Elden Ring
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ARandomDetective

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About this mod

This mod rebalances the majority of +2 and unique talismans in Elden
Welcome to Dark Souls 2 Talismans

Requirements
Permissions and credits
Changelogs
Balance
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Many talismans have been buffed/reworked for more build variety; including pots, perfumes and bows/crossbows.

Additionally, you can run unique builds at the detriment of not being an all-rounder.

If you have ideas for new changes or balancing let me know in the comments.
I will continue to update the mod based on feedback and additional testing.

FAQ: Feeling like the Talismans are too strong?
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This is designed for post Mountaintops of the Giants and into NG+'s. If you feel anything is too strong, test it on a NG+ character. I haven't changed any of the +0 or +1 talismans for early-mid game balance, so you can use a mix of those with the rebalanced talismans for your NG playthrough.


Current changes in Version 1.164


Crimson Amber Medallion+2
  • 8% Max Health->15% Max Health

Cerulean Amber Medallion+2
  • 11% Max FP->20% Max FP
  • Add 0.5% FP regen per second

Viridian Amber Medallion+2

  • 15% Max Stamina->20% Max Stamina
  • Add 12% Stamina regen (6 Stamina per second)

Crimson Seed Talisman

  • 20% Flask Healing->100% Flask Healing
  • Add 0.5% Health regen per second

Cerulean Seed Talisman
  • 20% FP Restoration->50% FP Restoration
  • Add 0.5% FP regen per second

Blessed Dew Talisman
  • 2 Health regen per second->2.5% Health regen per second
  • Add -50% Flask Healing

Green Turtle Talisman
  • 17.7% Stamina regen (8 Stamina per second)->-50% Stamina regen (-24 Stamina per second)
  • 0.7 Weight->25 Weight
  • Add -25% Physical Damage Negation
  • Add -35% Elemental Damage Negation
  • Add 800 Defense
  • Add 50% Status Buildup Resistance
  • Add Immune to Poison

Great-Jar's Arsenal
  • 19% Equip Load->40% Equip Load
  • 1.5 Weight->12 Weight
  • Add 12% Physical Damage Negation
  • Add -20% Stamina regen per second (-9 Stamina per second)

Erdtree's Favor+2
  • 4% Max Health->8% Max Health
  • 10% Max Stamina-> 12% Max Stamina
  • 8% Max Equip Load-> 15% Max Equip Load
  • Add 0.5% Health Regen per second

Dragoncrest Greatshield Talisman

  • 20% Physical Damage Reduction->25% Physical Damage Negation
  • Add -10% Lightning Damage Negation

Pearldrake Talisman+2

  • 9% Elemental Damage Reduction->15% Elemental Damage Negation

Dagger Talisman
  • 17% Critical Damage->30% Critical Damage
  • Add -12% Damage Negation

Curved Sword Talisman
  • 20% Guard Counter Damage->30% Guard Counter Damage
  • Add 20% Poise

Twinblade Talisman
  • 45% last hit in chain->160% last hit in chain
  • Add 15% Poise Damage

Axe Talisman
  • 10% Charged Attack Damage->20% Charged Attack Damage
  • Add 20% Poise

Hammer Talisman
  • 40% Stamina damage against Blocking Enemies- No Change
  • Add 40% Poise Damage

Spear Talisman
  • 15% Thrusting Counterattack Damage->25% Thrusting Counterattack Damage

Claw Talisman
  • 15% Jump Attack Damage->20% Jump Attack Damage
  • Add -25% Stamina regen (-12 Stamina per second)

Lance Talisman

  • 15% Horseback Damage->40% Horseback Damage
  • Add 40% Poise
  • Add 20% Poise Damage

Greatshield Talisman
  • 20% Reduced Stamina Damage when blocking->30% Reduced Stamina Damage when blocking
  • 0.9 Weight->8 Weight
  • Add 6% Physical Damage Negation
  • Add 6% Elemental Damage Negation

Arrow's Sting Talisman
  • 10% Bolt/Arrow Damage->30% Bolt/Arrow Damage
  • Add 12% Stamina regen per second (6 Stamina per second)

