Elden Ring
0 of 0

File information

Last updated

Original upload

Created by

Ljiljane

Uploaded by

Ljiljane

Virus scan

Safe to use

Tags for this mod

146 comments

  1. gawrguro
    gawrguro
    • member
    • 0 kudos
    Sticky
    For all the people like me who have no idea how most of this works, just import the edited regulation.bin into the regulation.bin from the current game version (1.03.3)

    OR 

    just open a copy of the official game regulation.bin in Yapped (make sure you backup your unedited regulation.bin)
    go to NPC Param, press CTRL + F and search for Melina (her ID is 2180900) and duplicate the row, and set the ID as 21809001 (you can label it anything, but Ill just go with 21809001) 

    (side note: you can change her HP FP values, etc. on the right side column)

    Next, go to BuddyParam and find the row of the summoning ash you want to set as Melina (Mimic doesn't work) 
    Using Spirit Jellyfish as an example (row 23600000) and change the NPC Param to to your custom ID (21809001)
    Next, change NPC Think Param ID to 21800000 (Melina's original summoning AI) 
    Save and replace the regulation.bin in the Game folder
    1. Ljiljane
      Ljiljane
      • supporter
      • 2 kudos
      Hey, Thanks for the explanation! Sadly I can not change the mod for the newest version of the game right now (couldn't bring the computer with me to the new place I'm staying).

      One thing to add: if you duplicate the row 2180900 change Melina Team Type to Ally or Spirit Summon (on the right side column) otherwise when you summon her she will attack you.

      If you don't wanna do all this here's another mod that makes melina summonable: https://www.nexusmods.com/eldenring/mods/305?tab=files

      Thx gawrguro!
    2. gawrguro
      gawrguro
      • member
      • 0 kudos
      Thanks, forgot to mention the team type, she tends to stand still if you dont change it
    3. keiamakura
      keiamakura
      • member
      • 0 kudos
      bro how to edit and add summon mod in SpEffectParam?
    4. Witcher121212
      Witcher121212
      • member
      • 0 kudos
      Hey, can I know where exactly I need to change for the Team Type as I am not able to find any team type in the right side column for Melina, so whenever I am summoning her she is attacking me, what is the field name that I need to change? Thanks for the help!
    5. FrisbeeDog
      FrisbeeDog
      • premium
      • 0 kudos
      I just had the same thing, I'm assuming we've copied the ID version of Melina where she's our enemy. I'm going to try a few of the other ID's now and come back if I figure it out :)

      Edit: Figured it out! After you click on Melina and duplicate the row in NPCParam, click on the newly made NPC and go to the right side panel, change its "Team Type" to "47 Spirit Summon". It might just be named "47 - Unknown" but it should still make the NPC act like a spirit summon. Hope this sorts it for you!
    6. mrdesiballer
      mrdesiballer
      • premium
      • 3 kudos
      Hello, I am trying to summon Sellen, but having trouble. I followed your advice, and I got Melina to spawn perfectly, but when I follow the same steps, I cannot summon Sellen. I even input the data points into the spirit jelly summon. I am unsure of if I am putting in the correct NPC Param ID.
    7. fattness
      fattness
      • member
      • 0 kudos
      how did you get the melina summon to work exactly, having a hard time getting it to work on my game right now.
  2. lolicorbak
    lolicorbak
    • member
    • 0 kudos
    How to use this with mod engine 2 ?
  3. TinyHouse123
    TinyHouse123
    • member
    • 0 kudos
    Is this mod still working on the new patch or nah?
  4. LumpRoast
    LumpRoast
    • member
    • 0 kudos
    So I can't add BuddyParam because that doesn't exist.
    I have the carian combo warriors mod so I need to be able to merge them but to do that I need to be able to extract and import the csv files from the jelly reg.bin

    How can I merge these?
    1. galedekarios
      galedekarios
      • premium
      • 35 kudos
      if it doesn't exist your buddyparam is corrupt, likely due to it being edited in yapped before patch 1.08 which changed some things in buddyparam, dsmapstudio cannot read it due to incorrect value amount.
    2. voldemort12138
      voldemort12138
      • member
      • 0 kudos
      https://www.nexusmods.com/eldenring/mods/1955?tab=files
      this mod have a solution
  5. rustysoul
    rustysoul
    • member
    • 0 kudos
    1.0.8 Update Required. plz.
  6. GRimaFellBlood
    GRimaFellBlood
    • member
    • 0 kudos
    Is there a way for this to work directly with ModEngine2?
    Thanks!
  7. pwnisboy
    pwnisboy
    • member
    • 0 kudos
    Does this work with current version or is that just not a thing?
  8. RoMaTaSuKe
    RoMaTaSuKe
    • member
    • 0 kudos
    is the mod still working in the 1.06 update?
    1. EldenBling482
      EldenBling482
      • member
      • 0 kudos
      if you still havent tried or gotten a response, im using the mod rightn now
  9. diegouki
    diegouki
    • member
    • 0 kudos
    your mod is one of my favorites, could you make the one that replaces the jellyfish for version 1.06 since I stayed in 1.04.2 just for that so that it works for me
    1. rosselyn
      rosselyn
      • premium
      • 1 kudos
      Hey, I'm not the mod author but I made it for for you following the instructions in the pinned comment, here it is: link to file in mediafire
    2. rosselyn
      rosselyn
      • premium
      • 1 kudos
      make sure to launch your game with no mods in the new version before adding the modded regulation file, otherwise it will give you save corrupted error
  10. filipunx
    filipunx
    • member
    • 0 kudos
    Thank you so much for this mod! I was able to swap out Tiche for Melina, and made an icon and description to boot!
    1. zukane2
      zukane2
      • supporter
      • 0 kudos
      How were you able to do this?
  11. Frostm90
    Frostm90
    • member
    • 0 kudos
    how can i edit her damage? plss help 
    1. rosselyn
      rosselyn
      • premium
      • 1 kudos
      I don't know how to specifically edit her damage, but I know how to edit the damage multiplier from the summons that will affect her (and the other summons as well), you have to do the following:
      In Yapped, go to SpEffectParam and edit from row 290000 to 290010, being 290000 the params from a +0 summon and 290010 the params from the +10 summon. The fields you have to edit are called "Damage %: Type of Damage", so if you want Melina to do x2.5 more holy damage when she is maxed you have to go to row 290010 and edit the value of "Damage %: Holy" to "2.5"
      If you don't want percentage increases but add exact damage values then edit "Damage +: Type of Damage" fields instead of the % ones.