Elden Ring
0 of 0

File information

Last updated

Original upload

Created by

Gabri

Uploaded by

SirHalvard

Virus scan

Safe to use

Tags for this mod

25 comments

  1. darcyscout
    darcyscout
    • member
    • 0 kudos
    Just to let y'all know, (especially the people who helped make this mod) I've been playing this mod and it's fantastic. It feels like these
    changes really unlock elden ring pvp and I really hope this makes it into the game. I submitted a ticket even though the dlc is not too far away just to remind them that we really want this.
    I have a question: Is anyone still playing this patch? If you know, please point me that direction.
    Also I have a slight problem, if there isn't changes to the vanilla game towards this mod, I don't think elden ring pvp is worth playing for me. I have seen the light of fun weapons and skilled gameplay and I can't go back.
  2. SendNZ
    SendNZ
    • member
    • 0 kudos
    My friends and I want to play a regular campaign with this mod. How can I make the game not give me runes, items and a maxed out loadout. Basically everything that is not in the vanilla game.
    1. Nikolay97
      Nikolay97
      • member
      • 4 kudos
      1-Simply put "c0000.anibnd.dcx" of this mod inside your "...\ELDEN RING\Game\ModEngine\mod\chr\"

      (FeedbackMod 1.0.2 - Public Release\mod\FeedbackMod\chr\) for "c0000.anibnd.dcx".

      2-There are some parameters inside "regulation.bin" (inside FeedbackMod 1.0.2 - Public Release\mod\FeedbackMod\), so put it into your mod engine folder, but keep in mind that the parameters regarding the cancel anim are only inside the c0000.anibnd.dcx file (the most important file.


  3. nestilana
    nestilana
    • member
    • 0 kudos
    I wish the item that respawns you after you die was it's own mod so I could PVP with friends on other mods like Convergence
  4. Nickesponja
    Nickesponja
    • premium
    • 29 kudos
    I have some more feedback. I probably don't have as much experience with the PvP as you guys, so if any of these is a bad take, feel free to ignore it haha.

    1) It's nice to be able to consistently jump through horizontal and thrust attacks, but we were able to jump above curved greatswords and halberds with the vertical moveset as well, when they were visually going through our characters. I feel like those attacks should be able to catch people in the air.
    2) I'd say the hyperarmor on some ashes of war is still too early, mainly storm stomp, storm assault, stormcaller, and black flame tornado. We still had plenty of braindead moments with these. Also consider reducing the hyperarmor on sword dance.
    3) I feel like heavy weapons should get a bit more defense while in hyperarmor. It still doesn't feel worth it to hyperarmor trade against dual wielding light weapons and sometimes even single light weapons.
    4) Offhand rapier is still really strong, maybe make it the same speed as on the main hand?
    5) With the improved fast ash of war recovery, BHS and quickstep are even more problematic. Consider making them use the same frames as the roll recovery.
    6) Endure is still pretty stupid
    7) Light roll is... still light roll
    8) Sleep halberd should probably not be a thing.

    Other than that, damn, using this mod was such a beautiful experience. Thank you.
  5. Ompolar
    Ompolar
    • member
    • 0 kudos
    this is so cool, sadly my friend on steamdeck couldn't join in because he can't run the bat files :(
  6. PillowBoss22
    PillowBoss22
    • member
    • 0 kudos
    For me it keep saying that my save data is corrupted and kick back to the main menu. Anyway keep up the good work guys :)
    1. sbg1990
      sbg1990
      • member
      • 2 kudos
      The same happened to me. One simple solution is to copy your regular save file and change its extension from .sl2 to .co2
    2. algabrinasser
      algabrinasser
      • member
      • 0 kudos
      Another fix would be to go to the mod folder, take everything inside it, and put it somewhere in another folder...so leave the mod folder empty. Then launch the game. It should work but it's vanilla since u have nothing in the mod folder. Go inside the game once with a new character and once u start playing with a new character, exit out of the game. Now put all the stuff that was inside the mod folder back and launch again. It should work
    3. PillowBoss22
      PillowBoss22
      • member
      • 0 kudos
      It Work! thank you very much! 
    4. AlphaPendragon
      AlphaPendragon
      • member
      • 1 kudos
      Hey, first off I want to add yet more praise for this project's dedication, serious approach, and priorities. If something like this doesn't grab their attention, nothing will. Fucking, thank you.