Arrow's Reach Talisman
  • 65% Range->125% Range
  • Add 15% Bolt/Arrow Damage

Graven-School Talisman
  • 4% Sorcery Damage->8% Sorcery Damage
  • Add -6% Physical Damage

Graven-Mass Talisman

  • 8% Sorcery Damage->12% Sorcery Damage
  • Add -8% Physical Damage

Faithful's Canvas Talisman
  • 4% Incantation Damage->8% Incantation Damage
  • Add -6% Physical Damage

Flock's Canvas Talisman
  • 8% Incantation Damage->12% Incantation Damage
  • Add -8% Physical Damage

Primal Glintstone Blade
  • -25% Spell FP cost-> -30% Spell FP cost
  • -15% Max Health->-25% Max Health
  • Add 12% Spell Damage
  • Add 0.5% FP Regen per second
  • Add -20% Stamina regen (-9 Stamina per second)

Moon of Nokstella
  • 2 Memory Slots->5 Memory Slots
  • Add 12% Sorcery Damage
  • Add 30% Magic Damage Negation
  • Add -20% Holy Damage Negation
  • Add -20% Physical Damage
  • Add -15% Max Stamina

Old Lord's Talisman
  • 30% Spell/Skill Duration->500% Spell/Skill Duration
  • Add -25% Max FP
  • Add 15% Spell FP cost

Roar Medallion
  • 15% Roar/Breath Damage->50% Roar/Breath Damage
  • 0.7 Weight->5 Weight
  • Add 50% Poise
  • Add 25% Skill FP cost
  • Add 25% Spell FP cost

Companion Jar
  • 20% Throwing Pot Damage->50% Throwing Pot Damage
  • Add 10% Physical Damage Negation

Perfumer's Talisman
  • 20% Perfume damage->40% Perfume Damage
  • Add 8% Physical Damage Negation
  • Add 8% Elemental Damage Negation
  • Add 12% Stamina regen (6 Stamina per second)

Carian Filigreed Crest
  • 25% Skill FP cost reduction->40% Skill FP cost reduction
  • Add 10% Skill Damage

Shard of Alexander
  • 15% Skill Damage->40% Skill Damage
  • Add 50% Skill FP cost
  • Add -20% Max Stamina

Bull Goat's Talisman
  • 33% Poise Increase-> 100% Poise Increase
  • 0.5 Weight->30 Weight
  • Add 15% Physical Damage Reduction
  • Add 10% Elemental Damage Reduction
  • Add -20% Stamina regen (-9 Stamina per second)

Blue Dancer Charm
  • 15% Damage low weight->30% Damage low weight
  • 0.9 Weight->0 Weight

Magic Scorpion Charm
  • 12% Magic Damage->15% Magic Damage
  • Damage negation stays same

Fire Scorpion Charm
  • 12% Fire Damage->15% Fire Damage
  • Damage negation stays same

Lightning Scorpion Charm
  • 12% Lightning Damage->15% Lightning Damage
  • Damage negation stays same

Sacred Scorpion Charm
  • 12% Holy Damage->15% Holy Damage
  • Damage negation stays same

Red-Feathered Branchsword
  • 20% Attack Power when below 20% Health->15% Damage below 50% Health

Blue-Feathered Branchsword
  • 50% Damage Negation when below 20% Health->40% Damage Negation below 50% Health

Ritual Sword Talisman
  • 10% Damage when at Max Health->15% Damage at Max Health

Ritual Shield Talisman
  • 30% Damage Negation when at Max Health->40% Damage Negation at Max Health

Assassin's Crimson Dagger

  • 10%+85 Health on Critical Attack->20%+165 Health on Critical Attack
  • Add 12% Critical Damage
  • Add -8% Damage Negation

Assassin's Cerulean Dagger

  • 15 FP on Critical Attacks->12%+45 FP on Critical Attacks
  • Add 12% Critical Damage
  • Add -8% Damage Negation

