Thank you so much for the supports everyone that made my first mod got to be in hot page (yay!)
UPDATE (18/03/2024): Added the idle walk run sprint variant of the mod! for now only affects swords and polearms might make it for Greatswords if there is enough requests for it, also heavy character (fat roll) animation will revert to vanilla (i mean it kinda makes sense right :))
UPDATE (19/03/2024): Thank you for 1k Downloads! Added Walk, Run, and Sprint mod Variant with the idle already included. Fixes some effects mismatch (thanks to TrueCalamitas for pointing it out!) Stream lined the merging files and makes a uniform sprinting speed (now reduced to 1.65 compared to 1.8 from previous versions) also includes Greatswords and Colossals now! (both one handed and two handed). Bonus optional file for those who preferer their weapons to be invisible when sprinting (Check known issues).
UPDATE (26/03/2024): New small updates in 1.6 with
Reduced Speed of Sprint and run from 1.6 to 1.3 for balancing (added optionals for faster speed like previous versions)
New Sprint animation now holding weapon in right hand without stabbing the face (credits to yoonryoung's old mod files)
New sitting animation on bonfires/ graces! Still testing so let me know if there's any issues
added more optionals for customizing and ERR compatibility (not tested yet) also included previous sprint animations for those who prefer it
1.3 speed = Slow balanced/ not accurate nier automata speed :(
1.6 speed = Fast Unbalanced/ accurate nier automata speed :)
Check the video section tab for the showcase
P.S. For Reforged Users; reforged after version 0.12.2B will not be fully supported because it will have the hidden weapons bug (maybe more bugs in the future). for now you can follow the guide on my description page to unhide the weapons manually with DSAnimStudio since i won't support newer reforged mod (i use unalloyed mod and it doesnt support reforged after version 0.12.2B) and if it get updated again it will probably conflicts everytime reforged have a moveset/animation updates, so its best if you use older reforged/only install the idle mod or edit it manually everytime reforged has an update.
small news; more updates will took a lot longer because i've been busy these few days and im having difficulty exporting and importing animations program T_T, will still check once in a while to provide support if possible
-NOTES FOR ANY DLC USERS Hi sorry about the slow updates, irl things happen and makes me unable to try the dlc and checking on the mod lately, i will try to address it the next time i have free time and tried the dlc, but no promises TT. There have been incompatibilities and bugs happening for those in the DLC so i advise not to use the optional movement for the meantime for DLC Users (The idle only might still work, again no way to check it myself because i dont have the game dlc yet) If anyone have got a fix pls share them for the people in the meantime thanks and sorry.
UPDATED FOR 1.12.1
Quick Update for DLC ; NEW 1.69 Update for DLC thanks to kazammmama, checked with the solitude greatsword moveset and its working properly, but since im unable to play more of the dlc at this point i cant guarantee if it will work for any other dlc weapons but it should be ok (probably) if there's problems or any more updates i will address it on the weekend (maybe) when things gotten a bit calmer irl. For now your only option for maximum compatibility would be just using the idle only option unfortunately.
Update 1.7 Refined some things like file structures, tested Deflecting Hardtear now works but in the cost of unarmed (Fist) animation probably reverting to vanilla :(. But at least it will make compatibility with DLC more better now since a00.tae only includes idle modification, the rest is vanilla. (Used a10.tae as a basis)
Version 1.8
Added Back Fist and Swords now works for all weapons (hopefully)
Imbibe nectar quest, Deflecting hardtear, Winged Stance Ash of Wars tested work (if you encounter issues check your installed mods for conflicts)
Tested in 1.12.1 but should work for future updates
Added Optionals (Speeds, Weapon on hand option, new weapon sheath position thanks to Thiollier/ now weapon on back position is not floating anymore)
Apparently DS anim studio is only partially working for Elden Ring DLC so i guess i need to wait for the updates of either DS anim studio, Carian Combo Warriors mod, or Elden ring game updates to be finished to fix all the issues T_T sorry for the inconvenience (i can probably fix all of it by editing the hkx but done really have the time sadly), the mod will probably have some inconveniences until i can figure out something.
