About this mod
This mod rebalances the majority of +2 and unique talismans in Elden
Welcome to Dark Souls 2 Talismans
- Requirements
- Permissions and credits
- Changelogs
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Many talismans have been buffed/reworked for more build variety; including pots, perfumes and bows/crossbows.
Additionally, you can run unique builds at the detriment of not being an all-rounder.
If you have ideas for new changes or balancing let me know in the comments.
I will continue to update the mod based on feedback and additional testing.
FAQ: Feeling like the Talismans are too strong?
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This is designed for post Mountaintops of the Giants and into NG+'s. If you feel anything is too strong, test it on a NG+ character. I haven't changed any of the +0 or +1 talismans for early-mid game balance, so you can use a mix of those with the rebalanced talismans for your NG playthrough.
Current changes in Version 1.164
Crimson Amber Medallion+2
- 8% Max Health->15% Max Health
Cerulean Amber Medallion+2
- 11% Max FP->20% Max FP
- Add 0.5% FP regen per second
Viridian Amber Medallion+2
- 15% Max Stamina->20% Max Stamina
- Add 12% Stamina regen (6 Stamina per second)
Crimson Seed Talisman
- 20% Flask Healing->100% Flask Healing
- Add 0.5% Health regen per second
Cerulean Seed Talisman
- 20% FP Restoration->50% FP Restoration
- Add 0.5% FP regen per second
Blessed Dew Talisman
- 2 Health regen per second->2.5% Health regen per second
- Add -50% Flask Healing
Green Turtle Talisman
- 17.7% Stamina regen (8 Stamina per second)->-50% Stamina regen (-24 Stamina per second)
- 0.7 Weight->25 Weight
- Add -25% Physical Damage Negation
- Add -35% Elemental Damage Negation
- Add 800 Defense
- Add 50% Status Buildup Resistance
- Add Immune to Poison
Great-Jar's Arsenal
- 19% Equip Load->40% Equip Load
- 1.5 Weight->12 Weight
- Add 12% Physical Damage Negation
- Add -20% Stamina regen per second (-9 Stamina per second)
Erdtree's Favor+2
- 4% Max Health->8% Max Health
- 10% Max Stamina-> 12% Max Stamina
- 8% Max Equip Load-> 15% Max Equip Load
- Add 0.5% Health Regen per second
Dragoncrest Greatshield Talisman
- 20% Physical Damage Reduction->25% Physical Damage Negation
- Add -10% Lightning Damage Negation
Pearldrake Talisman+2
- 9% Elemental Damage Reduction->15% Elemental Damage Negation
Dagger Talisman
- 17% Critical Damage->30% Critical Damage
- Add -12% Damage Negation
Curved Sword Talisman
- 20% Guard Counter Damage->30% Guard Counter Damage
- Add 20% Poise
Twinblade Talisman
- 45% last hit in chain->160% last hit in chain
- Add 15% Poise Damage
Axe Talisman
- 10% Charged Attack Damage->20% Charged Attack Damage
- Add 20% Poise
Hammer Talisman
- 40% Stamina damage against Blocking Enemies- No Change
- Add 40% Poise Damage
Spear Talisman
- 15% Thrusting Counterattack Damage->25% Thrusting Counterattack Damage
Claw Talisman
- 15% Jump Attack Damage->20% Jump Attack Damage
- Add -25% Stamina regen (-12 Stamina per second)
Lance Talisman
- 15% Horseback Damage->40% Horseback Damage
- Add 40% Poise
- Add 20% Poise Damage
