0 of 0

File information

Last updated

Original upload

Created by

Zeroxavier

Uploaded by

Zeroxavier666

Virus scan

Safe to use

492 comments

  1. Zeroxavier666
    Zeroxavier666
    • supporter
    • 21 kudos
    Locked
    Sticky

    Thank you so much for the supports everyone that made my first mod got to be in hot page (yay!)

    UPDATE (18/03/2024): Added the idle walk run sprint variant of the mod! for now only affects swords and polearms might make it for Greatswords if there is enough requests for it, also heavy character (fat roll) animation will revert to vanilla (i mean it kinda makes sense right :))

    UPDATE (19/03/2024): Thank you for 1k Downloads! Added Walk, Run, and Sprint mod Variant with the idle already included. Fixes some effects mismatch (thanks to TrueCalamitas for pointing it out!) Stream lined the merging files and makes a uniform sprinting speed (now reduced to 1.65 compared to 1.8 from previous versions) also includes Greatswords and Colossals now! (both one handed and two handed). Bonus optional file for those who preferer their weapons to be invisible when sprinting (Check known issues).

    UPDATE (26/03/2024): New small updates in 1.6 with 

    • Reduced Speed of Sprint and run from 1.6 to 1.3 for balancing (added optionals for faster speed like previous versions)
    • New Sprint animation now holding weapon in right hand without stabbing the face (credits to yoonryoung's old mod files)
    • New sitting animation on bonfires/ graces! Still testing so let me know if there's any issues
    • added more optionals for customizing and ERR compatibility (not tested yet) also included previous sprint animations for those who prefer it
    • 1.3 speed = Slow balanced/ not accurate nier automata speed :(
    • 1.6 speed = Fast Unbalanced/ accurate nier automata speed :)
    • Check the video section tab for the showcase

    P.S. For Reforged Users; reforged after version 0.12.2B will not be fully supported because it will have the hidden weapons bug (maybe more bugs in the future). for now you can follow the guide on my description page to unhide the weapons manually with DSAnimStudio since i won't support newer reforged mod (i use unalloyed mod and it doesnt support reforged after version 0.12.2B) and if it get updated again it will probably conflicts everytime reforged have a moveset/animation updates, so its best if you use older reforged/only install the idle mod or edit it manually everytime reforged has an update.

    small news; more updates will took a lot longer because i've been busy these few days and im having difficulty exporting and importing animations program T_T, will still check once in a while to provide support if possible
    1. shintheweapon
      shintheweapon
      • premium
      • 363 kudos
      Congrats! And more please!
    2. Aphrodi222
      Aphrodi222
      • member
      • 0 kudos
      Thank you, for the hardwork, been seeing you running around about the community requests.

      Big respect for you bro :D.
    3. doomdevorax
      doomdevorax
      • premium
      • 0 kudos
      You don't know how much I appreciate a mod like this, thank you so much for this.
  2. Zeroxavier666
    Zeroxavier666
    • supporter
    • 21 kudos
    Locked
    Sticky
    -NOTES FOR ANY DLC USERS
    Hi sorry about the slow updates, irl things happen and makes me unable to try the dlc and checking on the mod lately, i will try to address it the next time i have free time and tried the dlc, but no promises TT. There have been incompatibilities and bugs happening for those in the DLC so i advise not to use the optional movement for the meantime for DLC Users (The idle only might still work, again no way to check it myself because i dont have the game dlc yet) If anyone have got a fix pls share them for the people in the meantime thanks and sorry.

