Would be nice, if we could use basic formulas for the scales instead of a single number or keyword.
If 'level' keyword in those formulas just gets replaced by runeLevel * 10 this would allow people to to use something like:
playerscale = 99 + level * 0.1 to only grow by 1% of the base scale per level.
playerscale = (((0.25 + 2 * (level * 0.1 - 1) / 10)^0.5 - 0.5) * 100 + 100 would let you grow slower and slower, as you need increasingly more levels (10 more than before) to gain another +100% base scale. Level| 1| 11| 31| 61|101 Scale|100|200|300|400|500
An even more moderate scaling is what I would want. like: +0.5% per level for level 1 - 50 (125% at level 50) +0.4% per level for level 51 - 100 (145% at level 100) +0.3% per level for 101 - 150 (160% at level 150) +0.2 per level for 151 - 200 (170% at level 200) +0.1 per level for 201 and up (175% at level 250) (200% at level 500)
for reference and example: 125% is around the same size as basic knight enemies and 160% is around the size of crucible knight enemies.
Finally, the community has been asking for this mod for ages! You are a legend allowing us to create legendary characters! Bump on the cloth physics, my cape went all weird... any ideas?
34 comments
If 'level' keyword in those formulas just gets replaced by runeLevel * 10 this would allow people to to use something like:
playerscale = 99 + level * 0.1
to only grow by 1% of the base scale per level.
playerscale = (((0.25 + 2 * (level * 0.1 - 1) / 10)^0.5 - 0.5) * 100 + 100
would let you grow slower and slower, as you need increasingly more levels (10 more than before) to gain another +100% base scale.
Level| 1| 11| 31| 61|101
Scale|100|200|300|400|500
+0.5% per level for level 1 - 50 (125% at level 50)
+0.4% per level for level 51 - 100 (145% at level 100)
+0.3% per level for 101 - 150 (160% at level 150)
+0.2 per level for 151 - 200 (170% at level 200)
+0.1 per level for 201 and up (175% at level 250) (200% at level 500)
for reference and example: 125% is around the same size as basic knight enemies and 160% is around the size of crucible knight enemies.
endorsed.