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Lindon

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LindonKlayz

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About this mod

Not a ReShade preset, you can still use ReShade to further customise the game visuals if you wish. This is a collection of files that let you customise your visual settings a bit more than vanilla ELDEN RING lets you.

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TL;DR

All the essential info you need for what a file does can be found in the short descriptions found in the Files tab. There's options for most niches, give it a look. Install using Mod Engine 2 (extract zip file contents to your mods folder). Uninstall by removing the files from your mods folder.

If you want more in-depth information, read below.

General Info

These files have only been tested with Patch 1.15 and Patch 1.16. I cannot provide support for anything but the latest version.
Report a bug if you notice one and you're sure it is a file from here causing it.

Yes, I will try to make a similar set of mods for ELDEN RING NIGHTREIGN.

Mods Used In Screenshots:

Special Thanks/Additional Credits:
Want to use files here for your own mod?

Sure, go right ahead. If you plan to upload your mod to Nexus or anywhere else, just credit me. If you want to create patches/merged files that make other mods compatible with any of the files here, please feel free to do so and let me know so I can credit you.


Main File 1: Ray Traced Shadows Only

Changes the Ray Tracing option in-game to only enable Ray Traced Shadows for all quality levels.

Framerates should be improved over the vanilla game ray tracing, due to the lack of ray traced ambient occlusion, however this will only improve framerates by a small amount, as ray traced shadows are the more demanding ray tracing setting.


Main File 2: Ray Traced Ambient Occlusion Only

Changes the Ray Tracing option in-game to only enable Ray Traced Ambient Occlusion for all quality levels.

Framerates will be improved over the vanilla game ray tracing, due to the lack of the performance heavy ray traced shadows and is a good choice if you desire some form of ray tracing but can't take the hit of both ray tracing options at once.

Main File 3: Soft Rasterised Shadows Only

Applies a blur filter to most non-raytraced shadows in ELDEN RING for all shadow quality levels, for those that prefer soft shadows over hard shadows. There are 4 blur levels to choose from, with level 1 being the least amount of blur and level 4 being the most amount of blur.

Main File 4: Improved Volumetric Quality Only

Allows volumetric effects in ELDEN RING to render at a much higher quality when Volumetric Quality is set to "High" or "Maximum" over the vanilla settings. "Medium" is now the same as the vanilla "Maximum" quality and "Low" disables volumetric effects entirely to cover niche situations. Still images don't do this justice, the improvement is much easier to notice when you play for yourself.

Highlighted File: Beyond Maximum (work in progress/experimental, some changes may not work!)

Most settings have been adjusted at their highest selectable setting in favour of visual fidelity over performance, pushing things as far as possible before crashes occur. This will hurt performance a lot, even on very high-end systems (especially at 4K or higher) and with an upscaling/frame generation mod installed.

Generally, the "High" setting is adjusted to be the same as vanilla/unmodded maximum settings and "Medium" is adjusted to be the same as vanilla/unmodded "High" settings, so you can swap on the fly - reducing the need to enable/disable the mod when you want to get back to normal and higher framerate gameplay.

  • Level of Detail (LODs): All parameter values from the significantly better LOD restored 1.16 mod have been imported via the CSV tables available. Improves level of detail across the game and even increases the distance at which non-RT shadows are rendered. This has a large impact to performance. Remove the regulation.bin file if you don't want these changes.
  • Motion Blur: changed "High" setting to use hidden Ultra value parameters (disables forceScaleVelocityBuffer, which when enabled, decreases the resolution of the velocity buffer, increased sampleCountBias parameter value from "0" to "2", and increased recurrenceCountBias parameter value from "0" to "1"). Note: unsure if this does anything
  • Shadow Quality: all shadow settings now use soft shadows, "Maximum" has had its "textureMinSize" value increased from "128" to "4096" and "textureMaxSize" has been increased to "65536" for shadows (don't expect 65K shadows everywhere, but they will be much higher quality). "High" quality is the same as vanilla "Maximum", "Medium" is unchanged and "Low" disables shadow rendering entirely, for the fun of it. 

    Does NOT affect ray traced shadows or dynamic shadows cast by certain light sources.

  • Lighting Quality: "Maximum" setting has been changed to render lights several times further than vanilla. "High" setting now renders lights at 2x the vanilla Maximum setting distance and the "Medium" setting now renders at the vanilla Maximum setting distance.

  • Effects Quality: "Maximum" setting values are all quadrupled over the vanilla Maximum setting. "High" setting now renders at doubled distance over the vanilla Maximum setting. "Medium" setting now uses vanilla Maximum setting values. "Low" is unchanged.

  • Volumetric Quality: "Maximum" setting will now render volumetric lights at much higher quality with a heavy performance cost, "High" now uses settings that are in between vanilla Maximum and the new highest possible quality at a seemingly minimal performance cost, and "Medium" now uses vanilla Maximum settings. "Low" should disable volumetric effects entirely, for the fun of it.

  • Reflection Quality: Slightly reduced the amount of screen edge fade out for Screen Space Reflections (SSR), allowing more of a reflection to appear near the edges of your screen. SSR will now display higher fidelity reflections overall. In some areas this is hard to notice, in others it will be very apparent. Remove the "drawparam" folder if you don't want the quality improvements.

  • Shader Quality: changed "High" setting, which is the highest option in-game, to enable the highPrecisionNormalEnabled parameter.

  • Ray Tracing: "Maximum" has had its values adjusted to improve the sampling rate of the effects, to primarily address niche cases of spots in the game where RT artifacts can show up (ghosting, boiling, etc.). These can be very hard to notice if you don't know what to look for or where to find them but the framerate cost is very noticeable (especially at 4K or higher). This is primarily meant for screenshotting only!

    "High" now uses vanilla Maximum settings and "Medium" now uses vanilla High settings. "Low" now sets ray tracing render distance to "0", effectively disabling it - doing this lets you effectively disable RT when you want more performance and re-enable RT when you want quality, without having to Quit to Menu like normal when RT is set to "Off" (these changes don't work with the "Off" setting).

Known Issues & Workarounds

I am one person and cannot check the entire game including Shadow of the Erdtree to test every scenario. If something happens and you're sure it's a file from here causing it (with no other mods installed at all), report a bug.

Issue 1: Potential Crashes

Any known crashes have been fixed in the most recent releases.

Issue 2: Global Illumination Flickering Issue

ELDEN RING has an issue seemingly caused by recent NVIDIA drivers that can randomly cause global illumination flickering on both unmodded and modded setups. Certain mods exacerbate the problem and it will appear more frequently with them installed and as such, some files here contain changes that are likely to increase the frequency of it. This can occur regardless of if ray tracing is enabled or not, though ray tracing does increase the chance of it happening.

This issue is less frequent in the base game than it is in the Shadow of the Erdtree DLC expansion.

If you're noticing the global illumination flickering problem, with or without the files here, try restarting the game. This issue is intermittent and doesn't always happen everytime, so see if that "fixes" it for a while. If using my Beyond Maximum mod, remove the regulation.bin file to remove the level of detail improvements that can increase the frequency of the issue.

Otherwise, try this mod: FSR Frame Generation and Temporal Super Resolution (ERSS-FG) as it has a workaround built-in that helps mitigate the issue (but can't fix it entirely) and offers other potential solutions in the description if you're willing to try them out.

Want a proper fix? Complain to NVIDIA and/or FromSoftware.