Just got the mod, the in this mod isn't sword the one in the pics, it's the one from the Emperor pack. Can you please add back the old one please, maybe as an optional file?
Not sure if this counts as a bug or not, but I was trying to use this mod and your other ultramarines mod at the same time, but for whatever reason if I re-label the armour to replace something else, like Lionel's set, the appearance is the same on Lionel's and the Fire Prelate sets, and can only be resolved by reloading the area by warping/dying. Was hoping to use the mimic army in the Armies of the Lands Between mod to create a platoon of Marines to follow me, but can't get it to work due to this. Any idea how I could resolve this? I'm using the ModEngine method to apply the model changes, and renaming the files to reference Lionel's set (changing lg_m_1830.partsbnd.dcx to lg_m_1260.partsbnd.dcx, as an example)
Amazing effort porting these models in though, they look fantastic!
EDIT: Actually, found that fully unequipping one set then putting on the other resolves this issue on an individual level, but if you use the mimic it retains the first appearance, so must be a weird quirk of the way ModEngine loads these models.
For the glory of the mankind and the Emperor! too bad this will most likely have same issue with seamless coop mod as other mods; vanilla in-game char models like Ranni/Radagon/Malenia skins work out fine for players, but models ported out from other games turn invisible after medium distance (material mask issue of sort).
Interesting, is that because its a gmod model? hopefully down the line a custodes model can be imported and used commercially by this community. still love all the mods you've put out for 40k and can't wait for whatever else you make
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Amazing effort porting these models in though, they look fantastic!
EDIT: Actually, found that fully unequipping one set then putting on the other resolves this issue on an individual level, but if you use the mimic it retains the first appearance, so must be a weird quirk of the way ModEngine loads these models.