Aight I'm almost done with manually changing the values in the 1.09 .bin using dsmapstudio, some areas don't fit and there is something curious, the hp in this mod's CSV is actually different from the one in the 1.09. I can't believe late game zones have 7.328 maxhp multiplier
OMG I wish this mod would apply to the late game bosses too, or even all legendary and unique bosses.
But more in a way that they do 50% less damage but also TAKE 50% less damage!
This would mean the player will have some time to learn there moves and have time to actually use all drinks till the end. Harder to kill harder to get killed means more epic battles, I could finally hear the whole songs while fighting for example and feel a sense of achievement when I finally kill. Now all fights are 2 minutes kill of be killed, very unsatisfying tbh.
If you ever plan on such a mod I would love to play test it for you :P
152 comments
But more in a way that they do 50% less damage but also TAKE 50% less damage!
This would mean the player will have some time to learn there moves and have time to actually use all drinks till the end.
Harder to kill harder to get killed means more epic battles, I could finally hear the whole songs while fighting for example and feel a sense of achievement when I finally kill. Now all fights are 2 minutes kill of be killed, very unsatisfying tbh.
If you ever plan on such a mod I would love to play test it for you :P
pls <3
https://www.nexusmods.com/eldenring/mods/1959?tab=description
OR
https://www.nexusmods.com/eldenring/mods/1639
"Row 0, Field pad1 has invalid value , skipped import of this value"
I was able to import your ClearCountCorrectParam.csv just fine. Not sure why I'm getting the error.