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IDobermanI

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IDobermanI

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About this mod

Disables mob respawning after they die. Now, when you die or teleport, defeated enemies will never reappear.

Permissions and credits
No more enemy respawning.



IMPORTANT:
  • I’ve left all animals, including crabs, intact—they will always respawn. I wanted to keep the open world feeling alive.


Installation:

  • Please back up your event and mapstudio
  • files before proceeding. Then, replace them with the modded versions.

        To access these folders, you need to use:  UXM Selective Unpacker

        Or

  • Download and install Mod Engine 2.
  • Unzip and drop both "event" and "map" folders inside the "mod" folder of Mod Engine 2.
       

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I’m a fan of hardcore gameplay, so I’m replacing the files myself. :)

Note:
There may be bugs, especially in DLC areas. I haven’t played through those yet, so I can’t test them. If you notice enemies respawning, please let me know. Providing the location and the model ID (сXXXX) would be super helpful. You can find model IDs here: Elden Ring Chr IDs

P.s. I’ve made a quick Guide How to Disable Enemy Respawn


I’ll fix any issues as soon as possible!

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It’s also important for a smoother gameplay experience to increase rune costs and boost item drop rates from mobs. However, I find it incredibly annoying when every mob drops tons of loot, cluttering up the inventory.
If anyone knows how to fix this, let me know, and I’ll release an updated version of the mod with these changes. (I was thinking of implementing a system where, if you have more than 2 units of a non-stackable item in your inventory, it would automatically transfer to the chest—similar to how arrows are handled when they hit the inventory limit.)

Update: Found a solution to get rid of a lot of rubbish in the inventory. I recommend using this mod : https://www.nexusmods.com/eldenring/mods/3886