Improves Spirit Ashes to have better and/or additional buddies/loadouts(puppets). 40 New Spirit Ashes/Summons added, via shop(per their respective NPCs). Better scaling, improved AI, better stagger resistance, & new passives. Heavily increased summoning range & spirits will follow you forever until warp/rest/dead.
Download this first and then drag and drop my mod into mod folder.
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File credits
Our Lord and Savior, Miyazaki Hidetaka G.R.R. Martin From Software Bandai Namco Elden Ring
Elden Ring Wiki
Mod Engine 2 Elden Mod Loader DSMap Studio
Special thanks to NexusMods user Dweet for all the info and help he provided! Without his informative knowledge on modding this mod could not be possible! Thank you rock! Special thanks to Discord user MyMaidisKitchenAid for all the info and help he provided in helping me make one of the passives work on NON NPC Spirit Ashes! Thank you so much you rock!
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Changelogs
Version 30
This update will be delayed until further notice. As I try to make more balance adjustments and quality control on current Spirit Ashes. Not yet released but planned.
Adjusted accumulation rate needed for passive to trigger for spell casting Spirit Ashes from 32 to 64. Activates at 60% HP instead of 70%
Adjusted accumulation rate needed for passive to trigger for regular Spirit Ashes from 32 to 46. Activates at 55% HP instead of 60%
Changed the visual VFX on the passive for spell casting Spirit Ashes. From the Yellow Baldachin's Blessing shield visual to the White Baldachin's shield visual.
The spell casting Spirit Ash passive when it procs now also gives 20% spell damage for 1 second, along with 90% DMG reduction for 1 second.
The regular/melee Spirit Ash passive when it procs now also gives 20% melee damage for 1 second., along with 90% DMG reduction for 1 second.
Version 29.4
Accumulation was added to ALL bolts and arrows and spells. Let me know if I missed any.
Added a new passive to Regular Spirit Ashes. Consecutive On Hit HP HEAL only activates at 60% HP.
Added a new passive to Spell Caster Spirit Ashes. Consecutive On Hit HP HEAL only activates at 70% HP.
Version 29.3
Adjusted HP of various Spirit Ashes to further help balance out the NEW On Hit HP HEAL for certain Spirit Ashes
Version 29.2
Adjusted passive accumulation values for these NEW passives On Hit HP HEAL and Consecutive Hit HP HEAL
Stormhawk Deenh Spirit Ash now spawns with a Snow Hawk instead of a Fire Breathing Warhawk
Ancestral Follower Spirit Ash now spawns with an Ancestral Follower Shaman instead of 2 wolves.
Version 29
Changed Spirit Ash default TARGET PRIORITY to -0.500(50%). Enemies will have a 50% chance of targeting the player or their Spirit Ashes.
Added a NEW always active on hit HP HEAL(1%) passive(similar to Melania's on hit HP HEAL) to these Spirit Ashes ONLY. Basically only Undead and Blood Type Spirit Ashes were given this passive. Due to them having this new passive their HP was severely nerfed to balance them out.
Skeletal Militiamen Spirit Ash
Skeletal Bandits Spirit Ash
Skeletal Knights Spirit Ash
Skeleton Battalion(Putrid Corpses) Spirit Ash
Fallen Hawk Greatshield Soldiers Spirit Ash
Fallen Hawk Archers Spirit Ash
Operatic Bat Spirit Ash
Albinaurics(Bloodbane Albinaurics) Spirit Ash
Sanguine Noble Spirit Ash
Bloodhound Knight Floh Spirit Ash
Cemetery Shade Spirit Ash
Mausoleum Banished Knight Spirit Ash
Mausoleum Cleanrot Knight Spirit Ash
Mausoleum Soldiers Spirit Ash
Lhutel The Headless Spirit Ash
Removed the Spirit Ash Color from these Spirit Ashes ONLY because these are not necessarily spirits/ghosts but rather reanimated bones/zombies.
Skeletal Militiamen
Skeletal Bandits
Skeletal Crossbowman
Skeletal Grave Warden
Skeletal Knights
Cemetery Shade
Fallen Hawk Greatshield Soldier
Fallen Hawk Archer
Fallen Hawk Torch Bearer
Added Mausoleum Ghost Spirit Color to these Spirit Ashes ONLY because they are GHOSTS.
Lhutel The Headless
Mausoleum Banished Knight
Mausoleum Cleanrot Knight
Mausoleum Soldiers
Version 28.9
Adjusted Spirit Ash default TARGET PRIORITY from 0 to -0.750
This means enemies will prioritize the player over their Spirit Ashes and will target the player 75% of the time and only target their Spirit Ashes 25% of the time.
This change will force the player to have a more active role in fights instead of letting Spirit Ashes do all the work while they watch from a safe distance.
Version 28.8
Removed the Rapid HP Regen at 30% HP in favor of the new Consecutive Hit HP Heal Passive(Swaddling Cloth Effect mixed with Urgent Heal Effect) .
Removed 100% Target Priority from Spirit Ash 25% HP Near Death ATK Boost. It was causing enemy AI to become too smart and killing skeletons before they can revive.
Changed the Consecutive HP HEAL(Swaddling Cloth Effect mixed with Urgent Heal Effect) to only start activating at 50% HP. Will help stabilize Spirit Ashes but wont keep them healthy.
Added bleed damage to Fire Monk and Blackflame Monk Spirit Ashes(unfortunately it also affects enemies too).
Adjusted the accumulation rate for some Spirit Ashes.
Adjusted Spirit Ash names to be able to fit their upgrade number on screen during item description.
Gave Leonine Misbegotten that spawns with Perfumer Tricia the ability to use Holy Attack(Establish Order).
Version 28.7
Nerfed Stagger Resistance across all Spirit Ashes.
Version 28.6
Various NERFS across all Spirit Ashes.
- Nerfed their Tier Scaling by -1 to help balance out their new HP HEAL on Consecutive Hit passive.
- Nerfed Tanith's Crucible Knight HP from 1400 to 1200.
- Nerfed Ancestral Follower's passive effect RESTORE HP ON HIT. It made him unkillable, everytime he would hit his HP would restore fully. I do not know how to prevent it or tone it down. So decided to just remove it.
Added the new HP HEAL on Consecutive Hits to ALL Spirit Ashes.
- Changed Accumulation amount needed to trigger from 64 to 32. - Changed HEAL amount from 15% to 3%.
- Some Spirits Ashes have higher accumulations while others have lower accumulations(depends on how UNIQUE or LEGENDARY they are).
