Elden Ring
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taka

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DeityCHplayer

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36 comments

  1. DeityCHplayer
    DeityCHplayer
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    Thank you for your support, this mod now fully supports the latest version (1.0.8) of Elden Ring :)

    BTW, I may not update the individual version because Elden Ring 1.0.8 changed a lot of things/forms about the regulation.bin file, so updating the individual version meant that I have  to do a lot of repetitive and tedious work :(

    So I've only updated the [5 in 1] version to help those using random mods (myself included), but if I have time I'll try to update the individual version :)
  2. DeityCHplayer
    DeityCHplayer
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    Regarding damage balancing, despite the fact that I have attached a debuff to characters using magic that significantly weakens damage, they are still able to deal relatively high damage, in large part because of the high properties of the magic itself, such as Ranni's Dark Moon and Explosive Ghostflame.

    These spells were added to be more in line with the character's identity, but they also give them a higher dps.

    If you don't mind this, you can change the magic available to your character.

    ==========

    How to modify the spells:
    1. Use Yapped - Rune Bear Edition to open the regulation.bin file.
    2. Select Chara Init Param on the left.
    3. Select the corresponding character ID in the middle [Sellen: 23164], [Roderika: 23202], [Fia: 23223].
    4. Select Equipped Spell: Slot on the right to change the corresponding magic.
  3. windshadowruins
    windshadowruins
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  4. Teolarsson
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    Does this mod work on 1.0.10?
  5. Cursist
    Cursist
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    How do I add the spirit ash special effect when npc appears ? I've made custom melina buddy but she appears and disappears without any sp effects. 
  6. RockingSisyphus
    RockingSisyphus
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    you should change the NpcThinkParam Table in Row 523480001 where Field Name's Logic ID to 30000 to fix the problem that Millicent don't following Player
    1. cigaretteWife
      cigaretteWife
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      thanks for this mate, she often wanders too far away from the group
  7. Kilpix
    Kilpix
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    Thank you for the BuddyParam patch fix :)
  8. ELOK121
    ELOK121
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    This is the best companion mod, thanks friend!!!I merged your mod with the weapon and martial arts mod, now I'm the most fun team in all of Elden) Thanks again!
  9. Arjohn1992
    Arjohn1992
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    NPC Summon questionHello. If I want to edit an existing NPC Summon mod which only the regulation.bin the only edited file, I only need to edit 3 params right?BuddyParam, NPCParam and NPCThinkParam?I tried to change the NPC ID in BuddyParam in one of the edited rows but the new NPC ID is not showing up in game. I also edited the team type to 47 which is spirit summon. I already duplicated the row in NPCParam and NPCThinkParam and the row # is what I used in BuddyParam but its not showing up in the game.
  10. Gamer815
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    Your BuddyParam Patch also works for DSMapStudio so thanks for that
    1. Gamer815
      Gamer815
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      posted it a second time by accident
    2. Gamer815
      Gamer815
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      Nevermind DSMapStudio got an Update that also fixed this
  11. cigaretteWife
    cigaretteWife
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    Hi i know OP uploaded a patch cuz of the buddyparam not appearing in yapped, i did put it in the correct folder, im not sure what to do next after? BuddyParam still doesnt show
  12. RadiantWings
    RadiantWings
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    would it be possible to create a new custom ash for this summon instead of replacing imp?