dragon ruins in Agheel Lake but the problem is the airbender moveset doesn't work. You can get the staff but the set will not work and I've tried installing and reinstalling the pack to the folder. Still nothing. Seems like it's been broken for a while
Is it possible to make Airwalk a charge skill? When tapping the button to use the AOW: Airwalk, you go up a moderate amount of height, like the distance of 2 Torrent jumps upwards. But when holding it, based on how long you hold it it will go higher and higher, until it reaches the current height?
I think this will make the skill a lot more useful in combat too, to avoid things but still stay within fighting range if you just tap it instead of holding the button.
And then still be a useful skill for travel when you hold it.
Preferably it'd be cool with multiple charge levels, maybe like 3 - 5 charge levels, and making gusts of wind gather with each level, the higher the charge the more noticeable of a gust around the character, this will make it easier for the player to see what charge level they got by eye, and potentially by sound too if the sound changes based on charge level too.
Whether this suggestion is used or not, cool mod nonetheless! Thanks for making it!
I need some help? I downloaded the mod.. the staff appears in the inventory of one of my characters, but not the others, and I cant seem to get it onto the character I actually want... any knowers?
for people who are waiting for version 1.08.1 of this mod that never updates, I recommend getting the version that comes with all the weapons because it has been updated since the end of December (sorry if I'm saying it wrong I'm using google translate to write this message) link: https://www.nexusmods.com/eldenring/mods/1928
There seems to be an incompatibility between Elden Ring Reforged's new update and this mod's commoneffect file. No matter what, either the staff air blasts are invisible or the new Rune Piece item is invisible. I can't get both to work by merging Airbender's effect files into ERR's file, doing so will make air blasts invisible.
hi there, you said you were able to merge the roll, do you by chance know how i can override the airwalk skill over the dreamshadow scythe spinning slash skill? i just want dreamshadow scythe skill on scythes and airwalk on the staffs
hi there everyone, i am in need of some help merging dreamshadow scythe with this airbending mod. everything seems to be working great except the airwalker skill on the airbending staff. the dreamshadow scythe is overriding the skill and is always making any weapon have spinning slash skill. i merged the tae files, fxr ffr dcx files and the params for csv files. so this is the last step but just not sure how to make dreamshadow scythe only have the skill be used for the scythes
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save data is corrupted
and idk how fix it
Is it possible to make Airwalk a charge skill?
When tapping the button to use the AOW: Airwalk, you go up a moderate amount of height, like the distance of 2 Torrent jumps upwards.
But when holding it, based on how long you hold it it will go higher and higher, until it reaches the current height?
I think this will make the skill a lot more useful in combat too, to avoid things but still stay within fighting range if you just tap it instead of holding the button.
And then still be a useful skill for travel when you hold it.
Preferably it'd be cool with multiple charge levels, maybe like 3 - 5 charge levels, and making gusts of wind gather with each level, the higher the charge the more noticeable of a gust around the character, this will make it easier for the player to see what charge level they got by eye, and potentially by sound too if the sound changes based on charge level too.
Whether this suggestion is used or not, cool mod nonetheless!
Thanks for making it!
link: https://www.nexusmods.com/eldenring/mods/1928