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Athosone

Uploaded by

Athosone

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About this mod

It provides you with more opportunities to play the way you want (Spellblade Assassin, Bestial Warmage, Archer, pure caster...)

Permissions and credits
***You can easily merge this file with the Magic Overhaul - Sorceries  - You just need to import his .CSV file into this one ***
Just the bullet params were changed

Changes --



1.0 ----------

Black Flame Blade
Lasts 80 seconds.

Crimson Amber Medallion
  • Normal version:    + 2 to all your attributes  and a slow HP & FP regen   ( +2hp  +1 FP every 5 sec )
  • Crimson +1      :     + 3 to all your attributes  and a slow HP & FP regen   ( +2hp  +1 FP every 5 sec )
  • Crimson +2      :     + 5 to all your attributes  and a slow HP & FP regen   ( +2hp  +1 FP every 5 sec )


UPDATE - 1.1

ReTarandil LOD fix has been added ( invisible enemies bug )
Scorpion's Stinger dagger now applies Scarlett Rot correctly  and the "normal" poison ( scaling with Arcane ).
Bolt of Gransax lance now scales with Faith and has a lower DEX requirement
Immutable Shield incantation INT req lowered from 19 to 9  and now lasts 60s
Discus of Light INT requirement is now 9
Triple Rings of Light INT requirement lowered to 9


UPDATE - 1.2   (For Patch 1.02)

Crimson Amber Medallion now adds a +5hp +2fp every 5 sec
The FP and Stamina costs of several spells and arts are now reduced ( -50% )
Bloodflame Blade dmg has been increased to match blackflame and now lasts 80s
Flame Sling spell was improved
Bestial Sling and Beast Claw are stronger and have special effects on hit
Bow damage is increased (for an archer gameplay) / a few parameters were changed
Cinquedea has better scaling  + bloodhound step and it can be buffed
Reduvia also applies frostbite
Miséricorde has a bleeding effect
Arrow's Sting Talisman (now gives +30%dmg with bows)
Eleonora's Poleblade and RIvers of Blood are now scaling correctly


UPDATE - 1.3   (For Patch 1.02)

Now all spells, incantations and arts cost 50% less *
A few weapon problems solved **


UPDATE - 1.4   (For Patch 1.03)

Crimson Amber Medallion now gives a 2%hp and a 2% (+1) fp every 5 sec
Greatshield Talisman guard stability increased from 10% to 20% ( now you'll have more shield options to play )
Old Lord's Talisman  100% effect duration
Gold Scarab gives 100% rune gain
Cleanrot Spear now also applies Scarlett Rot
Urumi has a bleeding effect
Black Flame incantation now works like flame sling (gravity and distance settings)
Law of Regression requires only 18 INT to cast
Crucible horns changes  ( continuing the beast incantation overhaul )
Arsenal Charm+1 increases Equip Load +20%   ( it was 17% before )
Barricade shield art of war reverted back to 15s and 1.5x guard efficiency

*** I still need to fix the bow dmg on this patch ( for pure archer builds )


UPDATE - 1.5

Item Discovery =400  arcane doesn't interfere with it (any playstyle is enjoyable)
Greatshield Talisman guard stability = 25%
All crossbows and bolts revamped
Arrow's Sting Talisman, Greatshield Talisman and Flock's Canvas Talisman now
give hp/fp regen(same as crimson amber)  and 2x runes
Improved Hammer Talisman
Silver Scarab item discovery increased from 75% to 95%
Erdtree's Favor, Erdtree's Favor +1 and Erdtree's Favor +2  buffed
Crucible Feather Talisman - reduced the damage you take from 30% to only a 10% penalty
Assassin's Crimson Dagger now gives 85 + 15% hp for each crit
Assassin's Cerulean Dagger now gives 15 + 10% fp for each critical hit
Longtail Cat Talisman flagged with "fall death is disabled"
All versions of Pest's Glaive now have bleeding and scarlett rot effect
Miséricord has a bleeding effect and 50% increased crit dmg
lowered the INT requirement from more incantations ( ex: Law of Regression needs 18 FTH and 18 INT )
Law of Regression lasts 180s + increased duration of several spells from 90s to 120s  /  30s to 60s   /  60s to 80s


