About this mod
An update to the Crimson Amber Medallion, to give a moderate upgrade to stats and allow for a more casual user experience, without breaking the game. There is also an alternative version that removes the smithing stone requirement for upgrading weapons.
- Permissions and credits
- Changelogs
- Donations
There are a few mods that update the Crimson Amber Medallion, but I've found most of them to be far too overpowered for my liking, resulting in a less engaging playthrough or far too many items in my inventory.
To combat this, I've created a version of the medallion that will assist you with leveling and finding items, and also increase your health, FP, stamina, stamina recovery, fall damage, and Max Equip Load, that doesn't feel overly broken, and avoids overloading your inventory with items. Optional version to remove smithing stone cost as well! (Will still cost runes)
Want a more OP version? Check out Crimson Amber Medallion Extreme, my new version!
Installation:
1.) Back up your current "regulation.bin" either in a new folder, or rename your current one as "regulation.bin.bak".
2.) Unzip the mod, and copy contents into your SteamLibrary\steamapps\common\ELDEN RING\Game folder.
2.a) If it is asking you to overwrite your regulation.bin file, please ensure you've backed up your current "regulation.bin".
3.) Ensure you are running the game in offline mode/EAC off. I'd highly recommend using Anti-Cheat Toggler and Offline Launcher.
4.) If you want to start your game with this, make sure to choose the Crimson Amber Medallion as your keepsake!
Detailed Description:
This mod effectively incorporates multiple talismans into one, alongside other bonuses I find convenient for play. Here is a breakdown of all bonuses, alongside their default values:
Max HP
Default: 1.06% with Crimson Amber Medallion equipped
With Mod: 2% (Effectively Doubled)
Max FP
Default: 1%
With Mod: 2% (Doubled)
Max Stamina
Default = 1%
With Mod: 2% (Doubled)
Health Regen
Default: 0%
With Mod: 0.4% every 1 second.
FP Regen
Default: 0%
With Mod: 2 FP every 1 second.
Fall Damage
Default: 1
With Mod: 0 (Same bonus as Longtail Cat Talisman)
Stamina Recovery Speed
Default: 0%
With Mod: 8% (Same bonus as Green Turtle Talisman)
Max Equip Load
Default: 1%
With Mod: 2% (For reference, Great Jar Talisman would set to 1.19%)
Rune Gain
Default: 1%
With Mod: 2% (For reference, Gold Scarab Talisman would set to 1.2%)
Item Discovery
Default: 0%
With Mod: 0.75% (Same bonus as Silver Scarab Talisman)
Changelog:
v1.1:
- Fixed an error with Item Discovery not working correctly.
- Added health regeneration.
- Added alternative version that also eliminates smithing stone requirement for weapon upgrades. Will still cost runes.
v1.2:
- Added FP regeneration.
V1.3:
V1.4:
- Fixed stamina regeneration rate.
This mod was created with inspiration from similar mods that utilize the Crimson Amber Medallion, using DSMapStudio v1.10 originally, then switched to Smithbox v1.0.25 for DLC compatibility update.
If you want to become an unkillable machine, please check out Godmode Crimson Amber Medallion and Longtail Cat Talisman (no fall damage) by Jb0238177, which was my original inspiration for this mod.