Elden Ring
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chainfailure

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chainfailure

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20 comments

  1. nRumbaII
    nRumbaII
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    Locked
    Sticky
    Fot those still wondering:
    get the anicheat disabaler(and use it lol)
    get elden modloader
    get mod loader 2
    put the ddl file from here into the "mods" folder in the actual game directory(should be there from elden mod loader)
    and start things via mod loader 2
    -> profit
    Maybe there is an easier way but hey, it works for me
  2. TolgaKerem07
    TolgaKerem07
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    Is there a way to sync my game settings and character presets between saves? I got tired of redoing my settings every time.
  3. DeitasLink
    DeitasLink
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    so i did get to start the mod once then now when i open it, it crashes i didnt even get out of the beggining and it crashes once i want to start a file can anyone help? id like to show through discord or something because ive tried different things ive seen on youtube nothing fixes it.

    it only lets me play as one class...
  4. CldrNexus
    CldrNexus
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    I have a small problem or might be doing something wrong.

    I would like one of the mods to use the original save file ER0000.sl2. I am currently using 4 mods and one of them is GrandMerchantModEngine2 is setup as follows:

    mods = [
    { enabled = false, name = "mod1", path = "mod1" },
    { enabled = false, name = "mod2", path = "mod2" },
    { enabled = false, name = "mod3", path = "mod3" },
    { enabled = true, name = "grandmerchant", path = "grandmerchant" },
    ]

    # ...

    external_dlls = [
    "mod1/eldenring_alt_saves.dll",
    "mod2/eldenring_alt_saves.dll",
    "mod3/eldenring_alt_saves.dll",
    ]

    In the three folders,  altsaves.toml and eldenring_alt_saves.dll are created/copied and everything works well for included mods. However, when I run GrandMerchant it creates ER0000.mod then read from it even if it's not configured for.
     
    As mentioned, my goal is every mod would use a separate save file while GrandMerchant would still save to the original *.sl2.

    EDIT> Think I missed info that once I decide on save files per folder, I have to stick to the pattern.
  5. djshad
    djshad
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    Hello, Need update for ER 1.10.1
  6. Omen267901
    Omen267901
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    Can confirm this no longer works after the ER update today. Hoping for an update soon, my saves are currently inaccessible.

    Mod has been updated and works once again!
  7. Borakdag
    Borakdag
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    how do i revert it back to .sl2 save?
    1. Antro97
      Antro97
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      Just change extension of the save file from .mod to .sl2
  8. Ketsuban
    Ketsuban
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    There was an EXE update today, you may need to update this mod for it.
  9. LeoFreelanca
    LeoFreelanca
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    how to inject dll with ModEngine2 ?
    1. chainfailure
      chainfailure
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      You can do so by adding this to Modengine2's config file:

      external_dlls = [ "<path-to-dll>/eldenring_alt_saves.dll" ]
    2. GloriosoMutandoneblu2
      GloriosoMutandoneblu2
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      a guide on how to do it would be much appriciated, I for one, have no idea where the modengine2 config is.
      It's not where it was use to be in the regular modengine
    3. LeoFreelanca
      LeoFreelanca
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      thanks
      use the method. print some error. please see?
      [2022-12-13 22:31:54.540] [modengine] [info] ModEngine version 2.0.0-preview3-d673e6000e50d5c559364b6276057f6bde09accb initializing for Elden Ring
      [2022-12-13 22:31:54.540] [modengine] [info] Local settings loaded: true, Global settings loaded: true
      [2022-12-13 22:31:54.540] [modengine] [info] Main thread ID: 123668
      [2022-12-13 22:31:55.285] [modengine] [error] Failed to load DLL C:\Users\Leo\Downloads\elden ring mod\ModEngine-2.0.0-preview4-win64\eldenring_alt_saves.dll
    4. chainfailure
      chainfailure
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      Heyo, I'll be adding a more thorough explanation to the mod description on loading with ME2 soon.

      I am not sure why modengine would be throwing that error in your particular case. Can you check if your game directory has a folder called "log" with a file called "alt_saves.log" in it? If not the mod is not being loaded and the issue might be with ME2.
    5. LeoFreelanca
      LeoFreelanca
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      this is log info
      ==================================================================================
      BS | 2022-12-13 22:31:54 | INFO  | broadsword_lib\src\framework.rs:22 — Running setup
      BS | 2022-12-13 22:31:54 | INFO  | broadsword_lib\src\framework.rs:26 — Game base: 0x7ff76d3a0000
      BS | 2022-12-13 22:31:54 | INFO  | broadsword_lib\src\framework.rs:31 — Initing modules
      BS | 2022-12-13 22:31:54 | INFO  | broadsword_lib\src\framework.rs:40 — Finding AOBs took 141ms
      BS | 2022-12-13 22:31:54 | INFO  | broadsword_lib\src\framework.rs:48 — Setting up modules
      BS | 2022-12-13 22:37:58 | INFO  | broadsword_lib\src\framework.rs:22 — Running setup
      BS | 2022-12-13 22:37:58 | INFO  | broadsword_lib\src\framework.rs:26 — Game base: 0x7ff76d3a0000
      BS | 2022-12-13 22:37:58 | INFO  | broadsword_lib\src\framework.rs:31 — Initing modules
      BS | 2022-12-13 22:37:58 | INFO  | broadsword_lib\src\framework.rs:40 — Finding AOBs took 39ms
      BS | 2022-12-13 22:37:58 | INFO  | broadsword_lib\src\framework.rs:48 — Setting up modules
    6. OLStefan
      OLStefan
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      Did you manage to solve this problem?

      I have the same problem right now, with the exact same logs and no further idea how to get it to work with ModEngine.
    7. chainfailure
      chainfailure
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      I have added proper ME2 support with 1.1.0 and updated the description to show how the mod should be installed with ME2 and Elden Mod Loader.
    8. OLStefan
      OLStefan
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      The updated version works with ModeEngine. Thanks for fixing this
  10. HagathESL
    HagathESL
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    I don't know if im just too stupid to setup or if i do something wrong, but does it work with seamless save files? where instead of .sl2 it also renames .co2 files?
    1. chainfailure
      chainfailure
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      I've update the DLL to also catch seamless save games. By default seamless coop savegames will become .mod.co2. This behavior can be disabled (configuration instructions for this are found here https://github.com/vswarte/eldenring_alt_saves#configuration).