UPDATE - 1.6

Parrying Dagger now allows you to cast sorcery spells   ( For a spellblade gameplay - other versions are not affected: keen, heavy... ) It scales with int and has a few hidden passive bonuses
Crystal Knife and Glintstone Kris scale better with Int and now you can change the ashes / buffs
Ivory Sickle applies lightning dmg, scales better with Dex / Int  and can be buffed / change the ash of war ( thunderbolt )
Freezing Mist now deals dmg per second and applies frostbite faster
Night Shard damage and distance improved ( not much )
Unseen Form now works really well  ( for stealth characters / spellblade )
Unseen Blade increases your stamina by 30% and gives you +5% dmg for 80s ( also a +5% bonus dmg against Void enemies )
Frozen armament now gives you magic damage + an increased frostbite effect for 80s
Graven-Mass Talisman  + 20% sorcery dmg and now gives hp/fp regen(same as crimson amber)  and 2x runes
Graven-School Talisman +10% sorcery spell dmg  ( instead of 4% )
a few more spells with an increased duration *


UPDATE - 1.7

Gold and Silver Pickled Fowl Foot last 720s
All Greases last indefinitely ( until you die )  /  Cured meats last longer
Parrying Dagger unlocked for sorceries and incantations now and scales with both
Golden Order Seal scales better with FTH ( paladin builds )
Pest's Glaive now works like a normal spear and can be used with a shield without breaking your stance
A few changes on the talismans like the Bull-Goat's Talisman giving you 90% + Poise
& much more...


UPDATE - 1.8  for Patch 1.03.3

Crafting arrows and bolts now provides 30un instead of 10   /   15un instead of 5  (3x more)
All bows have been revamped
Better guard absorption when improving all kind of shields with somber and smithing stones
Now you can obtain the Smithing-Stone Miner's Bell Bearings early for a hefty price (check the merchants)
Sorceress Sellen can teach you Roiling Magma and Freezing Mist  (7000 runes)
Merchant Kale sells Grave and Ghost Glovewort [1] and the Brave's Leather Helm / Brave's Cord Circlet
Special arrows are sold on stacks of 5x
Great Jars Arsenal ncreases max load by 40%
Reverted back the Spirit Jellyfish Ash


UPDATE - 1.8.1

- Winged Scythe and Halo Scythe now scale with INT and FTH plus some added effects
- Weapons tweaks: Reduvia, Crystal Knife, Glintstone Kris, Scorpion's Stinger, Ivory Sickle, Coded Sword, Ordovis's Greatsword,
  Alabaster Lord's Sword, Dark Moon Greatsword, Antspur Rapier, Frozen Needle, Dismounter, Bloodhound's Fang & more...
- Weapons that grants runes when you cause damage to enemies now give you 100 runes instead of 10


UPDATE - 1.8.5

- Improved Hoarfrost Stomp
- Increased the hp of all enemies in normal mode and NG+
- Rebalanced the bow, greatbow and crossbow´s dmg
- More weapon tweaks...


UPDATE - 1.8.7

- Fixed the Hemorrhage and Madness effects when you reinforce your weapons
- And more weapon tweaks (Claws, Knives and more)


UPDATE - 1.8.8  for Patch 1.04.1

- Patch 1.04.1 compatibility update



Installation -

FOR OFFLINE GAMEPLAYS

Go to your game folder  ?:\Users\"username"\...\Elden Ring\Game and make a
backup folder then copy and paste the "regulation.bin" file over there.
To install: Just replace the modded file.
To revert any change just go to your backup folder and put it in the game folder again.