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Everfades

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Everfades

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64 comments

  1. cactusjuice92
    cactusjuice92
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    I'm getting quite a bit of foliage pop-in (bushes, etc).  Maxed graphics settings.  Any ideas?
  2. Paleblood45
    Paleblood45
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    anybody manage to make a fix for this mod? It was one of the most convenient reg bins on nexus
    1. Everfades
      Everfades
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      It's fixed now for 1.16 - only area still having issues is raya lucaria but you can simply uninstall it for that area and later reinstall it without issues.
  3. Pui2107
    Pui2107
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    regulation.bin is making my saved file corrupt.. it happened from shadows mod too and from now this mod as well.. any idea how to fix it?
    1. It's because the mod is no longer on the newest version so the regulation.bin wont work anymore.
    2. Everfades
      Everfades
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      Feel free to merge the csv files into the latest version and upload the latest regulations.bin here. I don't play the game anymore as I finished my 100% ng+ run and hence can't do it myself. The csv files should still work fine. (if you experience lucaria buildings issues use the PartsDrawParam csv from the dynamic lighting mod instead)
    3. GrandisTectona
      GrandisTectona
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      Regulation.bin file updated to work with game version 1.16
      This was my first time ever merging files with smithbox or uploading a file to Nexus mods, I'm not a modder, I just wanted to share to anyone who knows even less than me!
      It's working for me, but I haven't played very far into the game yet, so use at your own risk.
      (if you experience lucaria buildings issues use the PartsDrawParam csv from the dynamic lighting mod instead)

      Thank you to original mod uploaders and anyone who did their part in it's creation.
    4. StefanCP
      StefanCP
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      I posted a request for the google file, thank you.
    5. GrandisTectona
      GrandisTectona
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      I've updated it, so anyone should be able to download it now, sorry I should of done it in the first place, I rarely use Google drive. Have fun.
    6. Vxtrxol
      Vxtrxol
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      Deleted file ! Can you send your last regulation.bin file plz 
    7. Everfades
      Everfades
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      @GrandisTectona if you want you can send me a private message with a modified for latest version regulation.bin and I can upload it here as an update. That way you don't have to keep it up on drive endlessly.
    8. Everfades
      Everfades
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      Uploaded the 1.16 version under files. Enjoy.
  4. Dante1963
    Dante1963
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    the shadows of the candles and candlesticks have disappeared. I don't know why. Yet, I haven't changed anything? Any idea?
    1. Dante1963
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      problem solved.
  5. wickedsicklol
    wickedsicklol
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    Man, could you make a CSV that would remove just the rain from places, please?
    1. LeolDust
      LeolDust
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      The rain is the only weather effect that tanks performance. Is there someway to alter it to use less.. drops? Or shimmering or if not, I know it can be disabled but so many rows in WeatherParams is changed I don't know which to alter from other mods that will only disable the effect
    2. wickedsicklol
      wickedsicklol
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      I would not even mind if there were still the sound of the rain left, I want it gone, just that.
  6. Brandestoch
    Brandestoch
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    hi, the grass and lod changes impact the framerate?
    1. Everfades
      Everfades
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      LoD and grass both impact framerate by a small amount. Draw distance impacts it by a bigger margin.

      It highly depends if you are GPU or CPU limited on your system though.
    2. LeolDust
      LeolDust
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      Anyway to make the vram work harder?
    3. Everfades
      Everfades
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      You can overclock it with afterburner. If you simply don't have enough you are out of luck though.
    4. LeolDust
      LeolDust
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      I meant more from the game's perspective. Is there anyway I can leverage more of the VRAM to be used to provide better fidelity graphics? I have the 4k textures and 8k shadows and was wondering if there are more things of that flavor that will require VRAM
    5. Everfades
      Everfades
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      Sadly the rest is hardcoded and can't be modded. It would be possible to preload FAR more of the textures to get rid of all the pop in issues but it's sadly nothing that can be changed by modders. And fromsoft sadly doesn't care much about PC only features as we've seen time and time again with all their titles. Fingers crossed they will improve this in future titles now that they made a few billion in revenue.
    6. LeolDust
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      Thanks for the info!