Huge shout out to Discord User MyMaidisKitchenAid for the info he gave me on how to get this effect to work for NON NPC Spirit Ashes. Thank you so much!
Version 28.5
Removed Medium Stagger and replaced with No Small Stagger on ALL NPC Spirit Ashes to balance out their new passive.
Chainset Soldiers now have 2 Healing Flasks instead of 1. Also changed their weapon art.
Added a BUFF potion(30 seconds) mixed with LAW OF CASUALITY to NPC Spirit Ashes(replaces bloodboil aromatic but does the same thing). SINGLE USE ONLY.
Added OPALINE BUBBLE TEAR mixed with LAW OF CASUALITY potion to NPC Spirit Ashes. SINGLE USE ONLY.
Added CRIMSON BUBBLE TEAR mixed with LAW OF CASUALITY potion to NPC Spirit Ashes. SINGLE USE ONLY.
Version 28.4
Changed Furled Finger Sorceress Sellen into Puppet Sorceress Sellen.
Made various nerfs to Spirit Ashes.
- Nerfed Fire Prelate Nadalia HP from 1500 to 1200
- Nerfed Fire Prelate Smough HP from 1500 to 1200
- Nerfed Sanguine Noble Khaine HP from 1500 to 1200
- Nerfed Blaidd The Loyal Shadow HP from 1500 to 1200
- Nerfed Duo Giant Mad Pumpkin Head HP from 1400 to 1200
- Nerfed Tanith's Crucible Knight HP from 2000 to 1400
Made various changes to NPC Spirit Ashes.
- Buffed up their BASE HP and DEF UPGRADES PER LEVEL to help balance them out due to severely nerfing their DMG from previous updates. This change makes them very tanky once upgraded to MAX level. They become punching bags for weaker fodder enemies but become more balanced for enemy boss fights.
- Most were bumped up to 1000 - 1200 HP, like Patches, Corhyn, etc. While other stronger tier NPC Spirit Ashes were buffed up to 1300 - 1500 HP, like Ranni, Shabiri, etc. Previous HP was around 800 - 1000 HP.
Added a new PASSIVE to NPC Spirit Ashes to help with their sustainability due to their constant nerfing by me.
- Consecutive melee attacks(64 accumulation points, basically double the points needed for swadling cloth effect trigger) from NPC Spirit Ashes will trigger a temporary(1 second) 90% DEF bonus and a 15% + 115 HP HEAL(Stronger Swadling Cloth Effect mixed with Urgent Heal Effect).
PS: Sadly I do not know how to make it work for magic/range NPC Spirit Ashes as of yet.
Version 28.3
Made various changes to Spirit Ash aggro range.
Adjusted the Vision Distance & Battle Start Distance of Melee Spirit Ash from 2 to 4.
Adjusted the Vision Distance & Battle Start Distance of Caster Spirit Ash from 3 to 6.
Adjusted the Vision Distance & Battle Start Distance of Range Spirit Ash from 4 to 8.
Adjusted the Vison Distance & Battle Start Distance of some Unique and Legendary Spirit Ash like Mimic Tear & Omen Killer Rollo from 3 to 5/10.
Adjusted the Vison Distance & Battle Start Distance of some Regular Spirit Ashes like Wolves & Radahn Soldiers from 2 to 6/10 to be more in line with their lore of aggresion.
Added grunting(getting hurt/death) sounds to NPC Spirit Ashes. No longer mute.
Version 28.2
Adjusted Spirit Ashes AI(NPCThinkParam).
This change makes them less aggressive and more prone to following the player instead of wandering off to find enemies.
Reduced vision distance and battle start distance from 10 to 2 through 4 depending if the Spirit Ash is melee or ranged.
Melee Spirit Ashes have a vision distance and battle start distance of 2 instead of 10 now.
Caster Spirit Ashes have a vision distance and battle start distance of 3 instead of 10 now.
Range Spirit Ashes have a vision distance and battle start distance of 4 instead of 10 now.
Melee Legendary Spirit Ashes, for example like Mimic Tear and Cleanrot Finlay, etc. Have a vision distance and battle start distance of 3 instead of 10 now.
Nerfed the upgrade levels of NPC Spirit Ash weapons down to bare minimum levels from +2 Unique and +4 Regular to +0 through +2 Unique and +0 through +4 Regular depending on the Spirit Ash.
Version 28.1
Just some more balance adjustments for NPC Spirit Ashes.
Vigor stat reduced from 50-40 down to 35-20 depending on the Spirit Ash. Helped reduced their tankiness. Probably for the best since they have healing flasks to help sustain them, unlike other spirit ashes.
Version 28
Made various nerfs to NPC Spirit Ashes.
Reduced their DEF% from 2.0 to 1.0
Reduced their HP% from 1.2 to 1.0.
Increased/Reduced some Spirit Ashes FP & HP costs.
Severely reduced the number of Healing Flasks NPC Spirit Ashes held. Reduced from 10 to 1 through 5 depending on how many spawn together. Pairs will spawn with 3 Healing Flasks, while Sinlges will spawn with 5 Healing Flasks. Chainset Soldiers were reduced to having only 1 Healing Flask.
Version 27
27.5 Final Update for now. I swear... Had to do a lot of balance changes with NPC Spirit Ashes. Most of my testing is done at Gate Front Ruins, Temple of Eiglay, and Zamor Ruins. Seeing how they handle fights in large groups and single combat.
Nerfed NPC Spirit Ashes again... Reduced their MAX Upgrade power level from 1.3 to 1.2.
Added 2 more new Carian Glintblade Sorceries that I initially created for Moongrum Spirit Ash, but ended up not using them. In case anyone wanted to play with them here you go.
Added Carian Great Glintblade Burst. Can be bought from Enia after defeating Rennala.
Added Carian Lesser Glintblade Burst. Can be bought from Enia after defeating Rennala.
Adjusted FP cost, INT requirements, and FAI requirements for all new sorceries, incantations, and consumable items that were added.
Changed the visual VFX on Vyke's Lightning Strike Incantation.
Changed the visual VFX on Roderika's consumable spell items.
Changed the visual VFX on Moongrum's consumable spell items.
Changed some NPC Spirit Ashes weapon arts & movesets.
Changed Battlemage Hugues Spirit Ash to only spawn with one Battlemage Hugues & one Lazuli Glintstone Sorcerer. Makes it more balanced since Hugues is insanely strong.
