Elden Ring

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Created by

sn0wsh00

Uploaded by

sn0wsh00

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About this mod

Resizes various humanoid enemies so that they're player-sized

Requirements
Permissions and credits
Mirrors
This mod resizes certain humanoid enemies so that they're the same height as the player. The following enemies have been resized:
  • Foot Soldiers (all factions)
  • Soldiers (all factions)
  • Knights (all factions)
  • Raya Lucaria Sorcerers
  • Battlemages
  • Fire/Blackflame Monks
  • Fire Prelates
  • Pages
  • Perfumers
  • Omenkillers
  • Nox Monks, Swordstresses and Nightmaidens
  • Exile Soldiers
  • Banished Knights
  • Kaiden Sellswords
  • Cleanrot Knights
  • Crucible Knights
  • Ball Bearing Hunters
  • Night's Cavalry
  • Loretta
  • Commander Niall/O'Neil
  • Godfrey/Horoah Loux

Installation
  • Install the Elden Mod Loader
  • Extract TarSizedSolKnt.dll into the Game/mods folder

Scaling was determined using Blender. Dasaav's ERSkeletonMan was used to create this mod. Original C++ file is also included in the download. To resize the player/Tarnished, use the thefifthmatt's Elden Resizer.

Creating Your Own Resizings
I will not be taking any resizing requests. However, as mentioned previously, the C++ file used to compile this mod is included in the download and can be used as a template. To make your own enemy resizing mod,
  • Install Visual Studio
  • Go to the ERSkeletonMan GitHub page, click on the green Code button and select Download ZIP
  • Extract the ERSkeletonMan-master folder
  • Download the .ZIP file for this mod
  • Extract the dllmain.cpp that came with this mod into ERSkeleton-master\example. Overwrite the existing .CPP file. From here, you will be editing dllmain.cpp with Visual Studio.
ERSkeletonMan is able to target both the entity IDs and character IDs of enemies (I used character IDs for this mod). You can find the references for both below: