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Thiollier

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Thiollier

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19 comments

  1. user12df1
    user12df1
    • supporter
    • 1 kudos
    One of my favorite mod still thank you :)
  2. Th3f0r5aKeN
    Th3f0r5aKeN
    • member
    • 0 kudos
    will it work if i use uxm instead of modengine?
  3. janyfsg
    janyfsg
    • member
    • 0 kudos
    how do i add those trails to other weapons? Great mod btw!
  4. CommanderOsiris
    CommanderOsiris
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    Hey! Any chance this'll get updated to 1.16? It seems like a really cool mod but it doesn't work on 1.16.
  5. Vanthark
    Vanthark
    • member
    • 0 kudos
    I loved this mod! If I may, could I request that you add a sheath to the katana? I enjoy wielding dual katanas and would love for the Sword of Night to have its own sheath as well. Personally, I find the sheath of the Rivers of Blood katana to be beautiful. I hope my request doesn't bother you.
    1. Thiollier
      Thiollier
      • member
      • 4 kudos
      Rivers of Blood sheath have different length and curvature, the sword will clip off when sheathed. Maybe some modder with 3D modeling skills. Its far beyond my skills.
    2. Vanthark
      Vanthark
      • member
      • 0 kudos
      Thank you for your response. I apologize for the delay in replying, but I hadn't logged in until today.
  6. user12df1
    user12df1
    • supporter
    • 1 kudos
    Hi I love your mod, thanks, but it appears there are no trails when I use the charge attack? Is this my problem or the mod?
    1. Thiollier
      Thiollier
      • member
      • 4 kudos
      Was my mistake, you can download the new files.
    2. user12df1
      user12df1
      • supporter
      • 1 kudos
      Great, thank you so much
  7. allllenop
    allllenop
    • member
    • 0 kudos
    Will it also have a longer attack range?
    1. Thiollier
      Thiollier
      • member
      • 4 kudos
      Yes
  8. tglhell
    tglhell
    • supporter
    • 11 kudos
    Sword of Night weapon looks even cooler now. Thank you.
    1. Thiollier
      Thiollier
      • member
      • 4 kudos
      Hey love your mods tglhell!! where is your buffs applied on both weapons mod? I saw you deleted, you almost got it! Just couple fixes.
      If you need help you can you call me. I have a similar mod working for my personal use, also I used your script to create a Remover Effect when hold L3.
  9. trongdvvn
    trongdvvn
    • member
    • 0 kudos
    Which number sequence did you replace in the Trace SFX ID section to get that black color?
    1. Thiollier
      Thiollier
      • member
      • 4 kudos
      451281
    2. trongdvvn
      trongdvvn
      • member
      • 0 kudos
      Thank you very much. Can you edit the effect of the two-handed weapon? I'm using the Backhand Blade, but when I use it with two hands, there is no effect, while using it with one hand has the effect :(
    3. Thiollier
      Thiollier
      • member
      • 4 kudos
      Some movements have the vfx effect override inside animation files. With DS Anim Studio you will be able to change.
      Open your c000.anibnd.dcx find your animation (use Elden Ring Debug Tool to find), delete DisableDefaultWeaponTrail[790]  and SpawnFFX_Blade[118] bars. Save and paste at your mod folder.
    4. trongdvvn
      trongdvvn
      • member
      • 0 kudos
      Currently, I can only use DS Map Studio, and I edit the parameters in the EquipParamWeapon -> Trace SFX ID section. Is there any way to change the parameters without using software other than DS Map Studio?