Changed Banished Knight Engvall & Oleg to spawn with one Exiled Spear & Shield Soldier and one Exiled Sword & Crossbow Soldier. Makes the battalion more diverse and balanced on all fronts.
Version 26
Added the new Dragon Cult Incantations I created for Vyke, incase anyone wanted to play with them.
Added Vyke's Ancient Dragon Lightning Spear. Can be bought from Dragon Communion Altar for 2 DRAGON HEARTS.
Added Vyke's Ancient Dragon Lightning Strike. Can be bought from Dragon Communion Altar for 2 DRAGON HEARTS.
Added the new Glintblade Sorceries that I initially created for Moongrum as Spells, in case anyone wanted to play with them.
Added Carian Glintblade Sword. Can be bought from Enia after defeating Rennala.
Added Carian Great Glintblade Swords. Can be bought from Enia after defeating Rennala.
Added Carian Lesser Glintblade Swords. Can be bought from Enia after defeating Rennala.
Made changes to Iron Fist Alexander Spirit Ash & The Great Living Jar Warrior that spawns with Soldjars of Fortune Spirit Ash.
Added stagger resistance to them.
Reduced Great Living Jar Warrior Tier Scaling from 4 to 3.
Increased HP and Tier Scaling of Alabaster Lord & Onyx Lord Spirit Ashes from Tier 3 to Tier 4.
Version 25
Made changes to Mimic Tear Adjustment SPEffect Parameter which controls the DMG power level of this Spirit Ash.
Changed from 1(Basically it means the Mimic Tear RECEIVES 0 DMG increase when leveled up) to 1.050 - 1.3(Now it actually receives a DMG boost instead of just HP). Just a minor DMG boost when you upgrade him. Wont make it OP like before when FromSoftWare nerfed it. But it should be decent now.
Made changes to a few NPC Spirit Ash Tier Scaling. I gave them all Mimic Tear upgrade levels which helped solved them being too OP. To allow them more balance I gave some of them back Tier 2 Scaling from Tier 1.
Also nerfed all NPC Spirit Ashes weapon levels to about 25%(+4 to +8 Regular & +3 Unique) instead of 50%(+15 Regular & +5 Unique) which was also causing them to put out EXTREME loads of DMG numbers reaching 500-1000 DMG per swing/cast. This helped solved them nuking everything for you.
Version 24
Adjusted NPCThink Parameter & DMG Receiver across all Spirit Ashes.
Nerfed Crystalian Spirit Ash & Putrid Crystalian Spirit Ash. Reduced Scaling from Tier 3 & 2 to Tier 1 Scaling. Why? Because they are just too tanky already. I don't want them to have too much DMG since their role is too serve as tank sponges.
Nerfed ALL NPC Spirit Ashes. Reduced Scaling from Tier 2 to Tier 1 Scaling. Hopefully this fixes them being too OP and tanky. Adjusted their Spirit Upgrade Levels as well.
Mimic Tear Spirit Ash has been nerfed from Tier 5 Scaling to Tier 3 Scaling. Will be stronger than the NPC Spirit Ashes but not too OP, hopefully.
Version 23
Added Roderika, The Summoner Spirit Ash. Can be acquired from Roderika when she gives you the Jellyfish or when she leaves you a golden seed. Can also be bought from Twin Maiden Husk.
You can purchase the items I created for Roderika's Spirit Ash from Twin Maiden Husks if you want to try it out.
Version 22
Made various changes to ALL NPC Spirit Ashes.
Severely nerfed the Tier Scaling on NPC Spirit Ashes from Tier 3 & 4 to Tier 1 & 2. This change will help balance them out more for earlier areas. Will require upgrades to be decent and more viable moving into end game areas.
Added better stagger resistance to NPC Spirit Ashes that actually wear "battle" armor.
Added new custom incantations to Roundtable Knight Vyke Spirit Ash & Shin Ryu Nihongo Samurai Spirit Ash.
Version 21
Made various changes to Spirit Ash HP & Tier Scaling.
Gave Kindred of Rot Larva the ability to shoot pest threads.
Added New Spirit Ashes.
Added Moongrum, Carian Knight. Can be acquired by defeating Moongrum. Can also be bought from Enia after defeating Rennala just in case.
Added Yura Hunter of Bloody Fingers. Can be acquired by defeating Bloody Finger Nerijus. Can also be bought from Dragon Communion Altar for RUNES in Caelid after defeating Agheel just in case.
Added Shabiri. Can be acquired by completing Hyetta's questline. Can also be bought from Enia after defeating Commander Nial just in case.
Added Roundtable Knight Vyke. Can be acquired by defeating Margit, The Fell Omen. Can also be bought from Twin Maiden Husks at Roundtable Hold just in case.
Changed Fingerprint Vyke to a separate Spirit Ash from Roundtable Knight Vyke.
Added Castellan Edgar. Can be acquired by defeating Leonine Misbegotten boss at Castle Morne. Can also be bought from Corhyn after he moves to Altus Plateau.
Added White Mask Varre. Can be acquired by completing White Mask Varre's bloody finger contracts(DOES NOT REQUIRE ONLINE, YOU CAN INVADE AND DEFEAT THE NPCs DURING VOLCANO MANOR QUESTLINE TO COMPLETE HIS SIDE QUEST). Can also be bought from Enia after defeating Mogh The Lord of Blood just in case.
Added Shin Ryu Nihongo Samurai. Can be acquired by defeating Flying Dragon Greyll. Can also be bought from Dragon Communion Altar after defeating Flying Dragon Greyll for 3 DRAGON HEARTS just in case.
Added Sohei Samurai Protectors. Can be bought from Kale.
Added Academy Student Thops. Can be bought from Thops once he becomes a merchant or Sellen. Can also be acquired by simply defeating him.
Added Witch Hunter Jerren. Can be acquired by defeating the Leonine Misbegotten & Crucible Knight boss fight before/after the Radahn Festival and/or by siding with him during Sellen's questline. Can also be bought from Enia after defeating General Radahn just in case.
Added Iron Fist Alexander. Can be acquired by freeing Iron Fist Alexander from his pit(FIRST ENCOUNTER). Can also be bought from the Isolated Merchant in Dragons Barrow.
Fixed Oceiros The Dragon Herald wearing the wrong armor set.
Added 3 new throwable consumable items that I created for Moongrum Carian Knight. Can be bought from Enia after defeating Rennala.
Carian Glintblade Stone.
Carian Great Glintblade Stone.
