If you have a save error after update, then load any save via Steam or SeamlessCoop launcher(if you have one). Save and exit. It's recommend to load empty/dummy/test save, because all custom items will be deleted if you load your main save.
I think that's okay considering the spell damage and poise damage. You can change the values using Smithbox OR move the regulation.bin file from the 'revert original ash of war' folder. Move only the regulation.bin, because it contains the mana cost change. The c0000 file contains the animation changes.
could you make a version with a carian glintstone/glintblade staff in the left hand? for the attacks that use the sword in the right hand but summon attacks in the left hand
Sorry, but I don't understand. If you want glowing sword in the left hand from staff, then you can use your favorite staff and cast Carian Slicer spell. If you want still attack with sword, but keep glowing sword from staff, then keep your favorite staff in left hand and hold the sword one handed.
Man I want to say you have fulfilled an obsession of mine with this!! When i read that in lore carian knights use this sword to cast all kinds of sorceries, but we only have Carian Grandeur, which too is obtainable as an AOW and not best scaled on this wep, i was disappointed. But this mod has been so amazing! Thank you so much for your efforts of keeping it updated too <3
And now, i put the og carian grandeur aow files you gave in the zip, but the game only charges it 2x and slashes, im new to this, so can you please tell me how i can edit the file so i can do the normal 3x charge but keep everything else intact? Thanks again!
EDIT: I looked at it just now, and it turns out the "default ash of war" .bin file, just gives a "carian greatsword" ash of war to the carian knight sword, which is why it charges 2x.
could we beseach thee to grant us a convergence mod merge cause ik at least i am too much of a shitter to actually know how to do it myself and this looks so f*#@ing badass and i wanna use it in convergence where shits strength is jacked up a f*#@ ton to make this badassary feel all the more fun to use.........
The only difference(except aow) between original mod and my mod is the separate .tae file in my mod. Original mod modifies ALL straight swords to INT scale. My mod modifies only carian sword. If you want to "same as original", then you should replace all straight sword animations to a76(carian sword.tae).
It was suspended by Nexus moderation team, because somebody reported(just for lulz) that I didn't showed the permission of original author in description. I had one and already send to nexus moderation team. Now waiting for response.
Great mod, but you could reduce the iframes for the parry just a bit and regarding that after the parry there is less than a second of being stuck in place after using parry
197 comments
If you have a save error after update, then load any save via Steam or SeamlessCoop launcher(if you have one). Save and exit. It's recommend to load empty/dummy/test save, because all custom items will be deleted if you load your main save.
You can change the values using Smithbox OR move the regulation.bin file from the 'revert original ash of war' folder. Move only the regulation.bin, because it contains the mana cost change. The c0000 file contains the animation changes.
If you want glowing sword in the left hand from staff, then you can use your favorite staff and cast Carian Slicer spell.
If you want still attack with sword, but keep glowing sword from staff, then keep your favorite staff in left hand and hold the sword one handed.
But this mod has been so amazing! Thank you so much for your efforts of keeping it updated too <3
And now, i put the og carian grandeur aow files you gave in the zip, but the game only charges it 2x and slashes, im new to this, so can you please tell me how i can edit the file so i can do the normal 3x charge but keep everything else intact? Thanks again!
EDIT: I looked at it just now, and it turns out the "default ash of war" .bin file, just gives a "carian greatsword" ash of war to the carian knight sword, which is why it charges 2x.
抱歉,但我没有计划在这里添加类似的东西。同时我的另一个模型 - Moveset Animation Remix v2 为所有直剑提供了格挡动画。
Which of the two, the existing carian grandeur in atkparam and the added True carian granderu [charged], follows the aow of the changed a666?
Also, what should I modify if I want to increase the range of aow carian grendeur?
Original mod modifies ALL straight swords to INT scale. My mod modifies only carian sword.
If you want to "same as original", then you should replace all straight sword animations to a76(carian sword.tae).