Elden Ring

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EccentricHood

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EccentricHood

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  1. EccentricHood
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    Sticky
    If you have any suggestions and ideas, what kind of enemy animation to use and what kind of weapon this animation is suitable for. please leave your suggestion here. And maybe I can add it, if it will be works visually and technically:)

    please leave only your suggestions in this post. Otherwise, comments will be deleted!
    1. DrewskiMcbites7
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      Maybe some Ringed Knight movesets? Use the Ringed Knight with paired swords for the greatsword or colossal powerstance moveset. Maybe the Ringed Knight with spear could be used for halberds or spear replacement. Very cool mod has a lot of potential.
    2. EccentricHood
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      Yes, these guys are definitely in line.
    3. Zenidas
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      The Nightmaiden has some very cool & fluid reverse grip dagger animations that might be worth using if it's even usable (her dagger isn't obtainable so I don't know how that's gonna affect animation transferring).
    4. JackofBladesEye
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      I have a sizable list of suggestions/ideas taken from what exists in the Player Animation Repositories Collection by Blubber515.
      Halberds - Gundyr, Banished Knight
      Katanas - Lone Shadow, Malenia
      Greatsword - Crucible Knight, Banished Knight
      Powerstanced Greatsword - Pontiff Sulyvahn
      Colossal Swords - Armored Warrior, Blaidd or Abyss Watchers
      Curved Greatswords - Owl/Father, Knights of Zamor
      Dagger - Melina, Black Knife Assassins
      Greataxe/Colossal Weapons - Godfrey

      I definitely think all of these movesets would fit alongside the ones implemented already, and have some interesting potential
    5. EccentricHood
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      good idea
    6. BeardicKnowledge
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      Depending on if you want to do even more variety by adding specific animation sets to certain weapons or to a subcategory of weapons in a group (like how we have 'light curved swords' with the faster lights such as the shamshir and the normal 'curved swords' with the standard lights like grossmesser), you could get a pretty good amont of moves set up across the board. That said, DS2 has a *lot* of weapon-using enemies and bosses you could potentially lift animations from- I think some of them are in the animation repository posted in this thread.

      For example, the Stone Knights from DS2 could be an interesting thing to base a twinblade moveset on, while Ruin Sentinels could be interesting for a halberd. Alonne Knights would make for great katana moves if they were sped up a touch, and of course the Pursuer would do great for a greatsword/colossal sword set. Just some food for thought.

      Edit- Just scrolled a bit further down and saw the post about DS2 animations not being compatable, so, scratch basically everything I said.
    7. Deviljinyes
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      so are the attack movesets going to be enemy movesets from elden ring ONLY? Or will this feature movesets from other souls games like dark souls or bloodborne? if yes from other soulsborne series then i have a suggestion for greatswords. maybe do something like soul of cinder movesets?