Carian Lesser Glintblade Stone.
Version 20
Made various changes to certain Spirit Ashes that have warcrys and abilities.
Added a 20% DMG/DEF & 1% HP Regen buff to some of their abilities to help sustain them during late game.
Adjusted scaling and stagger resistance on some Spirit Ashes.
Version 19
Updated various NPC Spirit Ash summon animation. Some use puppet spawn animation while others use furled finger spawn animation.
Changed the Miranda Sprouts(Erdtree Guardians) Spirit Ashes to 3 Full Bloom Erdtree Guardians. I like their move set better after some testing.
Updated Spirit Ash display names on left side & item display names.
Fixed Spirit Ash aggro range by reducing their line of sight. They shouldn't be aggroed to enemies from 30-180 miles away anymore(hopefully). Their line of sight was reduced to 10-60.
Fixed some Spirit Ashes not having any DMG scaling. Sorry I forgot to add them last night.
Adjusted the Tier scaling on various Spirit Ashes. Their HP and DMG scaling fell off pretty hard while testing in late game areas. This will cause them to be some what tougher during earlier areas like Limgrave. But, it will help balance them out for later end game areas like Farum Azula or Miquella's Haligtree.
Version 18
Added additional fail safes for NPC Spirit Ashes.
Adjusted the HP & Stagger Resistance & Poise Meter of various Spirit Ashes. Spirits will still stagger when their poise meter reaches 0.
Decreased the 3rd passive Rapid HP Regen trigger interval from 0.250 to 0.200. This means they rapidly regenerate HP just a tiny bit faster now.
Increased the 4th passive HP Regen from 2 HP per second to 4 HP per second. This means they heal passively just a tiny bit more now.
Reduced the Team Attack Effectively parameter on all Spirit Ashes AI. Some were reduced to 0 while some were reduced to half. This will help make them attack more frequently instead of just staring at enemies.
Made various changes to Stormhawk Deenh.
His Warcry now gives HP Regen & effect life duration was increased from 1.0 to 2.0 to give you more time to roll into its effect.
His warcry DMG boost now also affects physical, magic, & incantations.
Increased his Warcry hit radius from 1 - 15 to 3 - 15. Also reduced radius spread time from 0.500 to 0.250.
Made various changes to Kaiden Sellsword Spirit Ash.
His Warcry Buff was changed from 15 second duration to 30 second duration.
Added a HP Regen Buff & DEF Buff to his Warcry to help sustain him later into the end game.
Made various changes to Depraved Perfumer Carmaan.
His Estus Flask now heals him for 100% HP instead of 50% HP.
Made various changes to Perfumer Tricia.
Her Uplifting Aromatics now also give HP, MP, & FP Regen.
Made various changes to New NPC Spirit Ashes.
Gave them 10 Healing Estus Flasks. And gave them the 50% HP Heal version instead of the 30% HP Heal version.
Gave some of them CUSTOM WEAPONS with CUSTOM WEAPON ARTS.
Made various changes to 2 weapons for personal taste because of their lame weapon arts.
Monk's Flame Mace now uses Flamestrike by default.
Monk's Flame Blade now uses God Slaying Slash by default.
Both weapons now cause bleed damage. It made no sense to me why such jagged edged weapons like these 2 didn't do any bleed damage. Now its more IMMERSIVE.
Made various changes to Fire Prelate Spirit Ash.
Removed the Naked version. Replaced with the Dressed version that uses Fire Incantations & Renamed to Fire Prelate(Hammer) Smough.
Can be acquired from Patches after he moves to Volcano Manor and completing his contract. Can be bought from Bernahl after doing his questline just in case.
Added Fire Prelate(Whip) Nadalia Spirit Ash. Can be Acquired by defeating the Godskin Noble at Volcano Manor. Can be bought from Bernahl after doing his questline just in case.
Added Blackguard Boggart Spirit Ash. Can be bought from Boggart after he becomes a merchant. Can also be acquired by simply defeating him just in case.
Added Oceiros The Dragon Herald Spirit Ash. Can be acquired by defeating The Flying Dragon Agheel at Limgrave Lake. Can also be bought from Dragon Communion Altar at Cathedral of Dragon Communion in Caelid for 3 DRAGON HEARTS after defeating Agheel just in case.
Marionette Spirit Ashes(Swords) now use fire bombs.
Avionette Spirit Ashes now use lightning bombs.
Version 17
Added names above summoned Spirits.
Slightly increased Spirit Ash aggro range.
Added a new passive HP regen buff to all spirits. Does not activate at a certain threshold. This is to help sustain them later in the game when you cross over into stronger tier territories like end game. Ashen Capital or Farum Azula, etc.
Added Mausoleum Banished Knight Spirit Ash. Can be acquired from Commander Nial after defeating him at Castle Sol. Can be bought from Enia after defeating Commander Nial just in case.
Added Mausoleum Cleanrot Knight Spirit Ash. Can be acquired from Starscourge Radahn after defeating him at Redmane Castle. Can be bought from Enia after defeating Starscourge Radahn just in case.
Added Skeleton Knight Spirit Ashes. Can be acquired by defeating Necromancer Garris at Sage's Cave Dungeon. Can be bought from Patches after he moves to Volcano Manor just in case.
Changed Tanith's Crucible Knight Spirit Ash being acquired by defeating Rykard. Must now progress Tanith's questline and kill her after defeating Rykard. When Tanith's Knight invades, defeat him. He will drop his Spirit Ash along with Crucible Fire Breath Incanation. Can still be bought from Enia for 3 DRAGON HEARTS after defeating Rykard just in case.
Changed Sorceress Sellen's Spirit Ash. Can now be acquired when progressing her questline to find her Primal Glintstone. Can still be bought from Sellen after progressing her questline to get Shard Spiral just in case.
Made various changes to Melina Spirit Ash.
Her Tree Heal now affects herself too not just the player.
Her Tree Heal now also restores 8 FP & 3% FP per second.
Her Tree Heal before her death now gives you Affinity DEF buff.
Her Tree Heal when she dies now gives you a DEF buff.
Her Tree Heal now heals poison, scarlet rot, & frost.
Her Holy Rays & Tree Heal gives her HP Regen buff upon use. A bit OP but gives her sustainability because of her very low scaling.
Changed the way the 20% HP threshold spirit passive works.
When it procs. They will do 25% more dmg instead of 20%
When it procs they will gain priority target. Meaning the enemies will TARGET them right away to try and kill them as fast as possible.
