases
      https://www.nexusmods.com/eldenring/mods/4928
      https://github.com/AinTunez/DarkScript3/releases

      once you've unpacked them, your going to want to download and unpack

      "Crystal Tear Overhaul no VFX" https://www.nexusmods.com/eldenring/mods/8244?tab=files&file_id=37740
      "Great Rune Overhaul" https://www.nexusmods.com/eldenring/mods/2869?tab=files&file_id=31870
      "Csv file to remove icons" https://www.nexusmods.com/eldenring/mods/2869?tab=files&file_id=23689

      Copy over all the files for Crystal tear Overhaul in the mod folder in mod engine, following that open dark script and notepad, In dark script open
      Great Rune Overhaul-2869-1-1-6-17295400057
          mod
              event
                  "Common.emevd.dcx"

      Copy  over to notepad these lines 
      436 - 446
       and 
      8944 - 9061

      now that you have the contents that were added to the file for the great rune overhaul, close the darkscript tab and open the version of Common.emvd.dcx you put in the mod folder for Mod engine 2. 

      in that file, 

      at line 476 add the first set of lines you copied over from the Great Rune Overhaul, Try and match the syntax of the Crystal Tear overhaul here, 
      after that cut and paste the second set of lines you copied from the great Rune overhaul to the bottom of the document. Save the file and close the document at this point. 

      //remember to have an original file in a main mod folder incase of mistakes. 

      With this part done 
      open smithbox.exe 

      //if you already know how to update/merge params in smith box you can skip this part, otherwise this is for anyone new to modding. 

      Once you have smithbox open click on "file"-> "New Project"

      this will open the project creation menu, 

      hover your mouse over the various options in the menu to give yourself a basic idea of what each option and selection does. take some time to familiarize yourself with this menu

      Name = Crystal Tear Great Rune Merge
      Project Type = Elden Ring
      Project Directory = "ModEngine2" -> "mod" //make sure you have the Regulation.bin in mod and not a subfolder of mod. 
      Data Directory = //should be automatically selected by Project Type unless your game is cracked.

      The only Editor you need selected is the "Param Editor". 

      once you have it all set up Create the mod. 

      Create a mod for Great Rune Overhaul as well. 

      You are going to need to update the mod for great rune overhaul to the lates version of the game once you've made the mod. you can do this by clicking on File->update Params. once you have checked and updated the changes notice your file will show significantly less Highlighted Params, Save at this point.

      now before you merge you need to merge in the File from "Csv file to remove icons"

      you can do this by first being in the Great Rune Overhaul mod, Click on the SpEffectParam.csv. 
      next under the data menu, "Import Csv"-> "From File..."-> "All fields" Navigate to the SpEffectParam.csv from "Csv file to remove icons" Open it. that will merge the modified files with the ones from the mod,

      after that you need to now Export both SpEffectParam.csv and SpEffectVfxParam

      you do this by clicking on the param you need to export, under Rows Click on the drop down menu and select "?modified" This will reveal all modified files both changed from vanilla or new. 

      Select all of them then click on Data->Export CSV->Selected rows->Export to File. make sure the name of the file matches the param you need to add it to.

      do the Same for SpEffectVfxParam. 

      Once you have done this "make sure the CSV's are somewhere you can easily find them"

      Open your Crystal Tear merged mod Import both Params you have Made from the Great Rune Overhaul. this will have effectively merged the regulation.bin from both mods. 

      at this point you just need to add the msg folder from the great Rune mod to you're Crystal Tear mod in the "ModEngine2"-> "mod"  folder

      At this point you should have successfully merged both mods. 
    6. thatoneguything
      thatoneguything
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      anyway you can post the file of the merged common.emevd.dcx? my pc isn't able to run darkscript.