      Second, I have tried both methods described (as well as verifying Steam file integrity and doing a couple clean reinstallations of the mod) however I'm still stuck behind the corrupted save data message on title screen when booting up the mod.

      GiVeS mE cOnNiPtIoNs

      Edit:
      Works just fine now, but I must've lost the plot because it was seemingly after manually deleting a .bak in my save folder instead of letting the mod copy and modify it along with the regular .sl2, so let's pardon w/e issue that was.
      Features are wonderful for testing and the aesthetic flair throughout is a pleasant touch. Part of me worries business suits at FromSoft may lump all the earnest, constructive criticism in with what is to them a dreaded and terrible "mod" *lightning, thunder*, but we made headway with rollback in fightan' games - so who knows? Thank you all once more for your contributions toward the Great Work.
    5. BenzoSt
      BenzoSt
      • member
      • 0 kudos
      This renaming of my primary save file allowed me to get past the corruption error, but I wasn't able to figure out how to engage in multiplayer kombat with this mod.  Even activating the new items that make me into a "wanderer" or allow others to "wander" didn't work due to connection error. I'm hoping the mod authors will formally address this data corruption issue and provide more thorough instructions for how to get started with multiplayer using this mod. Prior to trying this mod, I logged into the basic Elden Ring game server and played a multiplayer match just to assure that my installation is fine and properly patched to the current version (1.10).

      Either way, I sent in a ticket to Bandai to support this, just because the description in the videos looks super duper.
  7. Nickesponja
    Nickesponja
    • premium
    • 29 kudos
    Thank you so much for this mod! Hopefully fromsoft listens to the community on this and implements all these changes. Is this comment section the correct place to provide feedback? I have a few suggestions:

    1) Remove the true combos from the claws and fists
    2) Bring back old caestus R2 stagger. Pretty please.
    3) I assume dealing with buff stacking wasn't within the scope of this mod, but we need to give fromsoft feedback on that as well.
    4) Would it be possible to include in this mod a patch similar to the one that Amir did for DS3 that made latency not increase your iframes while spamming rolls? Maybe fromsoft would actually finally implement it.
    1. algabrinasser
      algabrinasser
      • member
      • 0 kudos
      1. agreed
      2. It should be much better now in a different way now that guard cancels are faster
      3. Yeah it wasn't and it is a real issue. We tried to focus on fundemental issues. Next time if we get a chance we will talk about them in videos so it can be fixed in vanilla
      4. Well the one Amir mod isn't without its flaws either. That said, seamless already does a good job of improving latency since it uses steam api that has great connection
    2. Nickesponja
      Nickesponja
      • premium
      • 29 kudos
      Thanks for the response! I'll test the mod in depth this weekend and see if I have more feedback.
  8. katanamaru
    katanamaru
    • member
    • 0 kudos
    Two questions:
    1. Do whips have backstab attacks now? 
    2. Can colossal weapons use manual aiming while locked on now? 
  9. sbg1990
    sbg1990
    • member
    • 2 kudos
    Love the changes! In terms of PVE, combat feels slightly more responsive and fair without it being necessarily easier, so I hope From implements them.
    BTW I'm using the default password 'feedbackmod' but haven't been able to connect with anyone yet. Perhaps am I doing something wrong?
  10. Donselino
    Donselino
    • member
    • 3 kudos
    If we want to keep the game well, then there should be areas where you can play co-op with 4 people and can get invaded by 2.
    Also 3 co-op VS 3 invaders.