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This mod doesn't change damage values or any of the currently existing movement.
I love this weapon and wanted to give it a push to look more like a gravity weapon so I gave a more purple tint instead of the blue tone and gave it the gravity VFX instead of the normal magic VFX it had.
vfx changed by editing spAttributeVariationValue from 0 (normal magic vfx) to 4 (gravity magic vfx) and the weapon texture was edited using photoshop.
That's about it.