Greatshield Talisman
- 20% Reduced Stamina Damage when blocking->30% Reduced Stamina Damage when blocking
- 0.9 Weight->8 Weight
- Add 6% Physical Damage Negation
- Add 6% Elemental Damage Negation
Arrow's Sting Talisman
- 10% Bolt/Arrow Damage->30% Bolt/Arrow Damage
- Add 12% Stamina regen per second (6 Stamina per second)
Arrow's Reach Talisman
- 65% Range->125% Range
- Add 15% Bolt/Arrow Damage
Graven-School Talisman
- 4% Sorcery Damage->8% Sorcery Damage
- Add -6% Physical Damage
Graven-Mass Talisman
- 8% Sorcery Damage->12% Sorcery Damage
- Add -8% Physical Damage
Faithful's Canvas Talisman
- 4% Incantation Damage->8% Incantation Damage
- Add -6% Physical Damage
Flock's Canvas Talisman
- 8% Incantation Damage->12% Incantation Damage
- Add -8% Physical Damage
Primal Glintstone Blade
- -25% Spell FP cost-> -30% Spell FP cost
- -15% Max Health->-25% Max Health
- Add 12% Spell Damage
- Add 0.5% FP Regen per second
- Add -20% Stamina regen (-9 Stamina per second)
Moon of Nokstella
- 2 Memory Slots->5 Memory Slots
- Add 12% Sorcery Damage
- Add 30% Magic Damage Negation
- Add -20% Holy Damage Negation
- Add -20% Physical Damage
- Add -15% Max Stamina
Old Lord's Talisman
- 30% Spell/Skill Duration->500% Spell/Skill Duration
- Add -25% Max FP
- Add 15% Spell FP cost
Roar Medallion
- 15% Roar/Breath Damage->50% Roar/Breath Damage
- 0.7 Weight->5 Weight
- Add 50% Poise
- Add 25% Skill FP cost
- Add 25% Spell FP cost
Companion Jar
- 20% Throwing Pot Damage->50% Throwing Pot Damage
- Add 10% Physical Damage Negation
Perfumer's Talisman
- 20% Perfume damage->40% Perfume Damage
- Add 8% Physical Damage Negation
- Add 8% Elemental Damage Negation
- Add 12% Stamina regen (6 Stamina per second)
Carian Filigreed Crest
- 25% Skill FP cost reduction->40% Skill FP cost reduction
- Add 10% Skill Damage
Shard of Alexander
- 15% Skill Damage->40% Skill Damage
- Add 50% Skill FP cost
- Add -20% Max Stamina
Bull Goat's Talisman
- 33% Poise Increase-> 100% Poise Increase
- 0.5 Weight->30 Weight
- Add 15% Physical Damage Reduction
- Add 10% Elemental Damage Reduction
- Add -20% Stamina regen (-9 Stamina per second)
Blue Dancer Charm
- 15% Damage low weight->30% Damage low weight
- 0.9 Weight->0 Weight
Magic Scorpion Charm
- 12% Magic Damage->15% Magic Damage
- Damage negation stays same
Fire Scorpion Charm
- 12% Fire Damage->15% Fire Damage
- Damage negation stays same
Lightning Scorpion Charm
- 12% Lightning Damage->15% Lightning Damage
- Damage negation stays same
Sacred Scorpion Charm
- 12% Holy Damage->15% Holy Damage
- Damage negation stays same
Red-Feathered Branchsword
- 20% Attack Power when below 20% Health->15% Damage below 50% Health
Blue-Feathered Branchsword
- 50% Damage Negation when below 20% Health->40% Damage Negation below 50% Health
Ritual Sword Talisman
- 10% Damage when at Max Health->15% Damage at Max Health
Ritual Shield Talisman
- 30% Damage Negation when at Max Health->40% Damage Negation at Max Health
Assassin's Crimson Dagger
- 10%+85 Health on Critical Attack->20%+165 Health on Critical Attack
- Add 12% Critical Damage
- Add -8% Damage Negation
