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Valendale

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Valendale

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36 comments

  1. ariangsnow
    ariangsnow
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     This mod can use with dlc, but it detracts from all things like magic spells, talismans, weapons on dlc
  2. Does this still work in the latest game version? I think I installed it right, but I haven't been able to parry once after about 30 minutes of testing.
  3. NoctilucentCloud
    NoctilucentCloud
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    I think this mod needs update for the DLC

    Edit: I'm stupid it works perfectly. best mod!!
  4. Parley6
    Parley6
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    Am I seeing it wrong or do we keep the light attack, but now it not only attacks but also parries?

    Can we make this behavior universal? Any weapon in the game doing that? Id like to be able to parry and use the weapon's skills at the same time, for every weapon in the game. Is it possible for me to change something in your mod to achieve that?

    Just understood better what it does. Thats entirely personal taste but I'd like it better if the parry active frames happens during the first frames of the move, when he begins reaching the sword's hilt while it is still sheathed. If the enemy´s move hits you during that X frames (id suggest the same amount of frames than the regular buckler)... parry. And thats it. Id also suggest to add that to every weapon in the game if its something that isnt time demanding (if its something like "may all the special attacks have parry properties from frame 0-6" or so), for who likes the game as it is but miss the possibility to parry the s#*! out of stuff for fun on a blink, in the middle of a fight when you see dude is about to land a hit on you in the middle of "your turn", things like that.
  5. Armorga
    Armorga
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    How would I go about editing the parry frames of daggers to be equivalent or better than buckler ?
  6. TocTheElder
    TocTheElder
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    Hey man, I was messing around and I managed to double the i-frames you had for this awesome mod. Not sure if I don't understand DSAnimStudio or something, but it looks like you had only 5 parry frames for the animation. I changed that to 10, and I this feels a lot more fair. Previously I could only every land 1 in 100 parries with this mod, now it's about 50/50. When I miss, it feels deserved, but when I land it, I'm a parry goddess. Can I get your permission to upload this version of the mod?

    I also have a modded regulation bin that has increased resistances for the guard animation, which makes guard counters more viable. The combination of your mod and that file gives so much more dexterity and flow to katana combat. Great work!
    1. Valediction0100
      Valediction0100
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      that sounds really good
      how do i do this
    2. TocTheElder
      TocTheElder
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      Sorry, I can't even remember what I had set up at that point. My mod set up is completely different now, but still in the same style as this mod. I recorded some gameplay:

      https://www.youtube.com/watch?v=NMhsdwzfTa8

      If you want a slightly different version (without my animation swaps) the original mod I used is Samurai's Dream by Syyyke, good mod.
  7. TocTheElder
    TocTheElder
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    How would I go about increasing the iframes for this? I have located in DSAnimStudio, just not sure what variable I need to change.
  8. thehung575
    thehung575
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    Your mod is awesome. I feel like playing DS3 again. In the mod "Voidwalker Meteoric Ore Blade" by clevererraptor6, the unsheathe animation also activates the parry without sacrificing both R1 and R2 attacks. That also makes the Moonveil parriable because they share the same animation. Hope you can implement this into your mod in your free time. Good day to you.
    1. Valendale
      Valendale
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      I could definitely overwrite one of the attacks with the parry, would take like 10 seconds. I could do what cleverraptor did as well, he just modified the stance -> neutral animation (releasing L2), but this mod was a request and that wasn't what was asked for. If you want a version that replaces one of those I could do it very easily though
    2. thehung575
      thehung575
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      Please do. I'm doing a samurai run so i'm looking forward to it. Thank you for your time.
    3. Valendale
      Valendale
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      What animation do you want replaced? Light, Strong or Stance exit? and you want it on moonveil?
    4. thehung575
      thehung575
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      Stance exit my friend,  for both Moonveil and Unsheathe so i can use both R1, R2 attacks. The i-frame is the same as the buckle parry is enough. Oh, please note that there is a short delay after the sheathing animation so i hope you can do something about it so that after sheathing, if you release the button, the parrying animation will start immediately. This is useful with some bosses whose attacks are fast.
      The same concept could be apply to the Square Off AOW so i'm also looking forward to it in the future.
    5. namkim85
      namkim85
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      Were you by any chance able to fulfill this request? I am trying to find one like it as well
    6. Valendale
      Valendale
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      I haven't yet no, forgot about it and haven't played the game in a while. The game updated though so I'll have to go through all my mods and update them soon here anyways.
    7. thehung575
      thehung575
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      Glad you're still here. I'm looking forward to it. Good day to you.
    8. TocTheElder
      TocTheElder
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      Were you ever able to do this? If not, would you mind explaining how to do it? I am getting into TAE editing but not sure what to look for.
  9. Calistus0625
    Calistus0625
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    I lose HP even after a successful parry. Can you do something about that please. Mods used alongside -  ERR
  10. namkim85
    namkim85
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    Hey Valendale. Thanks a lot for this mod. I really like using it. Can you teach me how to make it with square off?