There is both good and bad with this change. They gain more damage and will probably die faster. But it should give you more breathing space in certain clutch situations.
Made various changes to Finger Maiden Therolina Puppet.
Removed her Lord's Aid Incantation.
Her Lord's Heal Incantation now removes poison, scarlet rot & frost.
Her Blessing's Boon Incantation now also restores 8 FP per second.
Made various changes to Cleanrot Finlay's Haligtree Buff.
Removed dirty edit(Wrath of Gold visual vfx).
Now also restores 7 FP per second.
Now removes poison, scarlet rot, & frost.
Version 16
Changed Melina Spirit Ash to be acquired along with the Spectral Steed Whistle when you find your 3rd Grace. Can still be bought from Twin Maiden Husks at the Roundtable Hold just in case.
Ancient Hero of Zamor Spirit Ash can now be acquired by defeating the boss Ancient hero of Zamor at Giant Conquering Hero's Grave Dungeon. Can still be bought from Pidia, The Carian Servant just in case.
Version 15
Changed Operatic Bat Spirit Ashes to spawn with 2 Man-Bats & 1 Operatic Bat.
Changed the way certain new Spirit Ashes will be acquired. Moving forward new Spirit Ashes will require you to defeat a certain boss/enemy to acquire them.
I kept the shop open for current New Spirit Ashes as a fail safe should any bugs arise and you fail to receive the new Spirit Ash when defeating certain enemies. For example killing the boss but also dying at the same time.
Melina can be acquired by defeating Margit, The Fell Omen. Can still be bought from Twin Maiden Husks, if Margit is too difficult for you to defeat.
Millicent, The Scarlet Blade can now be acquired by simply defeating Malenia. Can still be bought from Gowry after completing her questline.
Tanith's Crucible Knight Spirit Ash can now be acquired by defeating Rykard. Can still be bought from Enia after defeating him just in case.
Fire Prelate Nadalia Spirit Ash can now be acquired by defeating the Godskin Noble in Volcano Manor. Can still be bought from Bernahl after doing his questline.
Sanguine Noble Khaine Spirit Ash can now be acquired by defeating Mohg, The Lord of Blood. Can still be bought from Enia after defeating him just in case.
Onyx Lord Spirit Ash can now be acquired by defeating Onyx Lord in The Sealed Tunnel: Royal Grave Evergaol. Can still be bought from Twin Maiden Husks after giving them the Gravity's Peddler Bell Bearing.
Alabaster Lord Spirit Ash can now be acquired by defeating Alabaster Lord in The Liurnia of the Lakes: Royal Grave Evergaol. Can still be bought from Twin Maiden Husks after giving them the Gravity's Peddler Bell Bearing.
Ranni's Spirit Ash can now be acquired by completing her questline when receiving Dark Moon Greatsword. Can still be bought from Seluvis after he gets assassinated just in case.
Blaidd's Spirit Ash can now be acquired after completing Ranni's questline by defeating Blaidd when Ranni's Rise gets attacked by the Black Knife Assassins. Can still be bought from Seluvis after he gets assassinated just in case.
Operatic Bat Spirit Ash can now be acquired by defeating the Magma Wyrm boss, Magma Wyrm Makar at Ruin-Strewn Precipice Dungeon. Can still be bought from Miriel, Pastor of Vows just in case.
Fingerprint Vyke Spirit Ash can now be acquired by defeating the invader version of Vyke at Church of Inhibition. Can still be bought from Enia after defeating Morgott, The Omen King just in case.
Patches' Spirit Ash can now be acquired by killing him at Murk Water Cave. If you spared him and he becomes a merchant. You can still buy his Spirit Ash as well just in case.
Diallos' Spirit Ash can now be acquired by defeating Juno Hoslow when progressing the Volcano Manor questline. Can still be bought from Patches after he moves to Volcano Manor just in case.
Millicent, The Wandering Blade Spirit Ash can now be acquired after completing Gowry's questline for the Unalloyed Gold Needle. Millicent will give you her Spirit Ash along with the Prosthesis Wearer Heirloom. Can still be bought from Gowry just in case.
Version 14
Added New Spirit Ashes/Summons.
Added Sanguine Noble. Can be bought from Enia after obtaining and defeating Mohg, The Lord of Blood Remembrance.
Added Alabaster Lord. Can be bought from Twin Maiden Husks after giving her the Gravity's Peddler Bell Bearing.
Added Onyx Lord. Can be bought from Twin Maiden Husks after giving her the Gravity's Peddler Bell Bearing.
Added Cemetery Shade. Can be bought from Gate Keeper Gostoc after he becomes available as a merchant.
Added Fire Prelate. Can be bought from Bernahl after doing his questline to unlock the Ash of War, Eruption.
Added Fingerprint Vyke. Can be bought from Enia after obtaining and defeating Morgott, The Omen King Remembrance.
Added Operatic Bat. Can be bought from Miriel, Pastor of Vows.
Added Ancient Hero of Zamor. Can be bought from Pidia, The Carian Servant.
Changed Sorceress Sellen's Spirit Summon to be buyable after doing her questline to unlock Shard Spiral.
Fixed being able to buy Seluvis' Spirit Ash before finding his stash of puppets in his secret chambers.
Changed the Miranda Sprouts(Erdtree Guardians) to spawn 1 Erdtree Guardian, 1 Erdtree Full Bloom Guardian, and 1 Erdtree Fuller Bloom Guardian.
Version 13
Reduced various Spirit Ashes/Summons aggro range.
Adjusted Spirit Ashes/Summons DMG receiver.
Added New Spirit Ashes/Summons via shop per their respective NPCs.
Changed Millicent, The Scarlet Blade to be buyable after completing her questline.
Added Millicent, The Wanderer. Can be bought from Gowry after giving Millicent the Needle, initial quest.
Added Sage Gowry. Can be bought from Gowry after completing Millicent's questline.
Added Diallos, The Forlorned. Can be bought from Patches after he moves to Volcano Manor.
Added Ranni(uses basic NPC, her NPC has no attack/death animations) & Blaidd. Can be bought from Seluvis after he gets assassinated during Ranni's questline. Requires 5 STARLIGHT SHARDS.
Added Seluvis, The Preceptor. Can be bought from Seluvis after finding his puppet chambers. Requires 1 STARLIGHT SHARD.
Added Tanith's Crucible Knight. Can be bought from Enia after defeating and receiving Rykard's Blasphemous Remembrance. Requires 3 DRAGON HEARTS.