      I was wondering if you could shed some light on how the WeatherParam works? I really don't want to live without the haze reduction stuff but, the rain is just too much variance in framerate for me.

      There are many mods of this flavor but I'm not sure if there are some that keep other weather effects while just muting/disabling rain. I have this for reference: https://www.nexusmods.com/eldenring/mods/4065 (Clear weather - No Rain)

      I've tried using this/your mod's params first, then patched these on; but it doesn't work very well. Any help would be much appreciated!!

      Edit: Found this: https://www.nexusmods.com/eldenring/mods/3262 (Clear Weather in Lands Between)

      It changes the weather weights. It doesn't fix the problem when rain does happen, but it happens infrequent enough now to not notice it as much
  7. JohnnoirAtlas619
    JohnnoirAtlas619
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    Has this been tested in Lucaria Academy? A major part of the area, which is the building where the giant ball spawns and rolls down on you, is missing its walls and floors. After I removed the regulation.bin, the building went back to normal.

    I used the CSV files to import your edit to my modded regulation.bin. However, my modded regulation only touched the weapon and clothing, so your import did not overwrite anything. I then tested with importing to a vanilla regulation that has none of my edit and the result is still the same.

    Basically, I think you need to take a second look at your CSV files and check which ones are causing the models of the building to be missing some of its parts.

    FYI, the image below is not the issue occuring at a distance, I'm just showing you the full scale of the problem. This issue is happening when I'm literally inside the building as well. I really thought it was just a distance issue until I got into the building and was literally standing in an empty void. Collision is still there, so the objects are basically invisible.

    Before import...


    After import...
    1. Paleblood45
      Paleblood45
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      can confirm, happening on my end too
    2. Everfades
      Everfades
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      Not happening on my end. Have you tried using the dynamic lighting mod? Might be that some object flags set to light interaction screws things up without it. If that's not the case then not using PartsDrawParam should probably fix it and you can still use all other CSVs. Worth a shot. :)

      Played an entire run of Elden Ring including DLC. If all else fails just disable it for Raya Lucaria and use it again after you finish it.
    3. JohnnoirAtlas619
      JohnnoirAtlas619
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      I am using the Dynamic Shadow mod, using the specific folder you mentioned in the description. Could it be that its sfx needs update for 1.13?
    4. Everfades
      Everfades
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      No idea. Already uninstalled the game though as I'm done with it and hence can't look into it. But if someone else wants to fix this bug and upload a fixed version they are welcome to do so. :)
    5. vixenbee
      vixenbee
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      Same thing is happening to me. I came to see if there was a fix by the creator, but since there isn't, I'll see what I can do as it's only the regulation.bin that is causing the issue. I'll report back if I manage to fix it.
  8. fullhame
    fullhame
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    The mod does not work unfortunately, at least on version 1.13, in the Raya Lucaria Academy there is complete chaos, the textures of the buildings disappear, and I didn’t notice a significant increase in the drawing distance, grass and all that stuff is also loaded approximately

  9. Paleblood45
    Paleblood45
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    This mod is a W, great upload
  10. Dante1963
    Dante1963
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    Thanks for this great mod. I installed csv files with smithbox but I don't know how to uninstall some files. Who can explain the procedure? Thank you in advance.
    1. Everfades
      Everfades
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      Step 1. Identify the param you want to revert to vanilla (unmodded) state.

      Step 2. Open up a new project using a copy of the base game vanilla (unmodded) regulation.bin .

      Step 3. Export the param to csv.

      Step 4. Load up the modded project and it's regulation.bin.

      Step 5. Import the CSV you just exported to overwrite the param in the modded regulation.bin with default values.


    2. Dante1963
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      Thank you very much for your help and quick response. A quick question: What does the "speedtreeparam" file do? Is this file enough on its own to see the effects?
    3. Everfades
      Everfades
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      Allows trees to have more details and enables their internal shadows from further away.
    4. Dante1963
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      Ok, et encore un grand merci pour votre travail. Dommage que l'on ne puisse rien faire pour le clipping.