File information
Last updated
Original upload
Created by
mahkuUploaded by
mahkuVirus scan
Tags for this mod
Activity logs
This page was last updated on 03 June 2024, 12:05AM
- Changelogs
-
-
Version 0.9.5
- fixed staff's crouch R1 getting stuck in big enemies' hitboxes and one shotting them (...)
- blocking now only absorb 50% of the damage, so deflecting now works similar to Sekiro's NG+
- nerfed damage and poise damage of Godslayer Sword, Marais Executioner Sword and all Scythes
- nerfed the base damage of some staff's projectiles, boosted damage of crouch to R1 (sacred phalanx)
- Shotel and Eclipse Shotel are now daggers and their weapon model is a bit smaller (I played Hades 2 too much)
- added some weapons recolored by me (a bunch, I'm lazy to list them) maintaining ER aesthetic (except maybe Blade of Calling), usually looking cleaner with damascus textures and so
- fixed some more minor issues
-
Version 0.9.4
- NEW Elden Stars spell is now more legendary, costs more FP
- NEW Carian Phalanx reworked with new Spearcall effects and more powerful (not much in small caves)
- NEW Carian Slicer animations, they were buggy so I fixed that and changed a bit the moveset so it's more fluid and fun to use
- Raykard Rancor has better tracking and more duration
- Glintblade Phalanx now does bloodflame effect
- fixed Flame of the Fell God, now has a much more generous angle
- nerfed damage of Full Moon spells' additional projectiles
- improved hitboxes of staff attacks to hit more consistently (slide R1, crouch R1, charged R2)
- fixed more NPCs not able to use their moveset
- Vyke boss fight is now against a real menacing version of the closest contender for Elden Lord
-
Version 0.9.3
- - fixed various sfx and damage issues, fixed some NPCs' equipped weapons so now they can cast magic
-
Version 0.9.2
- - fixed some staff damages (last R1 not doing damage, 3rd R1 hitboxes, flames after 2nd charged R2 not doing damage, nerfed poise damage of some attacks)
- v4hotfix: fixed Eclipse last explosion not doing damage, fixed last shot of arm crossbows not shooting
- - fixed some staff damages (last R1 not doing damage, 3rd R1 hitboxes, flames after 2nd charged R2 not doing damage, nerfed poise damage of some attacks)
-
Version 0.9.1
- - fixed staff's jump R2 finish and slide R1 not doing damage
-
Version 0.9
- - NEW added Moveset Animations Remix for base weapon movesets, with Sto3IV fixes and my own edits.
- - NEW sliding with i-frames when you crouch (L3) in movement. slide when running is faster. pretty fun
- - NEW flashy moveset for staff. You cannot cast spells with a staff anymore, instead they cast unique new spells with each attack. can deflect. (2h and 1h movesets are the same)
- - NEW Scythes moveset (2h and 1h movesets are mostly the same)
- - NEW AOW - Lightning Ram is now "Discus Skating"
- - NEW AOW - Gravitas is now "Golden Blink" (Radagon TP)
- - NEW AOW - Glintblade Phalanx is now "Radagon Phalanx"
- - NEW AOW - Vacuum Slice is now "El Vonilo" (Astel Laser)
- - NEW AOW - Seppuku is now "Arise". Works best in low range, for enemies in front of you.
- - NEW AOW - Square Off is now "Ashina Stance", a blocking stance with sekiro and follow ups. this is a way for blocking when not two handing
- - NEW AOW - Stamp(Upward Cut) is now "Eclipse" inspired by Purple Hollow from JJK (really op, just for fun, just a gimmick)
- - updated, reworked and polished daggers moveset, added NEW animations for left hand attacks based on dodges and projectiles, changed a lot of attacks animations to be smoother and feel fluent, jump heavy combo only for 2h and replaced for spinning attack on 1h and dualwield. now this moveset is like I wanted it to be.