    UPDATED FOR 1.12.1

    • Quick Update for DLC ; NEW 1.69 Update for DLC thanks to kazammmama, checked with the solitude greatsword moveset and its working properly, but since im unable to play more of the dlc at this point i cant guarantee if it will work for any other dlc weapons but it should be ok (probably) if there's problems or any more updates i will address it on the weekend (maybe) when things gotten a bit calmer irl. For now your only option for maximum compatibility would be just using the idle only option unfortunately.
    • Update 1.7 Refined some things like file structures, tested Deflecting Hardtear now works but in the cost of unarmed (Fist) animation probably reverting to vanilla :(.  But at least it will make compatibility with DLC more better now since a00.tae only includes idle modification, the rest is vanilla. (Used a10.tae as a basis)

    • Version 1.8

      • Added Back Fist and Swords now works for all weapons (hopefully)
      • Imbibe nectar quest, Deflecting hardtear, Winged Stance Ash of Wars tested work (if you encounter issues check your installed mods for conflicts)
      • Tested in 1.12.1 but should work for future updates
      • Added Optionals (Speeds, Weapon on hand option, new weapon sheath position thanks to Thiollier/ now weapon on back position is not floating anymore)


    Apparently DS anim studio is only partially working for Elden Ring DLC so i guess i need to wait for the updates of either DS anim studio, Carian Combo Warriors mod, or Elden ring game updates to be finished to fix all the issues T_T sorry for the inconvenience (i can probably fix all of it by editing the hkx but done really have the time sadly), the mod will probably have some inconveniences until i can figure out something.

    Also Because the DLC is still new and the game might get updated more in the future there will always be bugs and anything wrong that will happen so i try NOT TO change anything beside idles and walk run sprint movement for now, as i want it to not conflict with vanilla movements (dodge/jumps/side movement/ash of wars/spells etc) so i wont change that in the near future, The point of this mod is to just change the least possible movement for feminine moveset without hindering vanilla weapons moveset. If there is anyone who wanted that extra movement  you can make it yourself with the optional files i provided (Merging) or just install something like CCW where this mod originated from.
    Thanks for your understanding :)
  3. death067reaper
    death067reaper
    • member
    • 0 kudos
    Is there anyway to use this mod with clever moveset modpack and how?
    1. YueAllen
      YueAllen
      • supporter
      • 2 kudos
      x2.I love both of this mods but i don't understand how to merge, sadly.
  4. SatoHarn
    SatoHarn
    • member
    • 0 kudos
    I think you should add a version without sprint buddy, sprint looks a little weird with either options. And causing balance issues too. Awesome mod, by the way.
    1. SatoHarn
      SatoHarn
      • member
      • 0 kudos
      Just found out jogging with bigger shields look weird too, only idle and walk version would be great as well.
    2. Per1phery
      Per1phery
      • member
      • 2 kudos
      I love this mod a lot, but 100% agree - a version with the light jog/walk but with the regular sprint animation would be awesome.... is that possible??
  5. lvl99fiona
    lvl99fiona
    • supporter
    • 1 kudos
    Hey all. I use Elden RIng Reforged and some items were floating on my back while sprinting with this mod.  
      
    I took DSAnimStudio and hid them when sprinting.  
      
    https://drive.google.com/file/d/1CBT4LfTiE7vdTNPEo2LQRLwMNaCcW4_4/view?usp=sharing  
      
    OP: Feel free to just reupload that as: ERR Fix - Hidden During Sprint - 1.6x - or whatever you'd like, please.   
      
    I don't want to go too ham since this isn't my project.  
      
    I will 10000% remove the dropbox link if the OP desires but I wanted to make sure others who appreciate this mod and use ERR could use it.  
      
