About this mod
I have been tinkering around with Eden Ring and learned a few new things about modding the game so I thought id share them
- Permissions and credits
Step 1. open your regulation.bin file in the yapped application
Step 2. go to Field Data and click "import stock row names"
Step 3. Go to EquipParamWeapon and create a new entry (preferably duplicate a weapon similar to the weapon you're trying to make)
Step 4. Give the weapon a custom sort id (just find a gap in sort ids and insert it there)
Step 5. Tweak the weapons stats to whatever you desire just remember correction=scaling 100=s 80=a 60=B so on and so forth
Step 6. once you are done setting up the weapon go to ShopLineupParam_Recipe and create a new entry.
Step 7. set the equipment type as a weapon set "required material ID" to -1 and make the reference id the weapon id
Step 8. Save the file and start-up elden ring using mod engine if everything worked out right you should be able to craft the weapon in the crafting menu
-How To Add New Weapon Effects into the game
Step 1. open your regulation.bin file in the yapped application
Step 2. go to Field Data and click "import stock row names"
Step 3. go to SpEffectParam and create a new entry (preferably duplicate a effect similar to the effect you're trying to make)
Step 4. Tweak the entry to give you the special effect you desire.
Step 5. go to the entry of the weapon or talisman that you would like to add the effect to
Step 6. copy the speffect id into the Passive sp effect if you want it to affect the player and Behavioral speffect if you want it to affect enemies.
Step 8. Save the file and start-up elden ring using mod engine if everything worked out right you'll see the special effect working