Elden Ring
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Dziggy

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Dziggy

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371 comments

  1. Reivid
    Reivid
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    Anyone know what in fe.gfx affecs the text for when you enter/tele to a new or different area? I'd like to use this mod but keep the base game where this text is roughly in the middle of the screen, not at the bottom. Ty
  2. LINANDYAN
    LINANDYAN
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    just want No NPC Health Meters
  3. Ghostnuker87
    Ghostnuker87
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    update ?
  4. FastWarrior
    FastWarrior
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    Hello! I want to make Great Rune Equiped visible again. Can you guys please help? Which Utilities should i use and what exactly do i need to change within gfx file?

    Edit: Figured it out
    1. IShiroemonI
      IShiroemonI
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      hey i want it too, how to make great rune visible?
    2. ATech0x
      ATech0x
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      Hello! How did you do it? Im wanting to do that as well as weapon icons too
    3. FastWarrior
      FastWarrior
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      • JPEXS Free Flash Decompiler - For modifying the .gfx files
    4. ATech0x
      ATech0x
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      yeah, but where
  5. DEADreWiNd
    DEADreWiNd
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    This is a must have mod that I used from the beginning and it's so well done that the devs should implement this as a HUD preset in the game.

    There seems to be no version available that hides the enemy health bar but leaves the damage numbers so I did it myself.
    There are steps on how to do this on page 7 posted by Dziggy but those are outdated and also miss a few things so here is an up to date guide on how to do it:?
    Spoiler:  
    Show

    (The below is a free software that also has a portable version so you don't have to install anything)
    Use JPEXS Free Flash Decompiler to edit the 01_000_fe.gfx file inside the "Menu" folder:

    1.Navigate to frames>Frame 1 and, inside the "matrix : MATRIX" section on the right side(you will have to expand it), set "hasScale" to "false" for the following: 
    PlaceObject2 (320) Depth: 133 (EnemyTag7)
    PlaceObject2 (320) Depth: 155 (EnemyTag6)
    PlaceObject2 (320) Depth: 177 (EnemyTag5)
    PlaceObject2 (320) Depth: 199 (EnemyTag4)
    PlaceObject2 (320) Depth: 221 (EnemyTag3)
    PlaceObject2 (320) Depth: 243 (EnemyTag2)
    PlaceObject2 (320) Depth: 265 (EnemyTag1)
    PlaceObject2 (320) Depth: 287 (EnemyTag0)
    PlaceObject2 (345) Depth: 321 (BossList)

    ( Using any version of the mod that does not have the health bars already hidden should already have these set to false - aka less work :) )

    2.Navigate to sprites
    3.To hide the normal world enemy health bars, find and expand DefineSprite (320)>Frame 1
    4.For the following strings,  inside the "matrix : MATRIX" section on the right side(you will have to expand it), set "hasScale" to "True" and "scaleX" and "scaleY" to 0
    PlaceObject2 (296) Depth: 1
    PlaceObject2 (307) Depth: 2 (HP)

    5.To hide the Boss health bars, find and expand DefineSprite (344)>Frame 1
    6.For the following strings,  inside the "matrix : MATRIX" section on the right side(you will have to expand it), set "hasScale" to "True" and "scaleX" and "scaleY" to 0
    PlaceObject2 (331) Depth: 1 
    PlaceObject2 (338) Depth: 3 (HP)
    PlaceObject2 (343) Depth: 19 (This is the health bar frame)

    7.To move the damage numbers to a more suitable position on the screen (under the boss name where the health bar was) 
    DefineSprite (344)>Frame 1>PlaceObject2 (342) Depth: 15 (Damage) - expand "matrix : MATRIX" and set "translateX" to -10430 and "translateY" to -45
    =====================================================================================================
    If you want to move the Boss damage numbers to somewhere else on the screen, I can give you some pointers:
    translateX value: 
    -negative numbers move the text to the right
    -positive numbers move the text to the left
    -value of +/- 1000 is 98% to 99% equivalent to 0.7cm on a 1080p 24.5 inch (16:9) display 
    (you will have to determine this for your own screen size and resolution to make precision changes)

    translateY value: 
    -negative numbers move the text higher
    -positive numbers move the text lower
    -position in this case seems to be relative to where the boss health bar is so 0 is not in the center of the screen
    -value of +/- 1000 is 98% to 99% equivalent to 0.7cm on a 1080p 24.5 (16:9) inch display
    (you will have to determine this for your own screen size and resolution to make precision changes)
    =====================================================================================================

    If you only want to hide the world enemy health bars and keep the boss info as is, just don't do steps 5 to 7 and do not modify frames>Frame 1>PlaceObject2 (339) Depth: 321 (BossList)

    Be advised that all the values of the strings ( ex:PlaceObject2 (XXX) Depth: XXX ) and DefineSprite (XXX) ) are going to change for every update of the game/mod, but the changes that need to be done remain exactly the same.
    You will just have to find the right files to edit.

    This was made for the mod version 1.2.3 / Game version 1.0.5


    Posted this as a spoiler so it does not fill the whole 1st page :)

    Hope this helps some people that are looking for this.
    Thank you Dziggy for this amazing mod and I hope you will keep this up to date in case game updates are breaking compatibility.
    1. Guzzleguts
      Guzzleguts
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      Thank you, this helped me to tweak things to my liking. Very much appreciated
    2. Bruzur
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      If I wanted to hide the damage numbers as well, what would I need to change?

      This type of guide was immensely helpful either way, so thanks for having put that together.
    3. ATech0x
      ATech0x
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      Absolutly amazing. Thank you.
  6. wickedsicklol
    wickedsicklol
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    hey, man. please, help me... I am trying to edit my own hud but I am having trouble to find the sprite ID for the Great Rune element. Can you tell me, please?
  7. JamieSand
    JamieSand
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    Why does the compact HUD remove the status icons? Arent they important to know?
    1. Dziggy
      Dziggy
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      I've never found them to be useful. Most people don't even know what a lot of them mean. Most of the icons are also from effects on your equipment, so it's pretty easy to know what status effects you already have active. I don't know of a situation where the status icons really provide any new, useful information to the player.
  8. Gonefroy
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    Does anyone know where the sprite is, that determines the docked HUD position of coop players that can be found on the left side (host of fingers)? I would like to completely hide it when I play the game with a friend. ty
  9. revieced
    revieced
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    Many thanks for this mod!
  10. AzureAxi
    AzureAxi
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    HOW DO I REMOVE THE COMPASS I HATE IT!!1111