    As always, if you enjoy the mod please thank the original creator there was definitely a lot of work that went into this, I can confirm after learning a little bit of animating.
    1. 13Tina13
      13Tina13
      • premium
      • 119 kudos
      Thx you for this! Also works with Convergence <3
    2. EsdeathDispair
      EsdeathDispair
      • member
      • 0 kudos
      How can I put it at normal speed?
    3. ChesterTran
      ChesterTran
      • member
      • 0 kudos
      The Reforged FAQ says that any mods overriding the 'chr' folder might not be fully compatible, but I assume it's just a minor issue right?
    4. amikhan457
      amikhan457
      • member
      • 0 kudos
      A question for you, and maybe the author - i used this mod with convergence with no problem, however now i have ERR on a clean install, and the mod doesnt work because of c0000_anibnd.dcx. If i use your uploaded files it works, but strangely not with milady, it switches to default walk/run animation, also your speed is too much for me, so i'm trying to figure this out
      UPD - it appears the 2H swords break this mod with ERR, unless you equip it to the left arm
    5. Akariusz
      Akariusz
      • member
      • 0 kudos
      When used with Convergence it works for everything light/one-handed like straight swords, daggers etc. but it doesn't for greatswords, twinblades, spears and so on. Any chance for a fix/help with that?
    6. inutensilio
      inutensilio
      • member
      • 0 kudos
      you could make the weapons desapear when running? not sprinting, just when running. You don't need to do that, but i have to ask
  6. TheKiteFlying
    TheKiteFlying
    • member
    • 0 kudos
    How to merge 《The Convergence》mod ?
    https://www.nexusmods.com/eldenring/mods/3419
    1. CupricNitrate
      CupricNitrate
      • member
      • 0 kudos
      U r welcome ^ ^
      https://www.nexusmods.com/eldenring/mods/8015
  7. CupricNitrate
    CupricNitrate
    • member
    • 0 kudos
    It spend me a lot of time, but ....  I success merge "Nier 2b Idle Walk Run Sprint Movement mod"  to "The Convergence mod"
    It is so easy.

    Because the fix files did not update. So we just get last tae files and replace them.

    1.download this mod and unpack it.
    2.read: https://www.nexusmods.com/eldenring/mods/2397?tab=description. Study how to use Yabber.(very easy)
    3.use Yabber to Yabber the "c0000.anibnd.dcx" in "Nier 2b Idle Walk Run Sprint Movement mod" and u will get a "c0000-anibnd-dcx" dir.
    And enter c0000-anibnd-dcx\GR\data\INTERROOT_win64\chr\c0000\tae
    Copy these files
    a00.tae
    a02.tae
    a03.tae
    a10.tae
    a12.tae
    a13.tae
    4. use Yabber to Yabber the "c0000.anibnd.dcx" in "The Convergence mod" and u will get a "c0000-anibnd-dcx" dir.
    5. put the files what u juse copied to c0000-anibnd-dcx\GR\data\INTERROOT_win64\chr\c0000\tae which u Yabber from "The Convergence mod".
    6. Yabber the "c0000-anibnd-dcx" dir  And u will get a "c0000.anibnd.dcx". Use this file replace "c0000.anibnd.dcx" in "The Convergence mod".
    Done!

    And I support the c0000.anibnd.dcx here for LOVE! Nier 2B Idle Animation With optional Walk Run Sprint Convergence Merger at Elden Ring Nexus - Mods and Community
     
    If u want to merge ohter mod. U can refer how I did it.

  8. ultrapohui
    ultrapohui
    • member
    • 0 kudos
    has someone found a solution with speeded casts or healing?
  9. PeterGao17
    PeterGao17
    • member
    • 0 kudos
    笑死我了,edge插件把闲置状态翻译成懒得走了,我就说怎么不通顺,以为后面两个文件只有移动显示没有闲置显示。
  10. PeterGao17
    PeterGao17
    • member
    • 0 kudos
    原来你的第三个文件夹里面已经包含了单手拿剑,双手拿剑的mod和静止mod,只需要一个速度.dcx就可以用了,而速度的dcx只需要一个就好,也就是单手文件,双手文件里面拿一个用就好。
  11. EatonUK
    EatonUK
    • member
    • 1 kudos
    dont know if this is a bug or not, but weight seems to affect this mod, if my character is i light or medium load, this mod works, but if she goes into heavy, it returns to default
    1. HeavyAffinity
      HeavyAffinity
      • member
      • 0 kudos
      i think thats intended for "realism"
  12. Phuri726
    Phuri726
    • premium
    • 2 kudos
    Really nice mod but I have two requests.

    1) Could the idle have a version where her face isn't pointed towards the ground?

    2) All of the sprinting animations look weird with a shield, and I don't need them. But the walk animation is great. Could the walk animation be decoupled from the sprint animations? I'd like the walk, but not the sprints.

    Thank you for modding.