When using any of the weapon+shield combos (e.g. Mace+shield, Lordsworn SS+shield) the 2nd hit of the light attack string doesn't have a hitbox it seems.
Hello. please tell me where can I change the damage of the "Sword of the Karian Knight" L2-H1 and L2-H2 with the shape of a pistol? Thank you in advance
The pistol is pretty balanced in v2.3 for my opinion. I agree that in v2.1 it is literally cheats, but it's port so I didn't change damage number there. Answer on your question: In Yapped in AtkParam and BehaviorParam: type "carian" in search and look on right column.
//TL;DR: I will lower some bullet damage to motivate player use greases. And rework cariansword damage: physical sword will get it's damage from player's strength and blue sword will get it's damage from player's intelligence. This will be v2.3 exclusive, because v2.1 is just a port with bugfixes.
Yes, I fully agree with you. and for the "DSMapStudio" program? I will be very grateful to you, because I play hardcore. are there any specific lines responsible for this?
AtkParam if you want change specific attacks. If you just want to lower weapon damage, then in EquipParamWeapon lower the cariansword scale value to 5 or whatever number you want.
i have a suggestion for something to add to your mods or the carian knight sword though I'm not one hundred percent sure if it is doable as a dodge but if you use the ghost dodge like the headless knights use I seen you had a ash variant one the banished knight swords which is what gave me the idea either way just wanted to give a idea but love the mod having a blast with it so fair keep up the great stuff
sorry was a late night post the mausoleum knights and soldiers their dodges where they vanish and reappear i was wondering if it would be doable to make that for the player character if that makes sense
For some reason weapon buff effect in right armament from grease,incantation and AOW doesn't work if their run out and tried to apply again.But in left armament is have no issue and normally working fine.do you know what problem it is?i set up infinite duration in all type buff for weapon but after some time their buff dissapear and not working if you applied again.But when i switch weapon in left hand,buff working fine
Have you, and if not can you, list Tae. i would like to merge with clevers..... nevermind, i see a post with Taes. however, have you considered a merge file?
How to extract ALL modified csv-files from ANY regulation.bin in ANY mod for Elden Ring. 1. Download Yapped and CSV-Merger. 2. Exctract all csvs from original regulation.bin file from Game folder in Elden Ring directory and move them to Base_CSVs folder in csv-merger directory. 3. Exctract all csvs from <mod_name> regulation.bin file move them to Mod_CSVs folder in csv-merger directory. 4. Launch CSVMerger and format only edited overwrited csvs. 5. ??? 6. Profit. Your csvs from <mod_name> wait you in Merged_CSVs folder.
Dual Banished Greatswords - dropped by most banished knights that wield two. IT IS SEPARATE WEAPON. IT IS NOT 2 BANISHED KNIGHT SWORD FOR 1 IN EACH HAND. IT IS SINGLE WEAPON FOR TWO HANDS.
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Edit: nope spears work fine now, but greatlances and twinblades are still using gideon's stance
Answer on your question: In Yapped in AtkParam and BehaviorParam: type "carian" in search and look on right column.
//TL;DR: I will lower some bullet damage to motivate player use greases. And rework cariansword damage: physical sword will get it's damage from player's strength and blue sword will get it's damage from player's intelligence. This will be v2.3 exclusive, because v2.1 is just a port with bugfixes.
are there any specific lines responsible for this?
How to extract ALL modified csv-files from ANY regulation.bin in ANY mod for Elden Ring.
1. Download Yapped and CSV-Merger.
2. Exctract all csvs from original regulation.bin file from Game folder in Elden Ring directory and move them to Base_CSVs folder in csv-merger directory.
3. Exctract all csvs from <mod_name> regulation.bin file move them to Mod_CSVs folder in csv-merger directory.
4. Launch CSVMerger and format only edited overwrited csvs.
5. ???
6. Profit. Your csvs from <mod_name> wait you in Merged_CSVs folder.
-i do not care