Assassin's Cerulean Dagger
- 15 FP on Critical Attacks->12%+45 FP on Critical Attacks
- Add 12% Critical Damage
- Add -8% Damage Negation
Rotten Winged Sword Insignia
- 6%, 8%, 13% Successive Damage-> 12%, 16%, 20% Successive Damage
- 1.5 seconds before damage reset->2 seconds before damage reset
- Add -6% Physical Damage
Millicent's Prosthesis
- 4%, 6%, 11% Successive Attack Power Increase-> 10%, 14%, 18%
- 1.5 seconds before damage reset->2 seconds before damage reset
- 5 Dex Increase->30 Dex Increase
Godskin Swaddling Cloth
- 3%+30 Health on Successive Attacks->4%+60 Health on Successive Attacks
- 1 second before reset->2 seconds before reset
Ancestral Spirit's Horn
- 3 FP on enemy kill->1.5%+15 FP on enemy kill
- Add 12% Spell cost reduction
Gold Scarab
- 20% Rune Acquisition->50% Rune Acquisition
- Add -10% Max health
Silver Scarab
- 75 Item Discovery->200 Item Discovery
- Add -10% Damage Negation
Crepus's Vial
- Sound elimination stays the same
- Add 40% Bolt/Arrow Damage
- Add -0.3 Target Priority
- Add -15% Max Stamina
- Add -15% Max FP
Concealing Veil
- Conceals wearer while crouching stays the same
- Add 10% Critical Damage
- Add -0.3 Target Priority
Radagon's Scarseal
- Remove +3 Vigor, Endurance, Strength and Dexterity
- Remove -10% Damage Negation
- Add 200 Physical Damage
Radagon's Soreseal
- Remove +5 Vigor, Endurance, Strength and Dexterity
- Remove -15% Damage Negation
- Add -1% Health per second
- Add 3% FP per second
Marika's Scarseal
- Remove +3 Mind, Intelligence, Faith and Arcane
- Remove -10% Damage Negation
- Add 150 Elemental Damage
- Add 100 Item Discovery
Marika's Soreseal
- 5 Mind, Intelligence, Faith and Arcane->20 Mind
- Remove -15% Damage Negation
- Add 3 FP regen per second for yourself and allies
- Add 20% Spell Duration
- Add -15% Max FP
Kindred of Rot's Exultation
- 20% Damage for 20 seconds on poison/rot proc->12% Damage for 45 seconds on poison/rot proc
- Add 50 Poison buildup (per hit)
- Add 50% Poison Damage
Flamedrake Talisman+2
- 20% Fire Damage Negation stays the same
- 0.6 Weight->8 Weight
- Add 200 Fire Damage
- Add 500 Fire Defense
- Add 250 Physical Defense
- Add 20% Spell FP cost
- Add 20% Skill FP cost
Longtail Cat Talisman
- Currently working on revamping so no matter how far you fall, you won't die (In progress)
Daedicar's Woe
- 100% Damage taken->15% Damage Taken
- Add 0.3 Enemy Aggro Modifier
- Add 30% Damage
- Add -1% FP per second
Shabriri's Woe (Shabriri)
- 0.1 Enemy Aggro Modifier->0.6
- 0.6 Weight->15 Weight
- Add Immune to Stagger/Knockdown/Knockback
- Add 30% Weapon Stamina usage
Artifact Talismans
A single Artifact can be equipped to gain a fraction of great power. Designed to be used instead of a Great Rune, you now have the power to reach the heights of a True Elden Lord. (Recommended for NG+3 onward)
Starscourge Heirloom (Radahn)
- Remove strength increase
- 0.8 Weight->0 Weight
- Add 15% Physical Damage
- Add 15% Magic Damage
- Add 15% Max Health
- Add 15% Max FP
- Add 15% Max Stamina
- Add 40% Physical Damage Negation
- Add 40% Magic Damage Negation
- Add Immune to Gravitational Effects
- Add -50% Spell Duration
