This looks dope. With the scythe, it's a real death reaper. However, he is missing knee caps. If he doesn't have knee caps, is that possible to cover the space with a piece of dark-colored cloth or something?
Yeah, the gap is a little thing but I can't deny that it bugs me. For installation, just copy & paste all the mod files into the "parts" folder. When you do this, it asks you if you want to replace the files. You just click "replace the file in the destination". Then it should be done.
That's strange. Looks like the armor is not replaced with the mod's armor file. It should work if you copy & paste the extracted parts files (these skeleton files) into the game's "parts" folder (it asks you to replace the files and you click "replace the file in the destination"). If it still doesn't work click "Patch" on UXM.
Thanks for replying. Unfortunately, I did both of those and I still look like that ^. I've installed several armour alteration skins and they all copied over flawlessly. I'm so confused!
I fixed it! I hadn't noticed that my armour was altered. That was causing a conflict for the entire set. The moment I removed the alteration, the whole skin loaded in.
I really want to use the enemy version knight armor(like leyndell or haligtree), so I tried to use only flver editor and yabber, but It was too difficult for me.
It's too stressful because the helmet used by knight enemies and the helmet used by players are particularly different.
English is not my first language and I have no experience and knowledge in handling flver editor, so it is very difficult for me.
I used the attach function to attach the enemy model, adjust the size to scale and rotation, and put texture on it, but in-game, the model always comes out stretched out like a spider web
I can't figure out why. I've already spent few weeks, but I'm not making any progress.
Or if you have time, I would appreciate it if you could model swap the enemy verison leyndell knight armor...
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hope you doing great
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Is there something specific one has to do to get this to work?
I really want to use the enemy version knight armor(like leyndell or haligtree), so I tried to use only flver editor and yabber, but It was too difficult for me.
It's too stressful because the helmet used by knight enemies and the helmet used by players are particularly different.
But could you explain it in more detail?
English is not my first language and I have no experience and knowledge in handling flver editor, so it is very difficult for me.
I used the attach function to attach the enemy model, adjust the size to scale and rotation, and put texture on it, but in-game, the model always comes out stretched out like a spider web
I can't figure out why. I've already spent few weeks, but I'm not making any progress.
Or if you have time, I would appreciate it if you could model swap the enemy verison leyndell knight armor...