Rotten Winged Sword Insignia

  • 6%, 8%, 13% Successive Damage-> 12%, 16%, 20% Successive Damage
  • 1.5 seconds before damage reset->2 seconds before damage reset
  • Add -6% Physical Damage

Millicent's Prosthesis
  • 4%, 6%, 11% Successive Attack Power Increase-> 10%, 14%, 18%
  • 1.5 seconds before damage reset->2 seconds before damage reset
  • 5 Dex Increase->30 Dex Increase

Godskin Swaddling Cloth

  • 3%+30 Health on Successive Attacks->4%+60 Health on Successive Attacks
  • 1 second before reset->2 seconds before reset

Ancestral Spirit's Horn
  • 3 FP on enemy kill->1.5%+15 FP on enemy kill
  • Add 12% Spell cost reduction

Gold Scarab
  • 20% Rune Acquisition->50% Rune Acquisition
  • Add -10% Max health

Silver Scarab

  • 75 Item Discovery->200 Item Discovery
  • Add -10% Damage Negation

Crepus's Vial

  • Sound elimination stays the same
  • Add 40% Bolt/Arrow Damage
  • Add -0.3 Target Priority
  • Add -15% Max Stamina
  • Add -15% Max FP

Concealing Veil
  • Conceals wearer while crouching stays the same
  • Add 10% Critical Damage
  • Add -0.3 Target Priority

Radagon's Scarseal
  • Remove +3 Vigor, Endurance, Strength and Dexterity
  • Remove -10% Damage Negation
  • Add 200 Physical Damage

Radagon's Soreseal
  • Remove +5 Vigor, Endurance, Strength and Dexterity
  • Remove -15% Damage Negation
  • Add -1% Health per second
  • Add 3% FP per second

Marika's Scarseal
  • Remove +3 Mind, Intelligence, Faith and Arcane
  • Remove -10% Damage Negation
  • Add 150 Elemental Damage
  • Add 100 Item Discovery

Marika's Soreseal
  • 5 Mind, Intelligence, Faith and Arcane->20 Mind
  • Remove -15% Damage Negation
  • Add 3 FP regen per second for yourself and allies
  • Add 20% Spell Duration
  • Add -15% Max FP

Kindred of Rot's Exultation
  • 20% Damage for 20 seconds on poison/rot proc->12% Damage for 45 seconds on poison/rot proc
  • Add 50 Poison buildup (per hit)
  • Add 50% Poison Damage

Flamedrake Talisman+2
  • 20% Fire Damage Negation stays the same
  • 0.6 Weight->8 Weight
  • Add 200 Fire Damage
  • Add 500 Fire Defense
  • Add 250 Physical Defense
  • Add 20% Spell FP cost
  • Add 20% Skill FP cost

Longtail Cat Talisman

  • Currently working on revamping so no matter how far you fall, you won't die (In progress)

Daedicar's Woe
  • 100% Damage taken->15% Damage Taken
  • Add 0.3 Enemy Aggro Modifier
  • Add 30% Damage
  • Add -1% FP per second

Shabriri's Woe (Shabriri)
  • 0.1 Enemy Aggro Modifier->0.6
  • 0.6 Weight->15 Weight
  • Add Immune to Stagger/Knockdown/Knockback
  • Add 30% Weapon Stamina usage
   
Artifact Talismans

A single Artifact can be equipped to gain a fraction of great power. Designed to be used instead of a Great Rune, you now have the power to reach the heights of a True Elden Lord. (Recommended for NG+3 onward)



Starscourge Heirloom (Radahn)
  • Remove strength increase
  • 0.8 Weight->0 Weight
  • Add 15% Physical Damage
  • Add 15% Magic Damage
  • Add 15% Max Health
  • Add 15% Max FP
  • Add 15% Max Stamina
  • Add 40% Physical Damage Negation
  • Add 40% Magic Damage Negation
  • Add Immune to Gravitational Effects
  • Add -50% Spell Duration
  • Add -50 Virtual Dex
  • Add -40% Flask Restoration


Godfrey Icon (Godfrey instead of Godrick)