Version 12
Fixed the NPC shops. They were selling 0 of the new spirit ashes/summons.
Adjusted the FP and HP cost of new spirit ashes/summons.
Adjusted scaling on Melina, from Tier 4 to Tier 26. For some reason her NPC has very low scaling all across the board. This will help bring her in line with the recent scaling changes.
Version 11
Discovered how to add new Spirit Ashes, special thanks to Dweet for all the info and help. Thank you so much you rock!
Added Melina, The Traveling Maiden. Can be bought from Twin Maiden Husks at Roundtable Hold.
Added Sorcerer, Rogier. Can be bought from Rogier at Stormveil Castle or Roundtable Hold.
Added Bernahl, The Warmaster. Can be bought from Bernahl at Warmaster's Shack.
Added Samurai Warrior & White Samurai Archer. Can be bought from Kale, the nomad merchant. Avionette Spirit Ashes have been reverted to default state.
Added Chainset Desserter Soldiers. Can be bought from Kale, the nomad merchant. Vulgar Militiamen Spirit Ashes have been reverted to default state.
Added Sorceress Sellen. Can be bought from Sorceress Sellen at Waypoint Ruins.
Added Twinned Knight D, Hunter of The Dead. Can be bought from D, at Roundtable Hold.
Added Miscreant Patches. Can be bought from Patches at Murk Water Cave.
Added Prophet Priest Corhyn. Can be bought from Corhyn at Roundtable Hold.
Added Milicent, The Scarlet Blade. Can be bought from Sage Gowry at Gowry's Shack near Sellia, Town of Sorcery.
Version 10
Made various scaling changes to Spirit Ashes based on Legendary status and how unique they are. For example obviously a Legendary Spirit Ash like Black Knife Tiche or a strong Spirit Ash like Omen Killer Rollo shouldnt be doing the same amount of low tier damage like the Godrick Soldier Ashes or the Lone Wolf Spirit Ashes.
With this new scaling change. Some Spirit Ashes will now feel stronger with more "OMPF" to their ATK, DEF, HP, and RES.
All Legendary Spirit Ashes = Tier 4 Scaling: [1.656 MAX HP%] [1.495 POWER%] [1.039 DEFENSE%] [ 2.053 AUX RESIST%]
All Unique/Stronger type Spirit Ashes = Tier 3 Scaling: [1.281 MAX HP%] [1.202 POWER%] [ 1.026 DEFENSE%] [2.035 AUX RESIST%]
All Grunt/Fodder type Spirit Ashes = Tier 2 Scaling: [1.141 MAX HP%] [1.097 POWER%] [1.013 DEFENSE%] [2.018 AUX RESIST%]
Adjusted the description of Spirit Ashes to their corresponding new/additional summons. Some like the Chainset Soldiers that replaced the Vulgar Militia and the Samurais that replaced the Avionette Soldiers were left out. They are planned to be changed soon.
Changed the Kaiden Sellsword Ashes to spawn with only 1 NON Teleporting Noble Sorcerer instead of 2 Teleporting Noble Sorcerers.
Version 9
Adjusted various Spirit Ash AI agro range.
Adjusted Maiden Therolina's Incantation AI usage. She was acting stupid.
Land Squirts(Putrid Crystalians) now cost HP and FP.
Black Knife Tiche now costs HP and FP.
Blackflame Monk Amon now costs HP and FP.
Albinauric Ashes(Bloodbane Albinaurics) now costs HP instead of FP. Because they need your blood(HP) to spawn. My personal lore taste in my head.
Version 8
Made various changes to Finger Maiden Therolina Puppet. She's more of a proper support now.
Removed all offensive incantations except for Discus of Light and Litany of Proper Death.
Upgraded Finger Maiden Therolina's Great Heal to a modified version of Lord's Heal with increased range from 6 to 6-10 and HP heal from 210 HP to 500 HP and 5% HP. Increased life duration of incantation from 1.5 to 3.0 to give you more time to roll into the AOE.
Upgraded Finger Maiden Therolina's Golden Vow AI usage behavior and increased range from 6 to 6-10. Increased life duration of incantation from 1.5 to 3.0 to give you more time to roll into the AOE.
Added Blessing's Boon and upgraded Blessing's Boon to a modified version. Increased range from 6 to 6-10. Increased life duration of incantation from 1.5 to 3.0 to give you more time to roll into the AOE. Updated AI usage behavior.
Added Lord's Aid and upgraded Lord's Aid to a modified version. Increased range from 6 to 6-10. Increased life duration of incantation from 1.5 to 3.0 to give you more time to roll into the AOE. Updated AI usage behavior.
Added Law of Causality and updated AI usage behavior.
Added another Finger Seal to her arsenal for aesthetics.
Removed her stupid Holy Pots to favor Incantations. So she will stop spamming her throwing pots and concentrate more on healing/supporting you.
Version 7
Adjusted various AI parameters to be more aggressive and increased scaling(only slightly) for some Spirit Ashes.
Redmane Knight Sword has been changed to Redmane Knight Spear due to AI issues that I could not fix. Added Fire VFX to the Redmane Knight Spear. Redmane Knight Ogha has issues with VFX not working properly, so I did not give him the Fire VFX. Radahn Soldier Ashes affected.
Crystalian, all types(putrid and non-putrid) had their HP nerfed due to them being EXTREMELY tanky already. Crystalian Ashes & Land Squirt Ashes(Putrid Crystalians) affected.
Changed the Haligtree Soldier Ashes to spawn 3 Haligtree Knights(Spear/Sword/Archer). Haligtree Soldier Ashes affected.
Changed the Miranda Sprout Ashes to have 3 summons instead of 5. Now Spawns 1 Full Bloom Erdtree Guardian and 2 Erdtree Guardians instead. Miranda Sprout Ashes affected.
Changed the AI of Godrick Knight Spear to use estus to heal when low HP. Godrick Soldier Ashes affected.
Changed the AI of Redmane Knight Spear to use estus to heal when low HP. Redmane Knight Ohga Ashes affected.
Changed the AI of Leyndell Knight Archer to use estus to heal when low HP. Leyndell Soldier Ashes affected.
Changed the Rotten Stray Ashes to spawn with 1 Rotten Stray Dog and 1 Disciple of Rot. Having 2 dogs that can proc scarlet rot almost instantly was too OP in my opinion. Rotten Stray Ashes affected.
Changed the Fire Monk to spawn with 1 Guilty Fire Witch instead of 2. Fire Monk Ashes affected.
