UPDATE: This newer version is a .dll file which will get injected into the game memory after the game is started. It should work on all versions of the game, even newer (I really hope). If it works for newer versions of the game, I won't make the regulation.bin and csv versions anymore.
If it doesn't work on older versions, i won't make it for them because it requires too much time.
P.S: antiviruses may flag the .dll as virus, but this is completely normal when the file is operating with games memory, don't worry about it
I lost the mods I installed for the game and am trying to remember which ones I had installed. Therefore, I would like to ask you the author of the mod something. Does your mod have such a feature that spells have a longer range? E.g.: a spell travels twice the distance to the enemy before it disappears? I had such a mod before I lost it and I can't find it.
is there a way to make it so if i equip a weapon im not strong enough for, damage isnt removed. rn i can only use weapons im strong enough for as all others have terrible damage
So basically when you use the mod you can use the weapon abilities but the weapons damage remain as it would without the mod until you reach the real required attributes values? I didn't even know the weapons damage is lowered until you reach the required attributes, I thought the only limitation was the use of abilites. Anyway I can't do anything about it, it would probably require more time and knowledge
any update on this? i was looking for a mod where if i got a new weapon i could just equip it and go, but with the reduced dmg im currently getting because i dont have 50 strength for example, kinda makes this whole mod abit pointless, ashes of war are cool but meh .
Hi, I think I successfully made it. It still displays the text in red but there is a plus sign instead of minus and the damage seems to be actually increased
Not working correctly in version 1.10. Try using a greatshield but not achieving the required stats and a small shield achieving the required stats. You will see the difference.
This doesnt seem to work for ver 1.08.1 ?? is it just me , or is the latest version for 1.08.0 only? If you can please update it to 1.08.1 ? that would be very appreciated.
if you want it to work on a new update, all you need is the updated regulation.bin file, then if you can, export the params from this mod. open your updated reg.bin file, import the params and thats it. i just exported the weapon params from the older reg bin of this mod and imported it into my 1.9 reg bin file
Hi, I don't know how seamless coop works but It should work since the values are stored on your PC ram and not on a server. Just try with the .dll and see
I've found that after recently removing my randomizer mod, putting in the new modded regulation file reverts my game back to its randomized state and also removed the items required for seamless co-op. Even after a fresh install with all previous mods purged, it continues to revert it back to a randomized state.
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This newer version is a .dll file which will get injected into the game memory after the game is started. It should work on all versions of the game, even newer (I really hope).
If it works for newer versions of the game, I won't make the regulation.bin and csv versions anymore.
If it doesn't work on older versions, i won't make it for them because it requires too much time.
P.S: antiviruses may flag the .dll as virus, but this is completely normal when the file is operating with games memory, don't worry about it
Try using a greatshield but not achieving the required stats and a small shield achieving the required stats. You will see the difference.
If you can please update it to 1.08.1 ? that would be very appreciated.
For the csv files I will wait the next major version.
then if you can, export the params from this mod. open your updated reg.bin file, import the params and thats it. i just exported the weapon params from the older reg bin of this mod and imported it into my 1.9 reg bin file