Elden Ring
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EIdenModder

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EIdenModder

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65 comments

  1. IX2473
    IX2473
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    Which files inside common.emevd.dcx do you change with this mod? I'm looking to use it but I already have a mod that I don't want to lose that uses this file.
    1. EIdenModder
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      In Common.Emevd.dcx
      add this line in event 0 : InitializeEvent(0, 131, 0);
       then  create a new event like this :
      $Event(131, Default, function(X0_4) {
      SetSpEffect(10000, 3450);
      EndEvent();
      });
    2. IX2473
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      Woww thanks so much, really
    3. IX2473
      IX2473
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      *this comment right here (not the one above) wasn't supposed to exist. Nexus should have a delete comment feature lol
    4. EIdenModder
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      ;)
    5. Livinho91
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      EDIT: the way to do it is as the mod author instructs, but without the X0_4 in the parenthesis. Use DarkScript, which is a program that can unpack and repack the dcx files. 

      Basically repack the js file into the dcx and it should work. 
    6. IX2473
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      Thank you
  2. KronosMelavea
    KronosMelavea
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    What tool did you use for writing the event listeners?
    1. EIdenModder
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      darkscript 3
  3. mercurial64
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    do I need to use a Rune Arc at least once? 
    1. EIdenModder
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      i don't think just equip the great rune and teleport it should work
  4. Sereenaty
    Sereenaty
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    Nice mod! Works like a charm. Is there a simple way to do the same for buffs? or would it have to be on a buff-per-buff basis?
    1. EIdenModder
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      i don't know i will search if there's a way
    2. Sereenaty
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      Let me know if there's a way. I asked on the (?servername?) Discord to no avail  ̄へ ̄
    3. EIdenModder
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      hey sorry but can i have your discord so we can discuss about this
  5. jajabiskotte
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    hey why when i change my rune equiped it isn't activeanymore ?
    1. jajabiskotte
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      And when u say :
      "so inside mod engine 2 you create a folder named Great Rune always active (that a exemple call it the way you want) inside this new folder
      you put the mod folder called event and then you have a files called
      config_eldenring.toml you open this file and you have a line like this {
      enabled = false, name = "Default, path = "mod" },inside this line you
      replace "mod" by the name you called your folder in this exemple that
      Great Rune always active (for the randomizer i don't know but i think it work)"
      It change the location of where ME is finding all the other mod that are IN the "mod folder" ? 
      Bcs if this is what it does how can i use my other mod and this one at the same time ? 
      Saying that bcs i'm already using a mod who is in a folder named "Event" and with a file named "common.emevd" as one fo the file of this mod so i need to install it in an other folder
       
    2. EIdenModder
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      so in the exemple i give you have this line :
      {
      enabled = false, name = "Default, path = "mod" }, in this exemple "mod" is configured for being not launch cause the "false".
      so if you want to launch multiple mod you did something like this
      {
      enabled = true, name = "mod 1", path = "mod 1" },
      enabled = true, name = "mod2", path = "mod 2" },
    3. EIdenModder
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      hmm weird i will look at this
    4. EIdenModder
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      if your mod doesn't change anything in the "Event" folder just drag and drop mine , if it change just download a software call DarkScript 3 open my common emevd and copy paste what i do in the common of the other mod ( you will see some // commentary where i change something)
    5. EIdenModder
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      ok so when you change your great rune just teleport yourself and it will be active again
  6. ahad1101
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    amazing mod, makes a useless feature into a useful feature
    1. EIdenModder
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      thank you :)
  7. FreiBier117
    FreiBier117
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    It doesn't work for me. Could you please explain what to do after I downloaded this mod? Or isn't it compatible with the randomizer?
    1. EIdenModder
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      so inside mod engine 2 you create a folder named Great Rune always active (that a exemple call it the way you want) inside this new folder
      you put the mod folder called event and then you have a files called
      config_eldenring.toml you open this file and you have a line like this {
      enabled = false, name = "Default, path = "mod" },inside this line you
      replace "mod" by the name you called your folder in this exemple that
      Great Rune always active (for the randomizer i don't know but i think it work)
    2. FreiBier117
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      It looks like this for me and I sadly can't make it work.

    3. EIdenModder
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      i can't help you sorry here a link that go to the official discord of souls modding community you will certainly get an answer :https://discord.gg/servername
    4. HaveYouSeenMyGuyra
      HaveYouSeenMyGuyra
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      Your GreatRuneAlwaysActive goes in "mod" folder
    5. EIdenModder
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      your image doesn't appear
    6. ahad1101
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      just put the event folder into the mod folder and it loads up perfectly for me, make sure you're using the modengine2 launcher
  8. umbrellamod
    umbrellamod
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    I would like to use this mod with eldernmodloader instead of modengine2, unfortunately can't figure out how.
    Other mods i use are dll's or ini's or regulation.bin, none of them uses .dck .bak .js
    I moved the events folder with content in the mods folder but i have no .toml file to specify anything.
    1. EIdenModder
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      did you have mod engine 2 actually ?
    2. umbrellamod
      umbrellamod
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      no, i use eldenmodloader
    3. EIdenModder
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      In this case I advise you to use modengine2 it much more easier
  9. prophet360
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    Does his work with Great Rune Overhaul?
    1. EIdenModder
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      maybe test it out
  10. babyplut999
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    Could you make a quick youtube video showing exactly what to edit in ME2? I placed my event folder in the mod folder and i still dont have anything 
    1. EIdenModder
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      so inside mod engine 2 you create a folder named Great Rune always active (that a exemple call it the way you want) inside this new folder
      you put the mod folder called event and then you have a files called
      config_eldenring.toml you open this file and you have a line like this {
      enabled = false, name = "Default, path = "mod" },inside this line you
      replace "mod" by the name you called your folder in this exemple that
      Great Rune always active