Fot those still wondering: get the anicheat disabaler(and use it lol) get elden modloader get mod loader 2 put the ddl file from here into the "mods" folder in the actual game directory(should be there from elden mod loader) and start things via mod loader 2 -> profit Maybe there is an easier way but hey, it works for me
so i did get to start the mod once then now when i open it, it crashes i didnt even get out of the beggining and it crashes once i want to start a file can anyone help? id like to show through discord or something because ive tried different things ive seen on youtube nothing fixes it.
I have a small problem or might be doing something wrong.
I would like one of the mods to use the original save file ER0000.sl2. I am currently using 4 mods and one of them is GrandMerchant. ModEngine2 is setup as follows:
external_dlls = [ "mod1/eldenring_alt_saves.dll", "mod2/eldenring_alt_saves.dll", "mod3/eldenring_alt_saves.dll", ] In the three folders, altsaves.toml and eldenring_alt_saves.dll are created/copied and everything works well for included mods. However, when I run GrandMerchant it creates ER0000.mod then read from it even if it's not configured for.
As mentioned, my goal is every mod would use a separate save file while GrandMerchant would still save to the original *.sl2.
EDIT> Think I missed info that once I decide on save files per folder, I have to stick to the pattern.
a guide on how to do it would be much appriciated, I for one, have no idea where the modengine2 config is. It's not where it was use to be in the regular modengine
thanks use the method. print some error. please see? [2022-12-13 22:31:54.540] [modengine] [info] ModEngine version 2.0.0-preview3-d673e6000e50d5c559364b6276057f6bde09accb initializing for Elden Ring [2022-12-13 22:31:54.540] [modengine] [info] Local settings loaded: true, Global settings loaded: true [2022-12-13 22:31:54.540] [modengine] [info] Main thread ID: 123668 [2022-12-13 22:31:55.285] [modengine] [error] Failed to load DLL C:\Users\Leo\Downloads\elden ring mod\ModEngine-2.0.0-preview4-win64\eldenring_alt_saves.dll
Heyo, I'll be adding a more thorough explanation to the mod description on loading with ME2 soon.
I am not sure why modengine would be throwing that error in your particular case. Can you check if your game directory has a folder called "log" with a file called "alt_saves.log" in it? If not the mod is not being loaded and the issue might be with ME2.
I don't know if im just too stupid to setup or if i do something wrong, but does it work with seamless save files? where instead of .sl2 it also renames .co2 files?
I've update the DLL to also catch seamless save games. By default seamless coop savegames will become .mod.co2. This behavior can be disabled (configuration instructions for this are found here https://github.com/vswarte/eldenring_alt_saves#configuration).
20 comments
get the anicheat disabaler(and use it lol)
get elden modloader
get mod loader 2
put the ddl file from here into the "mods" folder in the actual game directory(should be there from elden mod loader)
and start things via mod loader 2
-> profit
Maybe there is an easier way but hey, it works for me
it only lets me play as one class...
I would like one of the mods to use the original save file ER0000.sl2. I am currently using 4 mods and one of them is GrandMerchant. ModEngine2 is setup as follows:
mods = [
{ enabled = false, name = "mod1", path = "mod1" },
{ enabled = false, name = "mod2", path = "mod2" },
{ enabled = false, name = "mod3", path = "mod3" },
{ enabled = true, name = "grandmerchant", path = "grandmerchant" },
]
# ...
external_dlls = [
"mod1/eldenring_alt_saves.dll",
"mod2/eldenring_alt_saves.dll",
"mod3/eldenring_alt_saves.dll",
]
In the three folders, altsaves.toml and eldenring_alt_saves.dll are created/copied and everything works well for included mods. However, when I run GrandMerchant it creates ER0000.mod then read from it even if it's not configured for.
As mentioned, my goal is every mod would use a separate save file while GrandMerchant would still save to the original *.sl2.
EDIT> Think I missed info that once I decide on save files per folder, I have to stick to the pattern.
Can confirm this no longer works after the ER update today. Hoping for an update soon, my saves are currently inaccessible.
Mod has been updated and works once again!external_dlls = [ "<path-to-dll>/eldenring_alt_saves.dll" ]
It's not where it was use to be in the regular modengine
use the method. print some error. please see?
[2022-12-13 22:31:54.540] [modengine] [info] ModEngine version 2.0.0-preview3-d673e6000e50d5c559364b6276057f6bde09accb initializing for Elden Ring
[2022-12-13 22:31:54.540] [modengine] [info] Local settings loaded: true, Global settings loaded: true
[2022-12-13 22:31:54.540] [modengine] [info] Main thread ID: 123668
[2022-12-13 22:31:55.285] [modengine] [error] Failed to load DLL C:\Users\Leo\Downloads\elden ring mod\ModEngine-2.0.0-preview4-win64\eldenring_alt_saves.dll
I am not sure why modengine would be throwing that error in your particular case. Can you check if your game directory has a folder called "log" with a file called "alt_saves.log" in it? If not the mod is not being loaded and the issue might be with ME2.
==================================================================================
BS | 2022-12-13 22:31:54 | INFO | broadsword_lib\src\framework.rs:22 — Running setup
BS | 2022-12-13 22:31:54 | INFO | broadsword_lib\src\framework.rs:26 — Game base: 0x7ff76d3a0000
BS | 2022-12-13 22:31:54 | INFO | broadsword_lib\src\framework.rs:31 — Initing modules
BS | 2022-12-13 22:31:54 | INFO | broadsword_lib\src\framework.rs:40 — Finding AOBs took 141ms
BS | 2022-12-13 22:31:54 | INFO | broadsword_lib\src\framework.rs:48 — Setting up modules
BS | 2022-12-13 22:37:58 | INFO | broadsword_lib\src\framework.rs:22 — Running setup
BS | 2022-12-13 22:37:58 | INFO | broadsword_lib\src\framework.rs:26 — Game base: 0x7ff76d3a0000
BS | 2022-12-13 22:37:58 | INFO | broadsword_lib\src\framework.rs:31 — Initing modules
BS | 2022-12-13 22:37:58 | INFO | broadsword_lib\src\framework.rs:40 — Finding AOBs took 39ms
BS | 2022-12-13 22:37:58 | INFO | broadsword_lib\src\framework.rs:48 — Setting up modules
I have the same problem right now, with the exact same logs and no further idea how to get it to work with ModEngine.