Elden Ring

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darkangel115

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Sto3IV

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315 comments

  1. Allthemodsel
    Allthemodsel
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    Does anyone know what the TAE is for the sleep animation that happens when you sit at the site of grace?
    1. Sto3IV
      Sto3IV
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      a00.tae
    2. Allthemodsel
      Allthemodsel
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      Thank you! I love that animation.
  2. Hunter20headass
    Hunter20headass
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    i deleted the sword and spead, but for some reason that weird stance is still on the twin blade and great lance
    1. Sto3IV
      Sto3IV
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      You need to delete c0000_a0x file and replace c0000_a1x for reverting back all default idles.
    2. Hunter20headass
      Hunter20headass
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      okay so the c0000_a0x file is not there anymore and just replaced the other one again, checking if that changed anything

      Edit: nope spears work fine now, but greatlances and twinblades are still using gideon's stance
    3. Sto3IV
      Sto3IV
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      Fixed. Redownload.
  3. LordShadow999999
    LordShadow999999
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    This mod is only weapon animation right ? it does not change stats or other elements of the game ?
    1. Sto3IV
      Sto3IV
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      Changed basic HP to x2 for mobs. Can be reverted back with requests folder.
    2. LordShadow999999
      LordShadow999999
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      Can you make a variant that is only animations ? no change in the statistics please I would like to install this mod 
    3. Sto3IV
      Sto3IV
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      You should check requests folder in archive. It's already there.
    4. LordShadow999999
      LordShadow999999
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      Ok But how do I install this? 
    5. LordShadow999999
      LordShadow999999
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      .
    6. Sto3IV
      Sto3IV
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      Replace regulation.bin in mod folder.
  4. blessst
    blessst
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    When using any of the weapon+shield combos (e.g. Mace+shield, Lordsworn SS+shield) the 2nd hit of the light attack string doesn't have a hitbox it seems.
    1. Sto3IV
      Sto3IV
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      I was checked and everything fine. Can you send a video demonstration?
    2. blessst
      blessst
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      I fixed it somehow, I don't why but deleting the skin I'm using for both Brass Shield and LSSS did the trick.
  5. mewmewdragon
    mewmewdragon
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    Would it be possible to merge this with some of Clever's movesets, specifically Tachikaze, Heaven Splitter, Deathwalker and Hinokami?
    1. Sto3IV
      Sto3IV
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      It is possible if Mod don't use the same lines in regulation.bin and tae files. I will try. 
    2. mewmewdragon
      mewmewdragon
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      Alright, thank you. sorry for the very late response.
    3. twistafate
      twistafate
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      Has this been made possible? im also looking for a way to merge with some of clevers moveset (mostly the aspect of the shinobi)
    4. Sto3IV
      Sto3IV
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      Aspects of shinobi (mist variation) already included here(v2.3) for Moonveil and Uchigatana weapon.
  6. 4ETverka228
    4ETverka228
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    Hello. please tell me where can I change the damage of the "Sword of the Karian Knight" L2-H1 and L2-H2 with the shape of a pistol? Thank you in advance
    1. Sto3IV
      Sto3IV
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      The pistol is pretty balanced in v2.3 for my opinion. I agree that in v2.1 it is literally cheats, but it's port so I didn't change damage number there.
      Answer on your question: In Yapped in AtkParam and BehaviorParam: type "carian" in search and look on right column.

      //TL;DR: I will lower some bullet damage to motivate player use greases. And rework cariansword damage: physical sword will get it's damage from player's strength and blue sword will get it's damage from player's intelligence. This will be v2.3 exclusive, because v2.1 is just a port with bugfixes.
    2. 4ETverka228
      4ETverka228
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      Yes, I fully agree with you. and for the "DSMapStudio" program? I will be very grateful to you, because I play hardcore.
      are there any specific lines responsible for this?
    3. Sto3IV
      Sto3IV
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      DSMap is too hard for me. Sorry, but I don't know how to do this in DSMap.
    4. 4ETverka228
      4ETverka228
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      I understand. Then I'll download "Yapped". Please tell me the right way: "AtkParam - Carrian ???(greatbow probably) - ???"
    5. Sto3IV
      Sto3IV
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      AtkParam if you want change specific attacks. If you just want to lower weapon damage, then in EquipParamWeapon lower the cariansword scale value to 5 or whatever number you want.
    6. 4ETverka228
      4ETverka228
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      thank you very much))) hugged, lifted, kissed
  7. Ibilis1997
    Ibilis1997
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    i have a suggestion for something to add to your mods or the carian knight sword though I'm not one hundred percent sure if it is doable as a dodge but if you use the ghost dodge like the headless knights use I seen you had a ash variant one the banished knight swords which is what gave me the idea either way just wanted to give a idea but love the mod having a blast with it so fair keep up the great stuff 
    1. Sto3IV
      Sto3IV
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      I did't undertand anything... But sounds cool.
    2. Ibilis1997
      Ibilis1997
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      sorry was a late night post the mausoleum knights and soldiers their dodges where they vanish and reappear i was wondering if it would be doable to make that for the player character if that makes sense  
    3. Sto3IV
      Sto3IV
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      It's called bloodhound's step. You can put it on any weapon that can be modified. 
    4. Ibilis1997
      Ibilis1997
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      ah okay thanks
  8. afgamers
    afgamers
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    For some reason weapon buff effect in right armament from grease,incantation and AOW doesn't work if their run out and tried to apply again.But in left armament is have no issue and normally working fine.do you know what problem it is?i set up infinite duration in all type buff for weapon but after some time their buff dissapear and not working if you applied again.But when i switch weapon in left hand,buff working fine
    1. afgamers
      afgamers
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      i think the problem is happen when picking up several drop item.after looting a few item,sometime the buff is dissapear and cannot be applied again
    2. Sto3IV
      Sto3IV
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      I cannot reproduce this bug. Can you send a video please?
  9. SoulAscension12
    SoulAscension12
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    Have you, and if not can you, list Tae. i would like to merge with clevers..... nevermind, i see a post with Taes. however, have you considered a merge file?
    1. afgamers
      afgamers
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      can you share your merged mod please?i tried to merge them but some animation feel weird
    2. Sto3IV
      Sto3IV
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      THE Guide

      How to extract ALL modified csv-files from ANY regulation.bin in ANY mod for Elden Ring.
      1. Download Yapped and CSV-Merger.
      2. Exctract all csvs from original regulation.bin file from Game folder in Elden Ring directory and move them to Base_CSVs folder in csv-merger directory.
      3. Exctract all csvs from <mod_name> regulation.bin file move them to Mod_CSVs folder in csv-merger directory.
      4. Launch CSVMerger and format only edited overwrited csvs.
      5. ???
      6. Profit. Your csvs from <mod_name> wait you in Merged_CSVs folder.


      
      ↓POV↓
       -bruh yapped to old i use dsmap
      -i do not care 
  10. royten
    royten
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    Banished Knight dual swords moves is not part of the mod ?
    1. Sto3IV
      Sto3IV
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      It is.
    2. royten
      royten
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      So where can I get it, could you tell me please ?
    3. Sto3IV
      Sto3IV
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      Dual Banished Greatswords - dropped by most banished knights that wield two. IT IS SEPARATE WEAPON. IT IS NOT 2 BANISHED KNIGHT SWORD FOR 1 IN EACH HAND. IT IS SINGLE WEAPON FOR TWO HANDS. 
    4. royten
      royten
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      Okay thank you !