Also Because the DLC is still new and the game might get updated more in the future there will always be bugs and anything wrong that will happen so i try NOT TO change anything beside idles and walk run sprint movement for now, as i want it to not conflict with vanilla movements (dodge/jumps/side movement/ash of wars/spells etc) so i wont change that in the near future, The point of this mod is to just change the least possible movement for feminine moveset without hindering vanilla weapons moveset. If there is anyone who wanted that extra movement you can make it yourself with the optional files i provided (Merging) or just install something like CCW where this mod originated from. Thanks for your understanding :)
I think you should add a version without sprint buddy, sprint looks a little weird with either options. And causing balance issues too. Awesome mod, by the way.
I love this mod a lot, but 100% agree - a version with the light jog/walk but with the regular sprint animation would be awesome.... is that possible??
OP: Feel free to just reupload that as: ERR Fix - Hidden During Sprint - 1.6x - or whatever you'd like, please.
I don't want to go too ham since this isn't my project.
I will 10000% remove the dropbox link if the OP desires but I wanted to make sure others who appreciate this mod and use ERR could use it.
As always, if you enjoy the mod please thank the original creator there was definitely a lot of work that went into this, I can confirm after learning a little bit of animating.
A question for you, and maybe the author - i used this mod with convergence with no problem, however now i have ERR on a clean install, and the mod doesnt work because of c0000_anibnd.dcx. If i use your uploaded files it works, but strangely not with milady, it switches to default walk/run animation, also your speed is too much for me, so i'm trying to figure this out UPD - it appears the 2H swords break this mod with ERR, unless you equip it to the left arm
When used with Convergence it works for everything light/one-handed like straight swords, daggers etc. but it doesn't for greatswords, twinblades, spears and so on. Any chance for a fix/help with that?
It spend me a lot of time, but .... I success merge "Nier 2b Idle Walk Run Sprint Movement mod" to "The Convergence mod" It is so easy.
Because the fix files did not update. So we just get last tae files and replace them.
1.download this mod and unpack it. 2.read: https://www.nexusmods.com/eldenring/mods/2397?tab=description. Study how to use Yabber.(very easy) 3.use Yabber to Yabber the "c0000.anibnd.dcx" in "Nier 2b Idle Walk Run Sprint Movement mod" and u will get a "c0000-anibnd-dcx" dir. And enter c0000-anibnd-dcx\GR\data\INTERROOT_win64\chr\c0000\tae Copy these files a00.tae a02.tae a03.tae a10.tae a12.tae a13.tae 4. use Yabber to Yabber the "c0000.anibnd.dcx" in "The Convergence mod" and u will get a "c0000-anibnd-dcx" dir. 5. put the files what u juse copied to c0000-anibnd-dcx\GR\data\INTERROOT_win64\chr\c0000\tae which u Yabber from "The Convergence mod". 6. Yabber the "c0000-anibnd-dcx" dir And u will get a "c0000.anibnd.dcx". Use this file replace "c0000.anibnd.dcx" in "The Convergence mod". Done!
dont know if this is a bug or not, but weight seems to affect this mod, if my character is i light or medium load, this mod works, but if she goes into heavy, it returns to default
1) Could the idle have a version where her face isn't pointed towards the ground?
2) All of the sprinting animations look weird with a shield, and I don't need them. But the walk animation is great. Could the walk animation be decoupled from the sprint animations? I'd like the walk, but not the sprints.
492 comments
Thank you so much for the supports everyone that made my first mod got to be in hot page (yay!)
UPDATE (18/03/2024): Added the idle walk run sprint variant of the mod! for now only affects swords and polearms might make it for Greatswords if there is enough requests for it, also heavy character (fat roll) animation will revert to vanilla (i mean it kinda makes sense right :))
UPDATE (19/03/2024): Thank you for 1k Downloads! Added Walk, Run, and Sprint mod Variant with the idle already included. Fixes some effects mismatch (thanks to TrueCalamitas for pointing it out!) Stream lined the merging files and makes a uniform sprinting speed (now reduced to 1.65 compared to 1.8 from previous versions) also includes Greatswords and Colossals now! (both one handed and two handed). Bonus optional file for those who preferer their weapons to be invisible when sprinting (Check known issues).
UPDATE (26/03/2024): New small updates in 1.6 with
P.S. For Reforged Users; reforged after version 0.12.2B will not be fully supported because it will have the hidden weapons bug (maybe more bugs in the future). for now you can follow the guide on my description page to unhide the weapons manually with DSAnimStudio since i won't support newer reforged mod (i use unalloyed mod and it doesnt support reforged after version 0.12.2B) and if it get updated again it will probably conflicts everytime reforged have a moveset/animation updates, so its best if you use older reforged/only install the idle mod or edit it manually everytime reforged has an update.
small news; more updates will took a lot longer because i've been busy these few days and im having difficulty exporting and importing animations program T_T, will still check once in a while to provide support if possible
Big respect for you bro :D.