- - added moveset for left hand Seals (similar to daggers'). these moves can be used with L2/LT when no ashes of war are equipped
- - NEW light bows are now Gut's hand crossbow from Berserk, can only be equipped in left hand
- - NEW archery reworked. aiming with a longbow turns you into "stealth" mode (not actually invisible, but pretty fast) which lets you shoot with motion, making bow gameplay a bit different. also reworked speed of bows' AOWs. also sped up usage of great bows and ballistas
- - NEW animation for 1h light weapon critical hit
- - NEW animation for Bewitching Branch, now can be thrown to enemies, is now reusable (very useful tool)
- - drawstring greases are now reusable and cost FP
- - NEW Placidussax's Ruin spell is now Placidussax's giant lightning spear. Jump version keeps the original spell.
- - NEW animation for Flame of the Fell God, this is a cool one. also increased bullet speed
- - added jump attack for the gun (1h), now all crossbows are guns, adjusted the moveset
- - AOW The Queen's Black Flame now has sekiro's Mortal Draw animations
- - AOWs Parry and Carian Retaliation have now a fast kick animation
- - AOWs Mighty Shot and Enchanted Shot now use Genichiro's 4 shots animation
- - AOW Raptor of the Mists restored jump follow up (to pair with dagger's new jump R2)
- - AOW Kick now does a double kick and it's available on all weapons
- - my edited ashes of war can now be equipped in everything including seals, staves, bows, crossbows, etc (when possible)
- - some AOW are now available in most weapon categories
- - Ashes of War can be equipped on unique weapons
- - reduced stat requirements for some staves
- - added an AOE for the Dragonmaw spell, reduced jump height to be easier to hit
- - added new animation for Fortissax's Lightning Spears to be more of a legendary spell
- - added Maliketh Blade's multislash to Black Blade spell (2nd hit)
- - added new animation for Full Moon spells, which were not edited before
- - switched Gavel of Haima attacks, now is easier to hit, can be cancelled mid air
- - changed Great Oracular Bubble animations, and now it explodes instantly
- - added new animation for Blood Talons replacing the jump back to a jump forward
- - changed animations of Comet type spells (the bow ones) to be more fluid
- - Crucible Breath and Crucible Tail reverted to vanilla animations, made them mobile and faster with cancels for possible combo (they are usable now)
- - fixed Lightning Strike and Honed Bolt, they can now be casted in loop
- - fixed Storm Kick / Stamp(Sweep) (lightning AOW), now it shouldn't one shot big enemies by getting stuck in their hitbox, AOW renamed to "Lightning Finesse"
- - fixed gravity well/collapsing stars charged attack AOE that was doing like 4x the damage
- - lowered FP consumption of Rock Blaster loop
- - lowered stamina consumption of some spells
- - edited speed and behavior of some bullets
- - torches can only be equipped in left hand (staff moveset uses torch TAE slot)
- - fixed some more SFX or timings out of place
- - fixed some more damage balancing and hitboxes issues
- - changed more minor animations, mostly for light load
- - changed icons for named edited ashes of war
- - edited text of names and descriptions of edited ashes of war and light bows (english only)
- - “ducking” dodge replaces backstep now for all weapon types
-
Version 0.2
- - fixed some things, no more walking like a zombie, seals now forced to only work on left hand to prevent bugs
- new main file: Spells and Consumables Only (Standalone version). Install this if you only want these edits (no deflects, no daggers, no AOWs) (warning: this version was a work of restoring things to vanilla, so it's possible that I missed something and could look messed up. Report me if you have any bug)
- added new merging files for daggers moveset, ashes of war, pistol and fixed the vanilla walk/run animation
- Chainlink Flail and Regalia of Echolaid now use the daggers moveset
- Blade of Gold and Blade of Death use Melina animation, so they shot 2 projectiles. Also increased the range of those bullets
- - fixed some things, no more walking like a zombie, seals now forced to only work on left hand to prevent bugs
-
Version 0.1
- First release
-
- Author's activity
-
June 2024
-
06 Jun 2024, 1:16AM | Action by: mahku
Mod video added
'Dual Daggers vs Margit by Sockhunter152'
-
03 Jun 2024, 12:05AM | Action by: mahku
Mod edited
'ideas and suggestions'
-
02 Jun 2024, 4:00PM | Action by: mahku
Mod video added
'Dual Daggers VS Margit'
-
02 Jun 2024, 3:57PM | Action by: mahku
Mod video added
'Dual Daggers VS Margit'
May 2024
-
28 May 2024, 6:18PM | Action by: mahku
Permission change
'Users can modify this file.'