- Add -50 Virtual Dex
- Add -40% Flask Restoration
Godfrey Icon (Godfrey instead of Godrick)
- 15% Charged Skill/Spell Damage->35% Charged Spell/Skill Damage
- 0.8->15 Weight
- Add 25% Max Health
- Add 300 Defense
- Add 10% Physical Damage Negation
- Add all attacks ignore up to Tier 4 hardness
- Add Immune to Death Blight
- Add Immune to Poison
- Add 40% Skill FP cost
- Add 40% Spell FP cost
- Add 30% Weapon Stamina usage
Prosthesis-Wearer Heirloom (Malenia)
- Remove Dex increase
- Add 6% Health Regen every 3 seconds
- Add 12% Damage Negation
- Add 20% Stamina regen (9 Stamina per second)
- Add 15% Max Stamina
- Add all attacks ignore up to Tier 4 hardness
- Add -15% Weapon Stamina Usage
- Add Immune to Scarlet Rot
- Add Immune to Poison
- Add -15% Max Health
Lord of Blood's Exultation (Mohg)
- 20% Damage for 20 seconds when Bleed procs->30% Damage for 15 seconds
- Add 12% Damage
- Add Immune to Sleep
- Add -20% Holy Damage Negation
- Add -20% Poise
Taker's Cameo (Rykard)
- Remove 3%+30 Health on enemy kill
- 1 Weight->50 Weight
- Add 5% Health Regen every 6 seconds
- Add 100% Max health
- Add Immune to Stagger/Knockdown/Knockback
- Add -25% Physical Damage Negation
- Add -25% Elemental Damage Negation
- Add -100% Crimson Flask Healing
Crucible Scale Talisman (Margit)
- 30% Critical Damage Reduction->80% Critical Damage Reduction
- 1.1 Weight->11 Weight
- Add 20% Max Health
- Add 150 Physical Defense
- Add 200 Magic Defense
- Add 400 Holy Defense
- Add 12% Physical Damage
- Add 20% Holy Damage
- Add 1% FP Regen per second
- Add Immune to Death Blight
- Add Immune to Madness
- Add Immune to Poison
- Add -25% Max Stamina
Crucible Feather Talisman (Unnamed Omen, deceased)
- 30% Reduced Damage Negation->10% Reduced Damage Negation (Except for Lightning)
- Add 35% Thrust Damage
- Add 30% Lightning Damage Negation
- Add Immune to Sleep
Crucible Knot Talisman (Morgott, True Form)
- Keep headshot stagger and damage negation on self
- 0.5 Weight->6 Weight
- Add 40% Health
- Add Immune to Poison
- Add Immune to Bleed
- Add -15% Fire Damage Negation
Radagon Icon (Radagon)
- 30 Virtual Dex->70 Virtual Dex
- 0.7 Weight->7 Weight
- Add 40% Magic Damage Negation
- Add 60% Holy Damage Negation
- Add -12% Physical Damage Negation
- Add 150% Spell Duration
- Add 40% Holy Damage
- Add 30% Magic Damage
- Add 20% Max FP
- Add Immune to Sleep
- Add Immune to Madness
- Add Immune to Poison
- Add Immune to Deathblight
- Add -1.5% FP per second
Stargazer Heirloom (Rennala)
- Remove Intelligence increase
- Add 15% Magic Damage
- Add 200 Magic Damage
- Add 20% Magic Damage Negation
- Add 25% Max FP
- Add 15% Max Health
- Add 100 Defense
- Add 20% Stamina regen (9 stamina per second)
- Add 1% FP regen per second
- Add Immune to Frostbite
Two Fingers Heirloom (Two Fingers)
- Remove Faith increase
- Add 100% Holy Damage
- Add 20% Holy Damage Negation
- Add 2% Health per second
- Add 2% FP per second
- Add 200% Status Damage Resistance
- Add Immune to Madness
- Add Immune to Deathblight
- Add -20% Max Health
- Add -20% Max FP
- Add -100% Fire Damage
- Add -100% Magic Damage
- Add -100% Physical Damage