Location of .dll + other files may differ depending on what mod loader you are using, but .dll + .ini + "PostureBarResources" folder should always be together in same folder. Most likely location for those files should be same as other .dll mods.
Some people say that using Skip Intro Mod helps with CTD, so you can try to add it to your mods. Also, adding some loading delay may be helpful, usually mod loaders have a method to change it.
To use Sekiro style bars, remove "PostureBarModConfig.ini" file, and change name of "PostureBarModConfig - SekiroBar.ini" to "PostureBarModConfig.ini".
Logs:
It is advised to use some kind of text storing application instead of posting then in comments (like Pastebin)
If you are experiencing crashes, please post logs of Debug version, as they will contain more information about issue
Bugs/Crashes:
Purple glitches on textures: Some people reported that reducing alpha on color in PostureBarModConfig.ini seems to help. In [Style] section reduce last number in every line from default 255 to lower number (254 for instance), for all min and max colors.
CTD due to PC analytical app: Mod might crash a lot while using some analytical apps (like Riva Statistic Tuner), it is advised to not run such apps while using this mod. Always be cautious of other graphical/overlay apps as they might affect runtime of other graphical mods.
Unable to restore window after minimalization: Mod currently does not support Fullscreen option, use Windowed or Borderless mode instead.
Bars shows up only while menu is open: Menu recognizing is a bit janky right now, if you know good method to fix it, you can share it, thx. To resolve this issue you just have to reset game, if this issue shows up a lot, you can turn off this feature in config [Experimental] section.
For anyone struggling to get this working with Mod Engine 2:
I added Mod Loader's dinput8.dll to Mod Engine 2's config_eldenring.toml - this is one way to get them both to work, but ChatGPT warned me some mods may not get loaded this way. Turned out this mod is one of those mods.
I downloaded this mod and put it in Loader's mods folder, but it didn't work. At first, I thought it was conflicting with my Erd Tools mod - but I've already set the two poise meters to 0 as RickWang000 pointed out. Then I removed Erd Tools, yet this mod still didn't work. It was not being loaded by Loader at all.
So I moved it into the Mod Engine 2's mod folder and added its .dll file path to config_eldenring.toml:
For those who successfully followed the tutorial for installation but found it not working, check if you are using ERD Tools CPP with default settings. In the ERD Tools configuration file, make sure both of these lines are set to 0 (default is 1):
boss_poise_meter = 0 entity_poise_meter = 0
Although I'm not entirely sure what these two lines in ERD Tools are for, there's no doubt that the settings here conflict with the posture bar, causing the posture bar to not display. It took me five hours to figure out this issue...
They are for showing numerical values of boss poise damage and remaining poise, instead of health damage. So, say you are fighting Consort Radahn, he has 120 poise, and there will always be a "120" number below his health, which goes down with your attacks until you riposte, then it returns to 120. This is an alternative to a Sekiro poise meter that shows you the exact value.
How do I properly scale the bar manually if using the Sekiro settings? On a 4k screen it blocks my hp bar and it looks bad, otherwise the mod is amazing.
Has anyone been able to get this mod to work with Erd Tools? For some reason on this latest patch they seem to refuse to work together using Mod Engine 2, and I've seen someone report on ErdTools that they can't get a Mod Loader + Mod Engine 2 setup to work with these two mods either.
They used to work perfectly together in the past. Any ideas?
Check if you are using ERD Tools CPP with default settings. In the ERD Tools configuration file, make sure both of these lines are set to 0 (default is 1):boss_poise_meter = 0entity_poise_meter = 0Although I'm not entirely sure what these two lines in ERD Tools are for, there's no doubt that the settings here conflict with the posture bar, causing the posture bar to not display. It took me five hours to figure out this issue...
Unfortunately it isn't. In the ERD Tools configuration file, make sure both of these lines are set to 0 (default is 1):
boss_poise_meter = 0 entity_poise_meter = 0
Although I'm not entirely sure what these two lines in ERD Tools are for, there's no doubt that the settings here conflict with the posture bar, causing the posture bar to not display. It took me five hours to figure out this issue...
Is there a way to have it show only the status that is building up currently? Or hide the bars that are currently at 0? Would like to have all the status buildup enabled but without all the bars appearing unnecessarily
I second this, especially when I did the exact same thing to see what it looked like in game, locked onto a guard at gatefront, and literally could not see the enemy anymore due to all the bars showing lol. Probably need to be able to configure maximum bars displayed, with them showing the 3 most recent status effect applications or something.
how were you able to get it to work with reforged? ive been trying to get the sekiro bar to show up but even with the ini file reforged gives (with and without renaming it ofc) it just doesn't want to show up.
Use the config file included with the mod rather than the one included with Reforged. My guess is that they haven't updated the one included in Reforged since the .6 update on here.
Hey my game keeps crashing & I don't know why. It was fine like 2 days ago, but now it just keeps crashing & the only logs updating are for this mod saying "D:\elden_ring_modding\EldenRing-PostureBarMod\Source\PostureBarMod.cpp(213:17) 'bool __cdecl loadIni(void)'|Error: invalid stof argument"
great update it would be cool to see it only show up when its over 0 value though. otherwise theres too many bars on the screen if you enable all of them. Right now i am using a bleed build only and so i only enabled bleed and it works really good
388 comments
Location of .dll + other files may differ depending on what mod loader you are using, but .dll + .ini + "PostureBarResources" folder should always be together in same folder. Most likely location for those files should be same as other .dll mods.
Some people say that using Skip Intro Mod helps with CTD, so you can try to add it to your mods. Also, adding some loading delay may be helpful, usually mod loaders have a method to change it.
To use Sekiro style bars, remove "PostureBarModConfig.ini" file, and change name of "PostureBarModConfig - SekiroBar.ini" to "PostureBarModConfig.ini".
Logs:
Bugs/Crashes:
I added Mod Loader's dinput8.dll to Mod Engine 2's config_eldenring.toml - this is one way to get them both to work, but ChatGPT warned me some mods may not get loaded this way. Turned out this mod is one of those mods.
I downloaded this mod and put it in Loader's mods folder, but it didn't work. At first, I thought it was conflicting with my Erd Tools mod - but I've already set the two poise meters to 0 as RickWang000 pointed out. Then I removed Erd Tools, yet this mod still didn't work. It was not being loaded by Loader at all.
So I moved it into the Mod Engine 2's mod folder and added its .dll file path to config_eldenring.toml:
external_dlls = [
"dinput8.dll",
"mod/PostureBarMod-0.6.0/PostureBarMod.dll",
]
It worked. Hope this helps.
boss_poise_meter = 0
entity_poise_meter = 0
Although I'm not entirely sure what these two lines in ERD Tools are for, there's no doubt that the settings here conflict with the posture bar, causing the posture bar to not display. It took me five hours to figure out this issue...
Yes. Add ERDTools to the external dlls line and ME2 will load it instead of EML.
They used to work perfectly together in the past. Any ideas?
boss_poise_meter = 0
entity_poise_meter = 0
Although I'm not entirely sure what these two lines in ERD Tools are for, there's no doubt that the settings here conflict with the posture bar, causing the posture bar to not display. It took me five hours to figure out this issue...