Would it be possible for you to make three files: one that's like now, one that ONLY has the infinite buffs, and one that ONLY has the unlocked ashes of war. Thank you for your great mod btw, it's the only one I managed to merge with others without any issues !
For the people who are saying that it doesn't work, here's the solution: do it exactly the same way as in the description next to the code, but don't forget to put a comma at the end of the first command, it would look like this:
{ enabled = true, name = "mod", path = "mod" }, <==== (there is a comma here that CANNOT be missing, it is at the end of the code) { enabled = true, name = "Infinite Buffs and Unlocked AoWs", path = "mod\\Infinite Buffs and Unlocked AoWs" }
First of all, ME2 wouldn't launch, only a brief black console then nothing more. Tried to put the whole folder in the " game " folder and renaming the WE2 launcher by " start_protected_game " and replace the existing one ( always have a backup if u do that ) then run it in admin mode and boom, that problem is solved.
Now it just launch the game as if nothing happened ( Mod wise ). Also i tried what m0nkey6113 said, still nothing, although i activated the console to see what is going on and when, and i see that he is searching for it and always has a " debug " line then again " searching " for two lines, one involves the search of the "SeamlessCoop " and the other one for the " infinite Buffs and Unlocked AoWs ".
Long story short, still isn't working and out of ideas .. if anyone has one better i'm all ears !
P.S. : Additional word here. This is what i tried, maybe it'll be a bit clearer :
1st try - with this => { enabled = true, name = "SeamlessCoop", path = "G:\\SteamLibrary\\steamapps\\common\\ELDEN RING\\Game\\SeamlessCoop"}, { enabled = true, name = "Infinite Buffs and Unlocked AoWs", path = "G:\\SteamLibrary\\steamapps\\common\\ELDEN RING\\Game\\mod\\Infinite Buffs and Unlocked AoWs" } ]
2nd try - with this ( only a space added between the last( SeamlessCoop" ) )=> { enabled = true, name = "SeamlessCoop", path = "G:\\SteamLibrary\\steamapps\\common\\ELDEN RING\\Game\\SeamlessCoop" }, { enabled = true, name = "Infinite Buffs and Unlocked AoWs", path = "G:\\SteamLibrary\\steamapps\\common\\ELDEN RING\\Game\\mod\\Infinite Buffs and Unlocked AoWs" } ]
3rd try - with this ( putting all the mod fils in a same " mods " folder, then later agin with only " mod " as folder name ( 4th attempt ) => { enabled = true, name = "SeamlessCoop", path = "mods\\SeamlessCoop" }, { enabled = true, name = "Infinite Buffs and Unlocked AoWs", path = "mods\\Infinite Buffs and Unlocked AoWs" } ]
i have also many more attepts where i try to change the save file type to match it with the regular one ( wich is sl2 whereas with SLC it gives the co2 extension ) and other minor changes and yet it never even slightly changed a thing.
P.S. 3 = Made it work by simply changing the bin file at the root of the game ( always make a back up of the changed/deleted file ). I don't know wich impact that can have on the game so i only tell this to say it worked for ME, i'm not promoting doing so beceause i don't know the long term effect on the game of doing so.
So from what I can tell You can change the AOW on unique weapons, but are you then able to apply the unique skill to a different weapon? like for example can i take the Reduvia blood blade skill and put it on the backhand blades from the DLC? or Waterfowl dance on a torch?
Can you add a version without the change to normal (non weapon ) buffs? Being able to use magic infinitely after drinking a physic is a bit OP. I only want the weapon buffs
247 comments
{ enabled = true, name = "mod", path = "mod" }, <==== (there is a comma here that CANNOT be missing, it is at the end of the code)
{ enabled = true, name = "Infinite Buffs and Unlocked AoWs", path = "mod\\Infinite Buffs and Unlocked AoWs" }
{ enabled = true, name = "SeamlessCoop", path = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\ELDEN RING\\Game\\SeamlessCoop\\ersc.dll"},
{ enabled = true, name = "Infinite Buffs and Unlocked AoWs", path = "C:\\Program Files (x86)\\Steam\\steamapps\\common\\ELDEN RING\\Game\\mods\\Infinite Buffs and Unlocked AoWs" }
Tried hard here and yet nothing happened ..
First of all, ME2 wouldn't launch, only a brief black console then nothing more. Tried to put the whole folder in the " game " folder and renaming the WE2 launcher by " start_protected_game " and replace the existing one ( always have a backup if u do that ) then run it in admin mode and boom, that problem is solved.
Now it just launch the game as if nothing happened ( Mod wise ). Also i tried what m0nkey6113 said, still nothing, although i activated the console to see what is going on and when, and i see that he is searching for it and always has a " debug " line then again " searching " for two lines, one involves the search of the "SeamlessCoop " and the other one for the " infinite Buffs and Unlocked AoWs ".
Long story short, still isn't working and out of ideas .. if anyone has one better i'm all ears !
P.S. : Additional word here. This is what i tried, maybe it'll be a bit clearer :
1st try - with this => { enabled = true, name = "SeamlessCoop", path = "G:\\SteamLibrary\\steamapps\\common\\ELDEN RING\\Game\\SeamlessCoop"},
{ enabled = true, name = "Infinite Buffs and Unlocked AoWs", path = "G:\\SteamLibrary\\steamapps\\common\\ELDEN RING\\Game\\mod\\Infinite Buffs and Unlocked AoWs" }
]
2nd try - with this ( only a space added between the last( SeamlessCoop" ) )=> { enabled = true, name = "SeamlessCoop", path = "G:\\SteamLibrary\\steamapps\\common\\ELDEN RING\\Game\\SeamlessCoop" },
{ enabled = true, name = "Infinite Buffs and Unlocked AoWs", path = "G:\\SteamLibrary\\steamapps\\common\\ELDEN RING\\Game\\mod\\Infinite Buffs and Unlocked AoWs" }
]
3rd try - with this ( putting all the mod fils in a same " mods " folder, then later agin with only " mod " as folder name ( 4th attempt ) => { enabled = true, name = "SeamlessCoop", path = "mods\\SeamlessCoop" },
{ enabled = true, name = "Infinite Buffs and Unlocked AoWs", path = "mods\\Infinite Buffs and Unlocked AoWs" }
]
i have also many more attepts where i try to change the save file type to match it with the regular one ( wich is sl2 whereas with SLC it gives the co2 extension ) and other minor changes and yet it never even slightly changed a thing.
P.S. 3 = Made it work by simply changing the bin file at the root of the game ( always make a back up of the changed/deleted file ). I don't know wich impact that can have on the game so i only tell this to say it worked for ME, i'm not promoting doing so beceause i don't know the long term effect on the game of doing so.
Edit: regardless of how much I tried, never got the mod to work properly :/
Here is the link:
https://www.nexusmods.com/eldenring/mods/732?tab=description
Could you share .csv file, please?