Many enemies now have a chance to drop Smithing Stones, drop level and rarity depend on the area where the enemy is found and the type of enemy. Many mod options are included to suit your liking: Golden Rune drops for animals, increased Material Drops, multipliers, and more!
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Changelogs
Version 1.4.6.7
Misc balancing/consistency pass on dlc boss drops
Shop Changes (CSV and All in One):Make limited-amount-sold consumables sold at shops cost half as much and have double the amount in stock -- Immunizing and cured meats are not doubled in quantity but are halved in cost.
Fixed issue preventing DLC items to be effected by One Time Equipment Drops (big oops!)
Version 1.4.6.6
Fixed an issue that caused certain mini bosses that dropped emission drops to drop additional ERROR-coded drops.
Version 1.4.6.5
Mat Drops: fixed an issue that prevented mat drops from effecting any dlc drops.
Fixed an issue making DLC boss drops inconsistent.
Version 1.4.6
Many, if not all, mini-bosses have their drops included with their pop-up drops (when available) instead of as emission drops.
Gave stone drops to Ghost Flame Dragon and Jagged Peak Drakes.
Agheel now drops level 2 somber smithing stone instead of level 3 (oversight)
Fixed small issue with resin drops from previous update.
Fixed an oversight that didn’t give borealis a smithing stone drop
World Changes: DLC scarabs that drop somber smithing stones now drop Lost Ashes of War like they are supposed to.
Fixed a bug causing around 10 item pickup flags to be shared with one time drops. This caused the Death Poker to shared a flag with the perfumer's shield when using the OTED option, additionally a first-time pickup from a certain monsterous crow share flags with a golden seed. In reparation for this mishap, we've included a "reparation reg" regulation.bin file, which allows you to get a golden seed, the death's poker, and the perfumer's shield from the corpse in the Stranded Graveyard site of grace.
We've taken steps to avoid a similar issue in the future.
Version 1.4.5
MatDrops: foot soldiers now have a small chance to drop string (lower chance than demi-humans)
MatDrops: Buffed the chance and amount of root resin acquired from Skeletons and Minor Erdtree Guardians
MatDrops: Glintstone Scraps, Large Glintstone Straps, Explosive Stones and Explosive Stone Clumps drops were balanced.
MatDrops: drawstring grease pickups were slightly buffed to have more.
Fixed some issues introduced in with the DLC update that made many field boss stone drops emission drops rather than included with the boss' regular drop.
Version 1.4.4
Fixed a certain enemies dropiing higher level or multiple drops, where niot expected.
System adjustment to make level 1 sombers less abundant in the early game.
Fixed issue causing Graven Mass to no longer drop starlight shards after first kill, or sometimes wouldn't drop at all.
Certain Bosses: O'Neil, Niall , Night's Cavalry, and Omenkillers will no longer drop somber smithing stones, and will instead only drop multiple regular smithing stones. This is again a way to make sombers less abundant as well as maintain a consistent themeing..
Ghost variant of enemies now have slightly lower rates of regular smithing stones in exchange for a higher chance to drop somber smithing stones compared to the normal variant.
Version 1.4.3.3
Fixed an issue causing misbegotten not to drop weapons.
Version 1.4.3
Fixed an oversight introduced in a previous update causing Kaiden Soldiers to drop much higher level drops than intended.
Updated regulations to current patch.
Version 1.4.2
Intergrated for many DLC enemies to drop stones and runes (bosses still do not drop stones), vanilla enemies in the DLC will have modified Stone drops to better fit the dlc experience.
Balanced many stone drops for varying enemies.
Expanded the functionality of FTD system to allow me to give more enemy types "treasure drops".
Using the new FTD functionality, Somber stones will be more common from certain enemies on the first time, and less common on subsequent times. Encouraging varied combat encounters but discouraging farming.
Version 1.4.1.2
Fixed an oversight introduced in the previous update causing imps and crabs to drop much higher level drops than intended.
Fixed an oversight introduced in the previous update causing Banished Knights in Farum Azula to no longer drop Ancient Dragons Smithing Stones.
Rebalanced Golem Drops, nerfing archer Golems, and buffing halberd-weilding Golems. This is to compensate for their difference in difficulty.
Version 1.4.1
Updated to work with current patch.
Commander O'Neil and Commander Niall now included in bosses that drop smithing stones.
Fixed issue which made Redmane Soldiers and Knights dropping level 3 instead of level 4.
Balance tweaks to regular somber drops from enemies and some smaller tweaks to other drops.
Added an All in One w/ First Time Drop option.
Version 1.4
DLC compatability added.
Added the First Time Drop Option.
Added Optional Shop Changes to the CSV including Material Buffs, Stone Nerfs, and Arrow Nerf (Misc Balancing)
Added an Optional World Changes to the CSV, Unupgraded NPC Weapons.
Version 1.3.4
Fixed an issue with itemFlagIds which made all enemies with first time drops, always drop the same higher amount. This issue also broke the One Time Equipment Drops option, but is now fixed.