Hi sorry about the slow updates, irl things happen and makes me unable to try the dlc and checking on the mod lately, i will try to address it the next time i have free time and tried the dlc, but no promises TT. There have been incompatibilities and bugs happening for those in the DLC so i advise not to use the optional movement for the meantime for DLC Users (The idle only might still work, again no way to check it myself because i dont have the game dlc yet) If anyone have got a fix pls share them for the people in the meantime thanks and sorry.UPDATED FOR 1.12.1
but it should be ok (probably) if there's problems or any more updates i will address it on the weekend (maybe) when things gotten a bit calmer irl.For now your only option for maximum compatibility would be just using the idle only option unfortunately.Apparently DS anim studio is only partially working for Elden Ring DLC so i guess i need to wait for the updates of either DS anim studio, Carian Combo Warriors mod, or Elden ring game updates to be finished to fix all the issues T_T sorry for the inconvenience (i can probably fix all of it by editing the hkx but done really have the time sadly), the mod will probably have some inconveniences until i can figure out something.
Also Because the DLC is still new and the game might get updated more in the future there will always be bugs and anything wrong that will happen so i try NOT TO change anything beside idles and walk run sprint movement for now, as i want it to not conflict with vanilla movements (dodge/jumps/side movement/ash of wars/spells etc) so i wont change that in the near future, The point of this mod is to just change the least possible movement for feminine moveset without hindering vanilla weapons moveset. If there is anyone who wanted that extra movement you can make it yourself with the optional files i provided (Merging) or just install something like CCW where this mod originated from.
Thanks for your understanding :)
I took DSAnimStudio and hid them when sprinting.
https://drive.google.com/file/d/1CBT4LfTiE7vdTNPEo2LQRLwMNaCcW4_4/view?usp=sharing
OP: Feel free to just reupload that as: ERR Fix - Hidden During Sprint - 1.6x - or whatever you'd like, please.
I don't want to go too ham since this isn't my project.
I will 10000% remove the dropbox link if the OP desires but I wanted to make sure others who appreciate this mod and use ERR could use it.
As always, if you enjoy the mod please thank the original creator there was definitely a lot of work that went into this, I can confirm after learning a little bit of animating.
UPD - it appears the 2H swords break this mod with ERR, unless you equip it to the left arm
https://www.nexusmods.com/eldenring/mods/3419
https://www.nexusmods.com/eldenring/mods/8015
It is so easy.
Because the fix files did not update. So we just get last tae files and replace them.
1.download this mod and unpack it.
2.read: https://www.nexusmods.com/eldenring/mods/2397?tab=description. Study how to use Yabber.(very easy)
3.use Yabber to Yabber the "c0000.anibnd.dcx" in "Nier 2b Idle Walk Run Sprint Movement mod" and u will get a "c0000-anibnd-dcx" dir.
And enter c0000-anibnd-dcx\GR\data\INTERROOT_win64\chr\c0000\tae
Copy these files
a00.tae
a02.tae
a03.tae
a10.tae
a12.tae
a13.tae
4. use Yabber to Yabber the "c0000.anibnd.dcx" in "The Convergence mod" and u will get a "c0000-anibnd-dcx" dir.
5. put the files what u juse copied to c0000-anibnd-dcx\GR\data\INTERROOT_win64\chr\c0000\tae which u Yabber from "The Convergence mod".
6. Yabber the "c0000-anibnd-dcx" dir And u will get a "c0000.anibnd.dcx". Use this file replace "c0000.anibnd.dcx" in "The Convergence mod".
Done!
And I support the c0000.anibnd.dcx here for LOVE! Nier 2B Idle Animation With optional Walk Run Sprint Convergence Merger at Elden Ring Nexus - Mods and Community
If u want to merge ohter mod. U can refer how I did it.
1) Could the idle have a version where her face isn't pointed towards the ground?
2) All of the sprinting animations look weird with a shield, and I don't need them. But the walk animation is great. Could the walk animation be decoupled from the sprint animations? I'd like the walk, but not the sprints.
Thank you for modding.