Changed the Blackflame Monk to spawn with 1 Celebrant instead of 2. Blackflame Monk Amon Ashes affected.
Changed the Omen Killer to spawn with 1 Wild Dog instead of 2. Omen Killer Rollo Ashes affected.
Changed the Man-Serpent Ashes to spawn with 1 Fire Whip Man-Serpent and 1 Magma Blade Man-Serpent. Man-Serpent Ashes affected.
Version 6
Changed the way certain Spirit Ashes cost.
Undead type Spirit Ashes now cost HP instead of FP.
Rounded up and adjusted the FP & HP cost of Spirit Ashes.
Version 5
Changed Latenna's spirit ash to now spawn with her dire wolf Lobo, along side an Albinauric frogman warrior. She will attempt(works 50% of the time) to ride Lobo when enemies agro in range. Her being hit by enemies tend to proc her ability to ride Lobo more often. SHE WILL NOT RIDE LOBO INSTANTLY, UNLESS ENEMIES ARE NEARBY AND AGROED.
Latenna and Lobo no longer have POISE or STAGGER. Giving them POISE/STAGGER makes them unsaddle too easily by enemy attacks.
Lobo will not attack on his own until Latenna decides to ride him.
If Lobo dies Latenna will still keep shooting. His AI is adjusted to stay in place next to Latenna to proc her ability to ride Dire Wolves.
If Latenna dies Lobo will be sad and not move. This is intentional to make sure her AI procs to ride Lobo properly.
Version 4
Adjusted HP Thresholds from 75%/50%/25% to 30%/25%/20%. Adjusted the HP regen interval rate from 0.60 to 0.250. This means they will no longer RAPIDLY regenerate HP like before. Should be more balanced now. Hopefully.
Version 3
Added 3 new passive buffs at certain HP thresholds(75%/50%/25%) to help spirits survive longer due to HP and DMG nerf.
Version 2
Fixed HP & DMG scaling and adjusted AI
Version 1
Initial release.
Improves Spirit Ashes to have additional or better buddies/loadouts(puppets).
- Added 40 new custom summons! Can be upgraded to +10! - All health has been rounded up and adjusted. - All Spirit Ashes now have 3 passive buffs that activate at certain HP thresholds(30/25/20) to help with their survivability. Also 1 new passive HP Regen. - All Spirit Ashes now follow and warp to player instead of wandering around and standing still like Latenna. With the exception of the teleporting noble sorcerer. Which required the removal of the follow and warp parameter to allow it to function as intended. - Added NG+ Scaling to Spirit Ashes to be more viable moving into higher difficulties. - Adjusted NPCThinkParameter so Spirit Ashes can navigate ladders, cliffs, etc. So they don't get stuck trying to cross a tiny gap or walking by a small stone. - Improved stagger resistance of Spirit Ashes so they don't get stun locked constantly. Poise meter was increased. Most heavy attacks will still cause stagger to help balance it out. They either have No Stagger, Medium Stagger, or Light Stagger depending on the Spirit Ash. - Certain Spirit Ashes(Undead Type) have their cost changed and adjusted from FP to HP. - Buddystone parameter has been adjusted. You SHOULD be able to summon them pretty much anywhere now(not fully tested yet, but summon range was heavily increased). HOWEVER if using seamless coop, it prevents spirit ash summons from warping and following you properly for some unknown reason.
40 NEW SUMMONS - Melina, The Traveling Maiden, buy from Twin Maiden Husks or given by Melina - Millicent, The Scarlet Blade, buy from Gowry or given from Malenia - Sellen, The Sorceress, buy from Sellen or given from Sellen - D, Hunter of The Dead, buy from D or defeat him - Patches, The Miscreant, buy from Patches or defeat him - Rogier, The Spellblade, buy from Rogier - Bernahl, The Warmaster, buy from Bernahl - Corhyn, The Prophet, buy from Corhyn - Twin Samurais, buy from Kale - Chainset Soldiers, buy from Kale - Millicent, The Wanderer, buy from Gowry or given by Millicent - Sage Gowry, buy from Gowry - Blaidd, The Loyal Shadow, buy from Seluvis or defeat him - Ranni, The Witch, buy from Seluvis or defeat him - Diallos, The Forlorned, buy from Patches or defeat Juno - Tanith's Crucible Knight, buy from Enia or defeat him - Sanguine Noble Khaine, buy from Enia or defeat Mogh or Noble Sanguine boss - Alabaster Lord, buy from Twin Maiden Husks or defeat him - Onyx Lord, buy from Twin Maiden Husks or defeat him - Cemetery Shade, buy from Patches - Fingerprint Vyke, buy from Enia or defeat him - Fire Prelate Whip, buy from Bernahl or defeat Godskin Noble boss - Operatic Bat, buy from Miriel or defeat Magma Wyrm boss - Ancient Hero of Zamor, buy from Pidia or defeat him - Skeleton Knights, buy from Patches or defeat Garris - Mausoleum Banished Knight, buy from Enia or defeat Nial - Mausoleum Cleanrot Knight, buy from Enia or defeat Radahn - Fire Prelate Hammer, buy from Bernahl or given from Patches - Dragon Herald, buy from Dragon Altar or defeat Agheel - Blackguard Boggart, buy from Boggart or defeat him - Yura, Hunter of Bloody Fingers, buy from dragon altar or defeat nerijus - Shabiri, buy from enia or defeat nial - Roundtable Knight Vyke, buy from twin maiden husks or defeat margit - White Mask Varre, get from varre or defeat mogh - Castellan Edgar, defeat leonine misbegotten or buy from corhyn - Shin Ryu Nihongo, buy from dragon altar or defeat greyll - Sohei Samurais, buy from kale - Academy Student Thops, buy from thops or sellen - Witch Hunter Jerren, buy from enia or defeat radahn - Iron Fist Alexander, get from iron fist alexander or buy from isolated merchant
BLACK KNIFE TICHE - Changed to a better variant.