-
26 May 2024, 4:11PM | Action by: mahku
Attribute change
'Description changed.'
-
26 May 2024, 4:06PM | Action by: mahku
Mod edited
'ideas and suggestions'
-
25 May 2024, 8:49PM | Action by: mahku
Tracked
'ELDEN VINS'
-
19 May 2024, 3:12PM | Action by: mahku
Attribute change
'File \'EV - Spells and Consumables Only (Standalone)\' description changed.'
-
19 May 2024, 12:13AM | Action by: mahku
Attribute change
'Description changed.'
-
19 May 2024, 12:12AM | Action by: mahku
Attribute change
'Description changed.'
-
18 May 2024, 9:01PM | Action by: mahku
Attribute change
'Description changed.'
-
18 May 2024, 8:50PM | Action by: mahku
Changelog added
'Change log added for version 0.9.5'
-
18 May 2024, 8:40PM | Action by: mahku
File added
'ELDEN VINS 0.9.5 [version 0.9.5]'
-
18 May 2024, 8:39PM | Action by: mahku
File added
'ELDEN VINS 0.9.5 [version 0.9.5]'
-
17 May 2024, 3:44PM | Action by: mahku
Mod edited
'future plans and suggestions'
-
16 May 2024, 12:58PM | Action by: mahku
Attribute change
'Description changed.'
-
14 May 2024, 8:36PM | Action by: mahku
Mod edited
'future plans and suggestions'
-
13 May 2024, 1:37PM | Action by: mahku
Attribute change
'Description changed.'
-
12 May 2024, 4:36PM | Action by: mahku
Attribute change
'File \'Elden Vins\' version changed to 0.2.'
-
- Mod page activity
-
June 2024
-
06 Jun 2024, 12:06AM | Action by: Homo999sappins444
Endorsed
'ELDEN VINS'
-
05 Jun 2024, 4:06PM | Action by: TheTerrarian135
Tracked
'ELDEN VINS'
-
05 Jun 2024, 7:10AM | Action by: sabashten
Tracked
'ELDEN VINS'
-
05 Jun 2024, 12:23AM | Action by: GoldenLeo
Tracked
'ELDEN VINS'
-
03 Jun 2024, 10:05PM | Action by: brenim021
Tracked
'ELDEN VINS'
-
03 Jun 2024, 4:03PM | Action by: K90gildarts
Endorsed
'ELDEN VINS'
-
01 Jun 2024, 1:09PM | Action by: FavouriteDragon
Tracked
'ELDEN VINS'
May 2024
-
30 May 2024, 10:01PM | Action by: monkeymanhalo
Endorsed
'ELDEN VINS'
-
30 May 2024, 9:09PM | Action by: Myymo
Tracked
'ELDEN VINS'
-
30 May 2024, 3:12AM | Action by: akubathek1d
Tracked
'ELDEN VINS'
-
29 May 2024, 10:59PM | Action by: devinparker19891954
Endorsed
'ELDEN VINS'
-
29 May 2024, 9:21PM | Action by: deklogos
Untracked
'ELDEN VINS'
-
29 May 2024, 9:21PM | Action by: deklogos
Tracked
'ELDEN VINS'
-
28 May 2024, 8:09PM | Action by: GrumpyNyx
Endorsed
'ELDEN VINS'
-
27 May 2024, 7:01PM | Action by: K90gildarts
Tracked
'ELDEN VINS'
-
27 May 2024, 3:00PM | Action by: mersad125
Endorsed
'ELDEN VINS'
-
26 May 2024, 4:09PM | Action by: Clinker77
Tracked
'ELDEN VINS'
-
25 May 2024, 9:15PM | Action by: kaio0514
Endorsed
'ELDEN VINS'
-
25 May 2024, 5:21PM | Action by: BmOnstryKuingK9
Untracked
'ELDEN VINS'
-
25 May 2024, 3:56PM | Action by: DavidVC
Tracked
'ELDEN VINS'
-