Elden Ring
0 of 0

File information

Last updated

Original upload

Created by

Crustacion

Uploaded by

Crustacion

Virus scan

Safe to use

Tags for this mod

20 comments

  1. exsodiusx
    exsodiusx
    • member
    • 0 kudos
    Dude i love ur mods !!
    hope you doing great 
  2. suryken84
    suryken84
    • member
    • 0 kudos
    In what program did the model, if not a secret? Thanks.
  3. suryken84
    suryken84
    • member
    • 0 kudos
    It would be nice to make all the skeletons playable like Undead Mariner Skin. Thanks!
    Скелет | Elden Ring вики | Fandom
  4. SkeletonMaster0103
    SkeletonMaster0103
    • member
    • 9 kudos
    This looks dope. With the scythe, it's a real death reaper. However, he is missing knee caps. If he doesn't have knee caps, is that possible to cover the space with a piece of dark-colored cloth or something?
    1. jsatana666
      jsatana666
      • supporter
      • 0 kudos
      it doesn't need knee caps because they are mobilized by magical force. 
    2. SkeletonMaster0103
      SkeletonMaster0103
      • member
      • 9 kudos
      True but I'd be happier without that empty space. It's magically okay but anatomically not. 
    3. GashHammer
      GashHammer
      • member
      • 0 kudos
      Yeah the big gap in the knees is a bit goofy haha. Btw, how did you install this skin? It's not working for me.
    4. SkeletonMaster0103
      SkeletonMaster0103
      • member
      • 9 kudos
      Yeah, the gap is a little thing but I can't deny that it bugs me. For installation, just copy & paste all the mod files into the "parts" folder. When you do this, it asks you if you want to replace the files. You just click "replace the file in the destination". Then it should be done. 
    5. raccoonatnoon
      raccoonatnoon
      • member
      • 2 kudos
      so skin, organs and tendents missing is good but yall are drawing the line at kneecaps? XD
  5. pervboy12
    pervboy12
    • member
    • 0 kudos
     Can you do a version with that coat and hood on another armor? I suggest leather armor.
  6. GashHammer
    GashHammer
    • member
    • 0 kudos
    I copied over the files and ended up with this...



    Is there something specific one has to do to get this to work?
    1. SkeletonMaster0103
      SkeletonMaster0103
      • member
      • 9 kudos
      That's strange. Looks like the armor is not replaced with the mod's armor file. It should work if you copy & paste the extracted parts files (these skeleton files) into the game's "parts" folder (it asks you to replace the files and you click "replace the file in the destination"). If it still doesn't work click "Patch" on UXM. 
    2. GashHammer
      GashHammer
      • member
      • 0 kudos
      Thanks for replying. Unfortunately, I did both of those and I still look like that ^. I've installed several armour alteration skins and they all copied over flawlessly. I'm so confused! 
    3. GashHammer
      GashHammer
      • member
      • 0 kudos
      I fixed it! I hadn't noticed that my armour was altered. That was causing a conflict for the entire set. The moment I removed the alteration, the whole skin loaded in.
  7. ilovesaw
    ilovesaw
    • member
    • 0 kudos
    how do install?
  8. DSfix2017
    DSfix2017
    • member
    • 0 kudos
    Sir do I need a blender to swap models like this?

    I really want to use the enemy version knight armor(like leyndell or haligtree), so I tried to use only flver editor and yabber, but It was too difficult for me.

    It's too stressful because the helmet used by knight enemies and the helmet used by players are particularly different.
    1. Crustacion
      Crustacion
      • member
      • 12 kudos
      You can use flver editor you just have to shrink the model to make it fit on the player
    2. Crustacion
      Crustacion
      • member
      • 12 kudos
      You can use flver editor you just have to shrink the model to make it fit on the player
    3. DSfix2017
      DSfix2017
      • member
      • 0 kudos
      Thank you for your reply

      But could you explain it in more detail?

      English is not my first language and I have no experience and knowledge in handling flver editor, so it is very difficult for me.

      I used the attach function to attach the enemy model, adjust the size to scale and rotation, and put texture on it, but in-game, the model always comes out stretched out like a spider web 

       I can't figure out why. I've already spent few weeks, but I'm not making any progress.

      Or if you have time, I would appreciate it if you could model swap the enemy verison leyndell knight armor...
  9. XENOnaft
    XENOnaft
    • member
    • 0 kudos
    cool mod!