I added the mod and everything works just fine and I'm absolutely loving it! However, one small issue: I noticed the Katanas and weapons like the Monk's Flameblade act as though they have some sort of "sheathed" animation after I do certain attacks/combos. I'm wondering if this is a common bug or not, because I can't find any talk about it or how to fix it (tried a reinstall too). While it is slightly irritating, the mod is still incredibly fun and it doesn't ruin my overall experience! Thanks in advance to anyone willing to help!
Edit: Just found out the gun won't appear for the Dismounter or Flameblade either.
The katana's moveset is based off of another videogame characters moves. They're a reference to Vergil's moveset from Devil May Cry 5 who wields a katana. That's why all katana's have a sheathed move.
Please help, I have a question regarding a specific move with the twinblade + bloodhound step Aow. There’s a move that you can do that does Malenia’s “flower” attack (you have to be light load and the FP bar has to be empty then ((Xbox controller buttons)) you lock onto an enemy and whilst moving back you press left trigger and it does Malenia’s flower looking attack), but that specific move does literally no damage at all. It’s my favorite move I’ve seen with this movepack so far and it sucks that it does no damage. Is it bugged? How do I fix it? Please help me
There is an spell in the vanilla game doing the same thing. But if you really want this for the bloodhoundstep you should follow this tutorial https://youtu.be/CQV9OvRpIHk?si=IjUzr5Yc7MrcNCbo. The move your looking for is in tae 756
Man I love the dodge animation. Is there anyway of me being able to just use the dodge animation without the rest of the mod? Tried going through the chr folder and removing the files 1 by 1 to see if just one was tied to it. But couldnt get just the dodge animation without having the running animation and speed changed. If there is a way could you please help??
It's a little complicated. The easiest way would be to use ERDebugtool to find the current animations used in the game or search through tae 3 and 10 of the c0000.anibnd.dcx in Ds Animation Studio to find the exact animations your looking for. Then learn how to replace animation in DS Anim Studio(here a tutorial ( If it's overwhelming maybe start with some basics from SrubMilk YouTube videos) https://discord.com/channels/529802828278005773/1219990667850285159l Just follow this but use the animation you searched out indtead. They are in the in the a0x.anibnd.dcx of the carian combo warrior mod. The problem specifically with dodge replacing is that it sometimes need some extra debugging, that actually needs some c0000. hks coding and c0000.behbnd editing, that I also didn't really figured out so far. Don't know if that would be necessary in this case. I might could tell you next week since I am planning to give every weapon in CCW unique dodge animations and if this bug occurs I will need to figure this out too.
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Edit: Just found out the gun won't appear for the Dismounter or Flameblade either.
I wish to use it with other weapon move sets.