  • 15% Charged Skill/Spell Damage->35% Charged Spell/Skill Damage
  • 0.8->15 Weight
  • Add 25% Max Health
  • Add 300 Defense
  • Add 10% Physical Damage Negation
  • Add all attacks ignore up to Tier 4 hardness
  • Add Immune to Death Blight
  • Add Immune to Poison
  • Add 40% Skill FP cost
  • Add 40% Spell FP cost
  • Add 30% Weapon Stamina usage


Prosthesis-Wearer Heirloom (Malenia)

  • Remove Dex increase
  • Add 6% Health Regen every 3 seconds
  • Add 12% Damage Negation
  • Add 20% Stamina regen (9 Stamina per second)
  • Add 15% Max Stamina
  • Add all attacks ignore up to Tier 4 hardness
  • Add -15% Weapon Stamina Usage
  • Add Immune to Scarlet Rot
  • Add Immune to Poison
  • Add -15% Max Health


Lord of Blood's Exultation (Mohg)

  • 20% Damage for 20 seconds when Bleed procs->30% Damage for 15 seconds
  • Add 12% Damage
  • Add Immune to Sleep
  • Add -20% Holy Damage Negation
  • Add -20% Poise


Taker's Cameo (Rykard)

  • Remove 3%+30 Health on enemy kill
  • 1 Weight->50 Weight
  • Add 5% Health Regen every 6 seconds
  • Add 100% Max health
  • Add Immune to Stagger/Knockdown/Knockback
  • Add -25% Physical Damage Negation
  • Add -25% Elemental Damage Negation
  • Add -100% Crimson Flask Healing


Crucible Scale Talisman (Margit)

  • 30% Critical Damage Reduction->80% Critical Damage Reduction
  • 1.1 Weight->11 Weight
  • Add 20% Max Health
  • Add 150 Physical Defense
  • Add 200 Magic Defense
  • Add 400 Holy Defense
  • Add 12% Physical Damage
  • Add 20% Holy Damage
  • Add 1% FP Regen per second
  • Add Immune to Death Blight
  • Add Immune to Madness
  • Add Immune to Poison
  • Add -25% Max Stamina


Crucible Feather Talisman (Unnamed Omen, deceased)

  • 30% Reduced Damage Negation->10% Reduced Damage Negation (Except for Lightning)
  • Add 35% Thrust Damage
  • Add 30% Lightning Damage Negation
  • Add Immune to Sleep


Crucible Knot Talisman (Morgott, True Form)

  • Keep headshot stagger and damage negation on self
  • 0.5 Weight->6 Weight
  • Add 40% Health
  • Add Immune to Poison
  • Add Immune to Bleed
  • Add -15% Fire Damage Negation


Radagon Icon (Radagon)

  • 30 Virtual Dex->70 Virtual Dex
  • 0.7 Weight->7 Weight
  • Add 40% Magic Damage Negation
  • Add 60% Holy Damage Negation
  • Add -12% Physical Damage Negation
  • Add 150% Spell Duration
  • Add 40% Holy Damage
  • Add 30% Magic Damage
  • Add 20% Max FP
  • Add Immune to Sleep
  • Add Immune to Madness
  • Add Immune to Poison
  • Add Immune to Deathblight
  • Add -1.5% FP per second


Stargazer Heirloom (Rennala)

  • Remove Intelligence increase
  • Add 15% Magic Damage
  • Add 200 Magic Damage
  • Add 20% Magic Damage Negation
  • Add 25% Max FP
  • Add 15% Max Health
  • Add 100 Defense
  • Add 20% Stamina regen (9 stamina per second)
  • Add 1% FP regen per second
  • Add Immune to Frostbite


Two Fingers Heirloom (Two Fingers)

  • Remove Faith increase
  • Add 100% Holy Damage
  • Add 20% Holy Damage Negation
  • Add 2% Health per second
  • Add 2% FP per second
  • Add 200% Status Damage Resistance
  • Add Immune to Madness
  • Add Immune to Deathblight
  • Add -20% Max Health
  • Add -20% Max FP
  • Add -100% Fire Damage
  • Add -100% Magic Damage
  • Add -100% Physical Damage