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fawert

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fawert

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34 comments

  1. TarnishedTheWitch
    TarnishedTheWitch
    • supporter
    • 12 kudos
    Awesome mod. will endorse. question, is there a way in yapped or a similar application to edit bloodhound's step to not use FP? I know it only uses a miniscule amount anyway but was just curious.
    1. odinriko
      odinriko
      • premium
      • 3 kudos
      Skillartsparam has fp costs in it's options..set it to a negative number to make step give bonus fp
    2. Spark9999
      Spark9999
      • member
      • 2 kudos
      Hey so, the Param is actually called SwordArtsParam instead of Skillartsparam, in Yapped Rune that is. Just wanted to post this for people who couldnt find that param. Thanks for the mod tho !
    3. TarnishedTheWitch
      TarnishedTheWitch
      • supporter
      • 12 kudos
      late response from me but thnx for the advice. A couple things I was looking to do to make mage builds a little more fun without changing too much of the game; fp regen, changing the appearance of some of the armor sets and maybe placing some fp/hp regen on some gear/talismans/staves. maybe putting bloodhound step on some other staves in the game. Though im sure some of this has already been done by other modders on the nexus, im glad to know alot of it can be done by the typical user as well.
  2. Anifan1
    Anifan1
    • member
    • 0 kudos
    Nice. its all I need for my OP mage build
  3. KicknScream2295
    KicknScream2295
    • member
    • 0 kudos
    can we use mods in online invading ? or will we get reported/banned etc
    sorry, newbie
    1. darkone800
      darkone800
      • member
      • 0 kudos
      I assume you already got an answer by now, but yes you will get banned if you use any mod online.
  4. HoldW
    HoldW
    • supporter
    • 0 kudos
    Is there a mod which allows equiping ash of war in spell slot?
  5. thryler444
    thryler444
    • supporter
    • 0 kudos
    Is it possible to just replace the normal roll / dodge with the bloodhound step? So you could use any weapon and still the weapon skill / ash of war
  6. Spark9999
    Spark9999
    • member
    • 2 kudos
    Hey so noob question here, i unpacked the game exe with uxm and then patched the exe also. I also replaced the regulation.bin file with your file, but for some reason, the bloodhounds step is not applied on the lusats staff yet . Any idea as to why ?
  7. JayFontayga
    JayFontayga
    • member
    • 0 kudos
    Have you figured out how to get this going on the left hand yet?  Been driving myself crazy trying to figure out what to edit to make bloodhound step work like Parry does, where it overwrites the other skill.  
  8. RickThedope
    RickThedope
    • BANNED
    • 42 kudos
    Thank you for this, ENDORSED.
  9. Roman311
    Roman311
    • member
    • 0 kudos
    Maybe someone will be able to tell. I figured out how to change the WEAPON ART ID. But. I ran into a problem. all abilities pass through all NPCs and do not cause damage. Maybe someone knows how to fix it? Thanks! 
    1. fawert
      fawert
      • premium
      • 26 kudos
      This guide only apllies to bloodhound's step. Most weapon arts that have like and aoe dmg effects or unique projectiles you will also have to edit Behavior Variation ID, Moveset Override Category and various other params depend on the weapon art and/or the original weapon it was used for.
  10. joeblak23
    joeblak23
    • supporter
    • 0 kudos
    forgive my ignorance but is there a prerequisite for this? dosent seem to be working on NG+.