For guys who can't launch game through bat file,you need to open Steam then use bat file to launch game.If that can't help you,You can try use UXM to unpack the game,cover with my"chr" fold,click Patch button,it should work then.But I don't really recommend using UXM which takes a long time when unpack the game
For anyone out there for whom this mod doesn't work, use UXM to unpack the game (it will take a while, 1-2hrs or so depending on your system but will benefit you greatly as most mods available will ask you to unpack the game), after unpacking is done, click on "Patch" in UXM.
Afterwards, after downloading this mod, in the "mod" folder from this mod, there is a "chr" folder and in the "chr" folder there's a file with the name "c0000.anibnd.dcx". Copy that file, then paste it in "ELDEN RING\Game\chr" (that chr folder will only appear after unpacking with UXM), and overwrite the original file.
Be sure to backup the original "c0000.anibnd.dcx" in "ELDEN RING\Game\chr" first.
Enjoy, cheers. And be sure to endorse this awesome mod! Thank you author
just a quick question sir,.should i add the bat file on steam game which i dont know if its possible.,or just open steam and then run the bat file from elden ring folder? sorry just new to modding.
it works on the latest version, but whenever I use it I hear a "click", like something got selected in the menu. Weird. I tried the quickstep version and no issues.
you probably have to go into DSAnimStudio and combine the specific animations on those taes, try checking those rows in each different c000.anibnd.dcx and transfer/ overwrite the blocks that contain the info, the reason it wont work in ERR overhaul is because it lacks the information attached to those blocks in the reg bin. Hence, you must take the specific animations and copy paste the correct blocks and then you may have to diagnose the issues you get from not reconfiguring those blocks, there are ids that they refer to but in those rows in DSMAPstudio or Yapped Rune bear you are going to see certain rows may not exist anymore due to specific overhaul edits. That is going to be the biggest hurdle is just making the right edits in YRB/DSMapStudio rows. Also depending on what program you use between those two rows and info may be different. Hope this helps and Im not too late
hi! i was wondering if anyone knows how to integrate this into elden ring reforged + seamless co-op. or i should say help me make the mod work. because to me the instructions are a bit unclear.
if there is a video explaining this that'd be great
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For anyone out there for whom this mod doesn't work, use UXM to unpack the game (it will take a while, 1-2hrs or so depending on your system but will benefit you greatly as most mods available will ask you to unpack the game), after unpacking is done, click on "Patch" in UXM.
Afterwards, after downloading this mod, in the "mod" folder from this mod, there is a "chr" folder and in the "chr" folder there's a file with the name "c0000.anibnd.dcx". Copy that file, then paste it in "ELDEN RING\Game\chr" (that chr folder will only appear after unpacking with UXM), and overwrite the original file.
Be sure to backup the original "c0000.anibnd.dcx" in "ELDEN RING\Game\chr" first.
Enjoy, cheers. And be sure to endorse this awesome mod! Thank you author
Ah well...
if there is a video explaining this that'd be great