BANISHED KNIGHT OLEG - Spawns with 2 exiled spear soldier
FANGED IMPS - Spawns with a forked great sword imp
LATENNA THE ALBINAURIC - Spawns with 1 Albinauric frogman and her dire wolf Lobo, she will attempt to ride Lobo(50% of the time) only when enemies are nearby and agroed
NOMAD - Spawns with 2 frenzy villagers
NIGHT MAIDEN & SWORDSTRESS - Spawns with a nox monk
MIMIC TEAR - Added better DMG scaling per upgrade
CRYSTALLIAN - Spawns all 3 variants(spear, staff, and ring blade)
ANCESTRAL FOLLOWER - Spawns with 2 wolves
WINGED MISBEGOTTEN - Changed to spawn with 2 winged misbegotten and 1 great axe scaly misbegotten
ALBINAURIC FROGMEN - Changed to blood albinauric frogmen
SKELETAL MILITIAMEN - Spawns with 1 skeletal caster
SKELETAL BANDIT - Changed to spawn 2 skeletal bandits and with 1 skeletal crossbowman
ORACLE ENVOY - Changed to spawn with 1 great envoy, 2 large envoy, and 2 small envoy
PUTRID CORPSES - Changed to spawn with 2 skeleton sword & shield warriors, and 2 skeleton archers
DEPRAVED PERFUMER - Spawns with a page
PERFUMER TRICIA - Spawns with misbegotten great sword warrior
GLINTSTONE SORCERER - Spawns with a lazuli sorcerer
TWINSAGE SORCERER - Spawns with a lazuli sorcerer
PAGE - Changed to spawn with 1 high page and 2 spear soldiers
BATTLEMAGE HUGUES - Spawns with 2 lazuli sorcerer
CLAYMANS - Spawns with 2 clayman harpoon warriors
CLEANROT FINLAY - Spawns with a spear cleanrot knight
KINDRED OF ROT - Spawns with 2 crawling kindred of rot
MARIONETTER SOLDIERS - Spawns with 2 sword marionette soldiers
AVIONETTE SOLDIERS - Vanilla unchanged, other than HP
FIRE MONK - Spawns with 1 fire witches
BLACKFLAME MONK - Spawns with 1 celebrants
MAN SERPENT - Spawns with 1 man serpent magma sword
KAIDEN SELLSWORD - Spawns with 1 non teleporting noble sorcerer
AZULA BEASTMEN - Changed to spawn with 1 greatsword azula beastman and 1 lightning azula beastman
LONE WOLVES - Changed to spawn 2 wolves and 1 dire wolf
GIANT RATS - Vanilla, unchanged other than HP
DEMI HUMANS - Spawns with a demi human chief
ROTTEN STRAY - Changed to spawn 1 rotten stray and 1 disciple of rot
SPIRIT JELLYFISH - Vanilla, unchanged other than HP, because this spirit ash is tied to a mini quest
WARHAWK - Spawns with 1 normal warhawk
STORMHAWK - Spawns with 1 fire breathing warhawk
BLOODHOUND KNIGHT FLOH - Vanilla, unchanged other than HP
WANDERING NOBLES - Spawns with 1 non teleporting noble sorcerer
NOBLE SORCERER - Changed to be a teleporting noble sorcerer and spawns with 2 wandering nobles
VULGAR MILITIAMEN - Vanilla, unchanged other than HP
MAD PUMPKIN HEAD - Changed to spawn 1 giant flail pumpkin head and 1 giant hammer pumpkin head
LAND SQUIRTS - Changed to 3 putrid crystallion(spear, staff, and ring blade)
MIRANDA SPROUTS - Changed to 2 erdtree guardian and 1 full bloom erdtree guardian
SOLDJARS OF FORTUNE - Changed to spawns with 1 giant jar warrior and 2 soldjars
OMEN KILLER - Spawns with 1 wild dog
FALLEN HAWK GREATSHIELD SOLDIERS - Changed to spawn with 3 great shields and 2 archers
FALLEN HAWK ARCHERS - Changed to spawn with 3 archers and 2 sword soldiers
GODRICK SOLDIERS - Spawns with 1 godrick knight spear
RAYA LUCARIA SOLDIERS - Spawns with 1 cuckoo knight sword
LEYNDELL SOLDIERS - Spawns with a leyndell knight archer
RADAHN SOLDIERS - Spawns with 1 redmane knight spear
MAUSOLEUM SOLDIERS - Vanilla, unchanged other than HP
HALIGTREE SOLDIERS - Changed to spawn with 3 haligtree knights(sword, spear, archer)
ANCIENT DRAGON KNIGHT KRISTOFF - Spawns with a leydenll knight archer
REDMANE KNIGHT OHGA - Spawns with a redmane knight spear
LHUTELL THE HEADLESS - Spawns with 2 mausoleum soldier sword
NEPHLI LOUX PUPPET - Spawns with stormhawk deenh
DUNG EATER PUPPET - Spawns with an omen cleaver
FINGER MAIDEN THEROLINA PUPPET - Spawns with a confessor knight miquelian sword, added new spells
DOLORES THE SLEEPING ARROW PUPPET - Spawns with a vagabond knight flamberge greatsword, changed to use black bow
JARWIGHT PUPPET - Spawns with 2 soldjars
Huge shoutout to NexusMods user, Dweet! Thank you so much for all the info and help you gave me with this mod. Without you this mod would not be possible. Dweet taught me how to create and make new spirit ashes! So exciting yet so time consuming to create new spirits! How to install?
STEP 1: Please make sure you download MOD ENGINE 2 first! Create a new folder on your desktop and name it "Elden Ring Mods" or whatever you fancy. Drag and drop Elden Ring contents from MOD ENGINE 2 into the newly created folder. And then drag and drop or copy paste my mod into the mod folder.
STEP 2: Next download Elden Mod Loader and drag and drop those files into your Elden Ring game directory.
STEP 3: The next download isn't really required, it is optional. However I highly RECOMMEND it. Because Seamless Co-op gives an alternate save file away from your vanilla save file. Which will keep you safe from being banned when playing with mods. Download Seamless Co-Op and drag and drop those files into your Elden Ring game directory. Please download and use version 1.5.1 instead of 2.0.0.
Also please note, using Seamless Co-op's tiny pot item causes the spirit ashes' follow & warp mechanic to not work properly for some unknown reason. This basically causes spirit summons to lose the ability to warp to you. But most spirits that can climb ladders(if they have the animation to climb ladders) can still "attempt" to follow you. I cannot fix this issue, only the Seamless Co-op devs can fix it.
STEP 4: Once all these steps are done or unless you skipped step 3. Make sure STEAM is currently open. And then simply go back to the "Elden Ring Mods" folder or whatever you named it. Click "launchmod_eldenring.bat" to play with mods.
When updating, simply drag and drop/copy paste and overwrite to replace/update. Please refer to the "changelog" for changes/hints for certain spirit ashes/summons.