Elden Ring
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Silentverge

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Silentverge02

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30 comments

  1. Silentverge02
    Silentverge02
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    im sorry, im in the middle of moving out of state. once i get done moving and settled in and get internet on i will update all my mods. sorry for the delay. shouldnt be longer than a week from now.
  2. Simonz93
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    OMG I'm SO GLAD I'm not the only person having problem with this...first off the lock-on system is so bad in this game when it comes to bigger/tall enemies that I just don't want to use it. But then my character can't hit s*** when not locking on...

    Thanks a lot for this mod, it's desperately needed for me lol. 

    But yeah could you please tell us which value you changed in ATKOaram_PC because I have already edited way too many stuffs in my own regulation.bin. I feel like most people frequenting Elden Ring Nexus have done so since many mods here already involve modding this file. 
    1. Silentverge02
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      Hit1Radius, Hit2Radius, Hit3Radius, Hit4Radius all x2
    2. Simonz93
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      Thank you!
    3. just2damngood
      just2damngood
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      When i looked at those 4 hit radius points mine were just 0, so did u just set them to 2? i even tried setting them to 50 and the hitboxes seemed to be functioning as normal.... no difference am i doing something wrong???

      Also i've got a question for you, how would i attacks so that my waterfowl dance on malenia's hand tracks and yeets me across rooms the way the boss version of the attack does? and any way to do the same with her spell scarlet aoenia? or say increase the radius of radhans pull weapon art on his blades to be the same radius as radhans? like make boss weapons be more like their boss counterparts with the same CRAZY tracking and homing they have. 
    4. sayara321
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      did you find a solution ? got the same probleme :)
    5. 0N1GUM0
      0N1GUM0
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      In that section I can only see a bunch of individual weapon stats to change.

      Where can I change the attack radius that applies to all weapins?
      Thanks!
  3. duendecat
    duendecat
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    So... does this change the hitboxes, or the hurtboxes? If you were to change the enemy hitboxes then they would become much more unfair than they already are.
  4. Simonz93
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    For anyone who's getting an error when trying to import the CSV, use Yapped Rune Bear 1.08. Both the older version and the newest (1.10) caused the error for being, but 1.08 worked flawlessly. Don't know why. 
    1. tnt83
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      Thank you so much!
  5. rakayindra
    rakayindra
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    already try edit hit1radius-4 but no effect after all.
  6. sneezes
    sneezes
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    Does this also increase enemy attack hitbox?

    Will this mod make enemies be able to attack me from a longer distance than without it?
    1. Silentverge02
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      i dont think so although i never actually checked
  7. DSfix2017
    DSfix2017
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    How can i change weapon hitbox ? 

    i just want increase my warpick range
  8. nickraven
    nickraven
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    I always get error when I try to import data no matter what I do... can anyone help with that? How to avoid errors?
    1. Daners45
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      I had the same issue. Make sure you are using the latest Yapped (I have been using 1.02 for the most time while the latest is 1.08).
      I am not entirely sure if it's the only way, but in the newest Yapped editor to import changes you have to go to the folder of the tool, then res/GR/Data. Put the CSV file of the mod in this folder.

      Then open the editor, go to AtkParam_Pc (on the top basically). Click Tools and then Import Data. It should import the data from the CSV file of the mod author. I have noticed the changes of Hit:Radius parameters and it looks like the mod is working. I am still not sure if it was the right way so if someone can correct me, then please.
  9. RickThedope
    RickThedope
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    Christ the Social Justice warriors butchered the latest Matrix, it should have NEVER been made.
    1. darklydreamingdayln
      darklydreamingdayln
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      None of the movies after the first one should have been made. 
    2. Silentverge02
      Silentverge02
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      lol i didnt even watch the new one after hearing about exactly that
    3. Silentverge02
      Silentverge02
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      agree
  10. darklydreamingdayln
    darklydreamingdayln
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    Big ups for the csv, I hope all ER modders learn to do this. 
  11. odashikonbu
    odashikonbu
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    Thanks for csv! Can I merge with my mod? of course I'll credit you.
    1. Silentverge02
      Silentverge02
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      sure