Thank you very much for this mod. I have no clue why Elden Ring's poise is coded the way that it is, but I combined it with a mod that makes poise actually fair and man- I'm having so much more fun
I had the same experience you did, being able to actually poise through attacks is a big part of why I loved the first Dark Souls as much as I did, and each successive game after that has neutered the poise system, which isn't great for me. :D
Not 100% sure, I know you can probably add an speffect to Ashes of War and spells that give you an increase in poise for x duration when you start casting, but I think hyperarmor itself is baked into the animations themselves, which would require more knowledge than I have. For example Ranni's Dark Moon has an speffect by default at ID 1436100 that governs the damage reduction you get during casting.
The toughnessDamageCutRate in that would be the poise modifier, it would of course require you to do the modifications that I have in my mod so poise actually works on most things in the game.
The requisite ID under Bullet has that, where you could just make add your own SpEffect into anything that has a bullet, which is most attacks in the game, and add extra poise, you could make the poise increase insanely high so it would feel like hyperarmor.
Edit: Just realised I was looking at the Reforged params, so the ids would be different in base game.
Hey, I was trying this mod but I'm not sure if it works entirely correctly for me.
I've tested it with Bull Goat armor set (100 poise) at Gatefront Ruins and while I'm able to poise through some of the attacks from the Godrick swordsmen, some of their attacks still stagger me. Their overhead heavy attack always staggers me a bit and some light attacks stagger me too.
Similar with wolfs - when they charge you, they do these two attacks in a row and the first attack still staggers me while the second one doesn't.
Might be that Toughness 1 and 2 need to be changed in a similar manner, if you know how to edit the regulation file yourself you can try it out.
Edit: if I'm not completely misremembering, poise damage that is higher, or I guess equal, than your max poise is ignored, and at least some of the wolves attacks deal 100 poise damage so it might just be that that first charge attack bypasses the poise system completely and the second one works as intended due to lower poise damage to begin with. There's a weird thing in the game where the poise you see in your equipment screen is multiplied by 10, so your actual poise with full bull goat is 10 and not 100 as you would be led to believe, and some of the wolves attacks have 10 poise damage. On my personal edit I've divided all enemy poise damage by ~5 to make it a bit more reasonable and to let me trade some more.
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Edit: Just realised I was looking at the Reforged params, so the ids would be different in base game.
I've tested it with Bull Goat armor set (100 poise) at Gatefront Ruins and while I'm able to poise through some of the attacks from the Godrick swordsmen, some of their attacks still stagger me. Their overhead heavy attack always staggers me a bit and some light attacks stagger me too.
Similar with wolfs - when they charge you, they do these two attacks in a row and the first attack still staggers me while the second one doesn't.
Is this expected?
Edit: if I'm not completely misremembering, poise damage that is higher, or I guess equal, than your max poise is ignored, and at least some of the wolves attacks deal 100 poise damage so it might just be that that first charge attack bypasses the poise system completely and the second one works as intended due to lower poise damage to begin with. There's a weird thing in the game where the poise you see in your equipment screen is multiplied by 10, so your actual poise with full bull goat is 10 and not 100 as you would be led to believe, and some of the wolves attacks have 10 poise damage. On my personal edit I've divided all enemy poise damage by ~5 to make it a bit more reasonable and to let me trade some more.