      another question i have is will you be doing unique movesets for certain weapons? if so then i suggest maybe a unique moveset for abyss watchers farron greatsword or something.
    8. EccentricHood
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      Yes, from the Souls games, and yes, there will be a unique weapon. But only after changing the usual movements
    9. King246ruru
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       Katana : Hand of Malenia
      I really want a Moveset Malenia! thank you for creating mods and adding more 
    10. Amnesia023
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      heavy rapier as sangiune noble
      reduvia power stance with the heavy rapier like the sangiune nobles do
      include the special blood attack they do on the ground as the charged heavy
      will be awesome. 
    11. jnd2000
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      Curved greatsword: morgotts moveset and owl father moveset
    12. LilRedMonster
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      I think Artorias needs some representation in ER. Maybe put a mix of him and Farron knights on greatswords?
      I also think the ringed knights on starscourge.
      Sister Friede and pontiff knight variation on scythes and the other variation of pontiff knight on curved swords would make cool additions along with maybe a phase 2 or 3 Gael on curved greatswords.
      Also, cant forget my beloved black knights and all their variations.. maybe heavy spear for the halberd type mixed with some of Mohg's moveset, greataxe for the obvious and colossal sword for ugs type?
      All these guys and gal have awesome idles and movement as well for later down the line if you still intend on implementing those.
    13. AyeSirrr
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      Reckon you can add in the idle, walk, run etc. animations ? Love the mod and the banished knight halberd moveset 
    14. Amnesia023
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      curved greatsword one handed as morgott,
      and astrorias with greatswords is quite a great idea.
    15. AyeSirrr
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      the godskin move set for heavy thrusting swords and twin blades would be cool
    16. Arvin0119
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      Hello dear friend, can you make the black knife mod?
    17. Arvin0119
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      Pelease geratsowrd knight leyndle
    18. Luke356
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      I think kaiden sellsword weapon stance, running and walking animations for 1 handed greatswords and colossal swords need to be a mod as well.
    19. Draymarc
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      Ppl saying Godfrey for Gaxe but I'd say take a look at the Millwood Knight Earthseeker moveset. The DS3 elite knights mod featured it and it fit very well on the player..big weighty cleaves and fun motions. 
    20. mistres666kingket668
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      Hello. I don't know if the suggestions of the idea are still relevant, but I wanted to offer my own version. It may have already been written, but still. Can you add Friend's sister's scythe to the Elven Ring, with her moveset as a boss in the last stage? There was such a mod for Dark Souls 3, but the author removed it from the site, and the old version does not work after updating the game version. It is the scythe of Frida herself that are of interest, and not the imposition of a moveset on ordinary scythe in the Elven Ring. 
    21. ScreamtheSecond
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      Rapier/estoc: Page moveset
      Bloodhound Fang: Bloodhound Knight stance and moveset (and bloodhound claws)
      Dual Greatswords: Castle Sol Phantom Banished Knight moveset
      Axe of Godfrey: Godfrey's moveset
      Hand of Malenia: malenia's moveset
      Marias Executioner Greatsword: Elmer's Moveset (and briar shield)
  2. BlacknifeASSASSIN
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    the R2 Jumping attacks are not working on the black knife ? 
    and i know its a stretch but can you add the destined death effect to the jumping attacks like Alecto the black knife ringleader 
  3. ScreamtheSecond
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    Is there a list of modified TAE files? for merging
  4. AidenBlade
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    Where is the regulation bin?
  5. GrandOsan
    GrandOsan
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    is there any progress for the new update?
  6. firstyahd
    firstyahd
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    hey man this is such a cool mod, are you gonna add kaiden moveset and his walking animation aswell?
  7. sidalistrider
    sidalistrider
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    hello great mod but i have an issue the Banished Knight halberd only R1 attack use vanilla moveset both two handed and one handed any help plz
    1. AyeSirrr
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      Dunno if you found out a fix but you have to use halberds that are slash/pierce like the pest glaive or the like
  8. shadow57nemeziz
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    can you add boss movesets with vfx like radagons movesets with all the golden vfx ,etc? . so we can basically play like boss
  9. MichaelDu93
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    Hello, this mod look promising, but i would like to ask something, does this mod will only add attack animation ? or something else ? for exemple, walk, dodge, run animation.
    1. EccentricHood
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      only attacks now. Changes in running, rolling, standing. Will be in future updates
  10. chicho307
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    que programa usas para editar los movesets ?
    1. EccentricHood
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      estoy usando DSanimStudio para editar eventos.
  11. Foxxorz
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    now this is the mod I've been waiting for! I'll be following closely!
    as for suggestions is there any chance you'd might use a moveset from a different non souls game? for example Monster hunter hammers/ Great swords over colossal's or UGS?
    1. EccentricHood
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      Unfortunately, I won't do it, for sure in the near future. I've seen some people add animations from DMC, but I understand that it's not easy because there are different skeletons of animations. for this reason, you won't see animations from DS2 here. same problem