Elden Ring

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Zhoken

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Zhoken

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29 comments

  1. ymonette
    ymonette
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    Awesome! great work! Thank pou
  2. PlanetBeat
    PlanetBeat
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    potencial dumb question here, playing the game with recolored armor such as this one can 100% get me banned? and has this been tested yet? lol
    1. 2020cri
      2020cri
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      yh it could get u banned 
  3. raten165
    raten165
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    Hi. I like your work very much. I think it would be better if there was a white version. would you do it for me? :)
  4. Ntafy
    Ntafy
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    please can you do a same mod for the armor of Sir Gideon Ofnir, The All-Knowing please really please, it's my favourite one!!! But your work it's amazing and we thank you very much!!!
  5. Nothinginteresting00
    Nothinginteresting00
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    I think this mod is definitely one of the coolest one armours, I gotta ask though can you please make one in white? I honestly kinda envision it looking like the white lotus uniform from TLOA, thanks.
  6. agator62260
    agator62260
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    Beautiful, I find that your recolors of Blue Cloth Vest Warrior Armor is superb. But can you also please the hat of this armor in several recolors? Because the Bleu Rest Hat is not harmonious with armor in red. Thank you.
  7. GrandOsan
    GrandOsan
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    can you do white wersion?
  8. Keriival
    Keriival
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    I modded this armour red for myself and only then I realized that there's already a mod that I coulda just downloaded lmao.
  9. Thurelh
    Thurelh
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    @Zhoken
    First things first: By far one of the most beautiful outfits, yet the blue was inferior to the red or the (even better) black version! So very well edit, thanks!


    As I wanted this to work with a appearance-VFX mod (to toggle-change the whole outfit to a persistent look) I picked the black version for it to replace the Garb Cloth chest piece, but for some reason when I activate it, it always and only gives me the red version of this robe, which I cannot explain totally, as there's absolutely no red version reference of your robe included in my game files...

    So I need to ask: I assume you picked the red version as a preset for the black one and worked out the black from it. Is there by chance a red reference texture somewhere anchored within the DCX file that leads the game to pick the red version basically before the black one? 

    I am rly out of clues else how this in general continues to happen.
    1. Thurelh
      Thurelh
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      Still happening. When being ported somewhere i.e. for some reason the red version of the robe pops up here, instead of the black one. I can only correct this if I put on and off again the original one I swapped the black version with ingame. What's happening there?
  10. HellsRainbow
    HellsRainbow
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    Does anyone know if I already have a save file I'm currently playing with the convergence mod on, if I follow the steps to install this, will it mess up what I currently have going on? I've never modded ER until Convergence and Seamless Co-op, but I want the red color because it's so much better than base blue.
    1. Thurelh
      Thurelh
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      Basically not. Yet the simplest way to mod elden ring with seamless co-op installed is through ModEngine2. I also have SCo-op runnning her permanently and am modding around like hell as well as adding mods from here, so...

      One, two advices:
      Don't overwrite regulation.bin if you don't need to and in any case do a backup, saves time later just in case. However, you can put a modded regulation.bin basically in ModEngines' mod folder and thus have it injecting it into the game. If you have two regulation.bins you'd need to merge them through a tool yourself. I use DSMapStudio for that and as long as you don't wanna add total new entries yourself, this should work out just fine for you.

      As soon as you have Modengine up and running, you can add mod-files that are being placed in the following folders: "chr"; "msg"; "parts"; "script" in and are normally placed in the game directory if you use the much too complicated and more destructive method of extracting the game files into your games-folder. Instead you can put most mods here: "\\ELDEN RING\ModEngine-2.0.0-preview3-win64\mod\parts"
      Most probably you will have to generate the folder structure from there, but you can basically treat this mod folder as if it was "\\ELDEN RING\Game". This is a way I figured out all by my own and thus I can confirm it working after some efforts to figure out which needs to be put where.

      There's also a mod folder being possibly found in the "\ELDEN RING\Game" directory. That one is important for other mods too, as all the *.dll files need to be put there i.e.. You'll figure it out eventually.

      Best wishes.