this is amazing and what i've always wanted but you need to make it an elden mod loader thing or something, having it be a regulation.bin is a no go for me
If anyone's having trouble getting this to work with reforged using smithbox/dsmapstudio and the csv, this is what I figured out.
1. Backup your ER regulation.bin
2. Overwrite the ER regulation.bin with your ERR regulation.bin located in the ERR mod folder (This lets you edit the ERR regulation.bin in smithbox since you can only edit in your main ER folder cuz that's where the exe is)
3. use smithbox to make a project and edit the WwiseValueToStrParam_BgmBossChrIdConv param, import from file with this mods csv as you usually would and save
4. Go into the smithbox project folder located in the main ER folder and copy that regulation.bin and replace your ERR regulation.bin in the ERR mod folder with it
5. Get your backed up ER regulation.bin and overwrite it back in its original place, replacing the ERR regulation.bin you edited
6. (idk if you have to do this I just did as a precaution cuz I don't fully know how this all works) delete the contents of the smithbox project folder and repeat step 3 with this original ER regulation.bin
7. sweet atmospheric silence
Also you're gonna wanna be careful when setting this up cuz having a screwed up ERR reg.bin can delete your ERR items after loading up an existing character, so definitely test on a new character in case you get an error
Also thank you Karbonkeltje for this mod, makes traveling in this game so much more tolerable!
If you're still updating this, I would be grateful for a version that doesn't remove the combat music, just the explore music for the overworld and underground
Fodder combat music and most field boss music is linked to the overworld/underworld music. Combat themes are dynamic and play along with ambient themes. You can not separate them. It's all or nothing.
Major bosses are the exception, because they have their own arena.
Great mod. I noticed that Siofra river area still had it's blaring ambience. Does that area not count as "overworld"? I know it's under world, but I just figured since it's such a massive area.
Worked me. Its kind of annoying to do. All the mod does is it goes to "WwiseValueToStrParam_BgmBossChrIdConv", and for each of the following numbers (11000000, 11000001, 11000002, 11000003, 11000004, 11000024, 11000025) set "Param String (ParamStr)" to blank (just delete whats in it entirely). That is all the import does.
Then you have to make sure the modified regulation.bin is loaded by the game. In whatever project folder you created using DSMapStudio, you can find the modified regulation.bin and copy-paste it over your original one (make a backup first), but modengine2 can also load a modded regulation.bin file, for simplicity you can just place it in [ModEngineFolder]/mod/regulation.bin. Then as long as you run the game using launchmod_eldenring.bat it should work.
23 comments
1. Backup your ER regulation.bin
2. Overwrite the ER regulation.bin with your ERR regulation.bin located in the ERR mod folder
(This lets you edit the ERR regulation.bin in smithbox since you can only
edit in your main ER folder cuz that's where the exe is)
3. use smithbox to make a project and edit the
WwiseValueToStrParam_BgmBossChrIdConv param, import from file with this
mods csv as you usually would and save
4. Go into the smithbox project folder located in the main ER folder and copy that
regulation.bin and replace your ERR regulation.bin in the ERR mod folder
with it
5. Get your backed up ER regulation.bin and overwrite it back in its original place, replacing the ERR regulation.bin you edited
6. (idk if you have to do this I just did as a precaution cuz I don't fully know how this all works)
delete the contents of the smithbox project folder and repeat step 3 with this original ER regulation.bin
7. sweet atmospheric silence
Also you're gonna wanna be careful when setting this up cuz having a screwed up ERR reg.bin can delete your ERR items after loading up an
existing character, so definitely test on a new character in case you get an error
Also thank you Karbonkeltje for this mod, makes traveling in this game so much more tolerable!
Major bosses are the exception, because they have their own arena.
Thanks~~~
Then you have to make sure the modified regulation.bin is loaded by the game. In whatever project folder you created using DSMapStudio, you can find the modified regulation.bin and copy-paste it over your original one (make a backup first), but modengine2 can also load a modded regulation.bin file, for simplicity you can just place it in [ModEngineFolder]/mod/regulation.bin. Then as long as you run the game using launchmod_eldenring.bat it should work.
Plenty of ways to go about it.