Version 1.3.3
FlagIds generated (for First Time Kills and OTED) are now derived deterministically, as to avoid issues when updating the mod. (You can update to 1.3.3 and any future updates without any flagging issues.)
When using One Time Equipment Drops, Arrow and bolt drops will no longer be One time drops.
Improvement to CSV Imports: CSV option selection made more intuitive. CSV now includes a folder with individual options, for importing specific options independently. All options can be imported independently without issues.
A few balance adjustments. Lesser enemies that drop both Somber and regular smithing stones, will now drop lower level Somber stones, but the regular smithing stones will remain unaffected.
Version 1.3.2
Fixed a scripting bug that removed certain somber smithing stone drops from certain enemies.
Version 1.3.1
Fixed an issue in 1.3 that made somber smithing stone [9] rarer than intended. Somber smithing stone level distribution is now weighted correctly. Minor tweaks included.
Version 1.3
CSV Imports added.
CSV Option: One Time Equipment Drop
CSV Options: Stone Drop Multipliers (1x, 1.5x, 2x, 3x 5x)
Better boss integration: Stone drops now included with regular boss loot instead of emission drops.
Balance changes to tons of things. Many new enemies drop stones now.
Field, Evergaol, and Dungeon Bosses now drop Somber Smithing Stones but Somber Smithing Stones are made less common with World Changes (optional).
Version 1.2
Balance tweaks. Nerfs to certain rune drops for a couple enemies, and buffs to smithing stone drops of some lesser enemies.
Version 1.1
First time kill drops, better implementation for bosses and mini-bosses
Version 1.0
Release.
All files updated to 1.16
With lore-friendliness in mind, we combed through every enemy and their variants to determine exactly what they should drop. This mod primarily attempts to make the game playable without going into mines, and without incentivizing speedrunning to smithing stone pickups. With this mod installed all you have to do is play the game and go where you want to go. Many enemies will naturally drop smithing stones alongside regular drops—allowing a more natural, enjoyable, and truly free, open-world experience.
Optional Add-ons:
Rune Drops (recommended): Many creatures, that never dropped anything good, now have a chance to drop consumable runes. Rune levels are balanced on a case-by-case basis.
Material Drops (recommended): Makes enemies and animals drop more materials. Also comes with Multipliers in the CSV (the default option is recommended)
Less Stone Pickups: To further de-incentivize running around collecting upgrade materials. This option increases the rarity of Stones found in Open World areas. Note: you will still receive way more stones overall due to killing enemies. This is the recommended way to experience the mod. For more details on Less Stone Pickups read the documentation.
Stone Drop Multiplier (CSV ONLY): in the CSV folder you will find options for more stone drops, including multipliers of 1x, 1.5x, 2x, 3x, and 5x.
One-time Equipment Drops (recommended): Weapons and Armor dropped by regular enemies are one-time drops. This means once you've picked it up, it won't drop anymore, which helps keep your inventory decluttered when farming enemies. Additionally, you'll have a small chance of looting altered versions of armor (with the sensible exception of banished knight armor). Also, don't worry you can still get the same weapons more than once, but after the first pick-up, the chance is reduced drastically.
First-Time Equipment Drops (CSV ONLY): Similar to One-Time Equipment Drops, except now enemies will guarantee-drop their weapons and armor. *Because this is pickup-based, multiple enemies will drop the same equipment until you have picked up the item, which may be annoying in some situations, but once picked up, they will no longer drop.
Many other optional changes are included in the CSV, and are integrated the 'All in One' regulation bin option. More info in the Documentation.
Use in conjunction with Upgrade Weapons At Grace for uninterrupted open-world fun (simply add the regulation.bin file in the same "mod" folder)
Now there is a real incentive to fight Open World enemies! You'll want to think twice before dashing past all the enemies on Torrent since many of them could drop important loot. Tougher enemies such as knights will have a guaranteed drop on the first kill, meaning you are very incentivized to fight them at least once.
Yes, this mod ADDS to enemies' original drops, all enemies will continue to drop their regular items as well.
REPLAYING THE GAME HAS NEVER BEEN MORE FUN!
Installation: Download one of the options (except the CSV option). Unpack the rar file. Inside you'll find a regulation.bin file, go to your Elden RIng folder (usually found in ProgramFiles/Steam/steamapps/common/ELDEN RING/Game) inside you'll find your current regulation.bin folder, move that to a folder for safe keeping so you can revert back to vanilla later, now put the regulation.bin you downloaded in the Game folder. And boom you can now run the game with the mod. Dont worry you wont get banned or anything for using it, you will just be forced to play offline. If you want to play online you will have to revert regulation.bin file back to the vanilla one you saved. BTW game updates usually replace your regulation bin. If you're Using Mod Engine 2, just put the regulation.bin file in the "mod" folder.
Works with Mod Engine. For instructions on using CSV imports, check "Documentation" tab or readme file in csv imports download.