When equipped, it seems that the SpEffect you created to add the VFX to the weapon, affects other equipped weapon's AR. I fixed that by removing the added Holy damage that was in the new SpEffects.
Unfortunately I don't think I'll be able to add this. The stat buffs are universal, but the order's blade effect is right only. As far as I can tell there isn't really an existing framework to make it work for the left hand.
I wanted this feature on both hands so bad, that I found the solution myself!
Instead of giving Blade of Calling your own effect based on Sacred Blade, give it an effect of Holy Grease (they look similar) So on residentSpEffectId give the value of 3185 (Holy Grease - Right) and on residentSpEffectId1 give the value of 3187 (Holy Grease - Left)
with that configuration, effect will stay on both hands! So if you want to, you can add this as an optional file.
That's a good solution for getting the glow! The main version now applies order's blade to the right hand weapon and has holy grease in both hands. It sounds like you might have an issue with the buff wearing off if you just added the grease effect directly to the weapon field. I would duplicate and label the effect changing the duration to -1 so it's permanent. Or just download the new version! Thanks for the suggestion!
There was a bug with the initial release that I didn't catch actually. I had another mod making order's blade permanent. In order to make it constant in the new release I added a new effect for the blade in speffectparam.csv. You will need both, but it now works as intended. Glad you like it!
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Instead of giving Blade of Calling your own effect based on Sacred Blade, give it an effect of Holy Grease (they look similar)
So on residentSpEffectId give the value of 3185 (Holy Grease - Right)
and on residentSpEffectId1 give the value of 3187 (Holy Grease - Left)
with that configuration, effect will stay on both hands!
So if you want to, you can add this as an optional file.