Thank you for your support, this mod now fully supports the latest version (1.0.8) of Elden Ring :)
BTW, I may not update the individual version because Elden Ring 1.0.8 changed a lot of things/forms about the regulation.bin file, so updating the individual version meant that I have to do a lot of repetitive and tedious work :(
So I've only updated the [5 in 1] version to help those using random mods (myself included), but if I have time I'll try to update the individual version :)
Regarding damage balancing, despite the fact that I have attached a debuff to characters using magic that significantly weakens damage, they are still able to deal relatively high damage, in large part because of the high properties of the magic itself, such as Ranni's Dark Moon and Explosive Ghostflame.
These spells were added to be more in line with the character's identity, but they also give them a higher dps.
If you don't mind this, you can change the magic available to your character.
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How to modify the spells: 1. Use Yapped - Rune Bear Edition to open the regulation.bin file. 2. Select Chara Init Param on the left. 3. Select the corresponding character ID in the middle [Sellen: 23164], [Roderika: 23202], [Fia: 23223]. 4. Select Equipped Spell: Slot on the right to change the corresponding magic.
you should change the NpcThinkParam Table in Row 523480001 where Field Name's Logic ID to 30000 to fix the problem that Millicent don't following Player
This is the best companion mod, thanks friend!!!I merged your mod with the weapon and martial arts mod, now I'm the most fun team in all of Elden) Thanks again!
NPC Summon questionHello. If I want to edit an existing NPC Summon mod which only the regulation.bin the only edited file, I only need to edit 3 params right?BuddyParam, NPCParam and NPCThinkParam?I tried to change the NPC ID in BuddyParam in one of the edited rows but the new NPC ID is not showing up in game. I also edited the team type to 47 which is spirit summon. I already duplicated the row in NPCParam and NPCThinkParam and the row # is what I used in BuddyParam but its not showing up in the game.
Hi i know OP uploaded a patch cuz of the buddyparam not appearing in yapped, i did put it in the correct folder, im not sure what to do next after? BuddyParam still doesnt show
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BTW, I may not update the individual version because Elden Ring 1.0.8 changed a lot of things/forms about the regulation.bin file, so updating the individual version meant that I have to do a lot of repetitive and tedious work :(
So I've only updated the [5 in 1] version to help those using random mods (myself included), but if I have time I'll try to update the individual version :)
These spells were added to be more in line with the character's identity, but they also give them a higher dps.
If you don't mind this, you can change the magic available to your character.
==========
How to modify the spells:
1. Use Yapped - Rune Bear Edition to open the regulation.bin file.
2. Select Chara Init Param on the left.
3. Select the corresponding character ID in the middle [Sellen: 23164], [Roderika: 23202], [Fia: 23223].
4. Select Equipped Spell: Slot on the right to change the corresponding magic.