Here's a roleplaying tip for the barehanded download; Certain hand armor put glintstones on your bare hand (one way or another, lol), meaning if you equip them you can keep the in-game lore of needing a glintstone conduit intact, as the glintstones on your glove or embedded in you hand would function as the conduit.
The ones that do this are;
The Carian Knight Gauntlets, Spellblade Gloves, Alberich's Manchettes, Errant Sorcerer Manchettes and Lusat and Azur's Manchettes.
I thought it would cast from the actual hands with no armament equipped (instead of swinging a fist) and that you would be able to cast any spell with your unarmed hand. I didn't read the description enough my bad. I guess if I really wanted to, I could have just made all spells castable from seals, but this has better damage/balance potential. Thank you for the mods man.
Yeah, I honestly really like the incantation animations better but am having a hard time finding a good incantation motion category for Comet Azur. I literally have a bunch of updates pending because of it. I've tried a bunch and they all cut out at the point of beam cast. Looks like s*** if you use the base animation because the whole lead up is gone since it's not a sorcery anymore. So, for now, this does what I couldn't. This dude is one of the goats.
I didn't realize you moved the location that the sorceries appear from the top of the staffs to the characters hand! Really impressive work, this is super cool and I`ll be using your mod throughout my first playthrough of the game!
i made a post in the mod questions tab of the convergence mod discord mentioning that they shouldnt forgot that a lot of people love weapon moveset mods that add new weapons or replace old ones and i hope that at least after full release, they make it a point to remember that post and that i mentioned you specifically cause you make so many damn good mods and it would be a shame to not get to use them...... like srly i fucking love your work man cause its like were share a brain on what is just cool, fun, and badass....
Yeah no. You can even be banned if someone else in your instance had modified something. It's also why you should never pick up an item unless you trust the player dropping it as well. Playing with any mod, according to a customer service rep I spoke with earlier this year even including fixes for people who are color blind or need larger font sizes due to sight issues, will result in a ban for you and those you play with. They're incapable of knowing what's been altered, only that something is altered. So every one get's the ban. After a period they'll unban after you delete all of your saved data. :T From the sounds of recent players being banned for picking up items from invaders it sounds like they still ban on the same AI that would flag you from the Souls Bourne series.
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The ones that do this are;
The Carian Knight Gauntlets, Spellblade Gloves, Alberich's Manchettes, Errant Sorcerer Manchettes and Lusat and Azur's Manchettes.
I literally have a bunch of updates pending because of it. I've tried a bunch and they all cut out at the point of beam cast.
Looks like s*** if you use the base animation because the whole lead up is gone since it's not a sorcery anymore.
So, for now, this does what I couldn't. This dude is one of the goats.
No wonder this looks so clean, makes sense it's yer doin'
So for Example mine is: D:\Steam\steamapps\common\ELDEN RING\Game\modengine2\ERDM XBOX\parts
Thanks for the wonderful mod!