Elden Ring

File information

Last updated

Original upload

Created by

Chocotavo130

Uploaded by

Chocotavo130

Virus scan

Some manually verified files

Tags for this mod

14 comments

  1. EccentricHood
    EccentricHood
    • member
    • 4 kudos
    Hi, I see you're eager to make a trick weapon out of bloodborn, I can explain how to add animations for switching.

    If you're interested, write to me at discord @eccentrichood. It's not very difficult, it's hard to find information about it
    1. Chocotavo130
      Chocotavo130
      • member
      • 8 kudos
      Hello there.
      First of all, Thanks mate. I know its hard to find information or guides. Ill be seending you a DM for sure
      Second: Right now i have managed to implement the trick animation and a few attacks for the transformation from 1H to 2H and 2H to 1H but i think i can do it better
      Third: I am a big fan and i loved a lot ur weapon festival mod. very nice man 
  2. bighorse93
    bighorse93
    • member
    • 0 kudos
    why does ranged blood part not stay on after the buff is applied? that would be cool, i mean thats how the chikage works, you sheathe it and then you get some blood to spash off of it for some extra range. because its so hard to hit things with thte L1's lacking range and having a move set not made for the game. also i found the i frames for the "roll" are lacking and need a range adjustment. idk what is with most blood borne mods that you can not choose between a roll and a dash depending if you are locked on or not. but hey still very nice. 
    1. Chocotavo130
      Chocotavo130
      • member
      • 8 kudos
      Hello mate, good day.
      My original idea was putting the extra range buff for the 2H stance after using the AOW (something like bloodborne does when u activate the chikage trick animation). however, i dont know how can i put that thing as a "buff" that activates after using the aow. probably i can just add extra range to the 2H attacks without the extra bleed proc effect (just a large hitbox with just a visual effect). do you think that would be better? tbh i dont know how can i make this thing better without making it op.
      and speaking of i-frames with the dodges. i know, maybe i will replace the lateral quicksteps animation and add more i-frames in general to the roll. 
      And most importantly: thanks for the feedback, mate. i appreciate it
    2. bighorse93
      bighorse93
      • member
      • 0 kudos
      yes that sounds awsome 
  3. FrankensteinInc
    FrankensteinInc
    • member
    • 0 kudos
    how can i merge sfxbnd_commoneffects.ffxbnd.dcx with another mod?
    1. Chocotavo130
      Chocotavo130
      • member
      • 8 kudos
      the files that i edited for my mod (for the pseudo moonlight gs moveset) are these:
      f000450060.fxr
      f000450870.fxr
      f000450871.fxr
      f000450873.fxr
      f000450874.fxr
      so if u wanna merge the sfxbnd_commoneffects file from this mod, all you have to do is just put these files from my mod in ur sfxbnd file.
      To do that, you just need to unpack the "sfxbnd_commoneffects.ffxbnd.dcx", go to "effect" folder and paste the files that i wrote above.
      however, those effects are just for the projectile colors and the moonlight gs effect so if u like the vanilla color effects, you can use my mod without my "sfxbnd_commoneffects.ffxbnd.dcx" file
    2. FrankensteinInc
      FrankensteinInc
      • member
      • 0 kudos
      yo thanks for the explanation!
  4. Shuju5916282437
    Shuju5916282437
    • member
    • 0 kudos
    have some problem,the swordart of 'River of blood'and'moonveil'  can't work,maybe some judgment conflict
    1. Chocotavo130
      Chocotavo130
      • member
      • 8 kudos
      I didnt notice that "unsheathe" from uchi and moonveil AOW use the same animation. when i tried to edit the "unsheathe AOW" animation i didnt wanted to changed the moonveil AOW animation. Sorry mate
      ill be fixing that later putting the projectile at the same frame that the slash hitbox appears. also, thanks for telling me about that bug, i tried to see what could be the rivers of blood bug but i didnt found it. i would appreciate if u share a screenshot or a clip.
    2. Shuju5916282437
      Shuju5916282437
      • member
      • 0 kudos
      I apologize, I made a big mistake. After investigation, I found that the cause of the problem came from another MOD. There was a conflict in the merge, and I apologize again for that.This MOD is great, everything works fine
    3. biduke
      biduke
      • member
      • 0 kudos
      hey man how you merge things ? 
    4. Shuju5916282437
      Shuju5916282437
      • member
      • 0 kudos
      I learned the method of merging MODs from this MOD "https://www.nexusmods.com/eldenring/mods/4218?tab=description",by McKenyu
  5. biduke
    biduke
    • member
    • 0 kudos
    hey man se podra agregar la pistola de cazador al juego como la evelyn ? excelente mod bro