About this mod
A vanilla friendly overhaul which rebalances Poise, Difficulty Scaling, Armor and more.
- Permissions and credits
-The Bull Goat's armor now gives you 110 poise instead of 99 when wearing the full set.
UPDATE 1.0
-Updated to work with 1.10
-Tweaked Malenia, Maliketh, Godfrey and Radagon boss fights
-Readjusted magic and weapon arts
UPDATE 0.2.2
-Updated to work with 1.05
-Reduced the rate at which Runes needed to level up increases compared to previous version
-Slightly reduced amount of base Equip Load
-Readjusted Carian Knight Shield
UPDATE 0.2.1
-The amount of Runes needed to level up increases faster
-Slightly increased amount of base HP
-Reduced amount of base Stamina
NOTE: If you have made a character before installing this update you must level up endurance and vigor once In order for the changes to stamina and health to take effect.
UPDATE 0.2
-Readjusted area scaling
-Reduced armor Absorption increase from 10% to 8%
-Reduced armor Resist increase from 3 points to 2
-Slightly increased the amount of Bloodloss inflicted by enemies compared to the Armorless mod version
BOTH VERSIONS:
-Readjusted Brass Shield
INSTALLATION
- Install ModEngine2 (https://github.com/soulsmods/ModEngine2)
- Open the downloaded zip file and drag and drop "regulation.bin" and the "chr" folder into
"\ELDEN RING\Game\ModEngine-2.0.0-preview3-win64\mod"
- Make sure to play offline
OVERVIEW
The goal of this mod was not to make the game easy, but to make the game fair. To accomplish this goal, this mod takes many of the unbalanced aspects of the game and rebalances them in an attempt to make the game more fair while still retaining the signature difficulty
Fromsoft games are known for.
DETAILED CHANGELOG:
-Power% Physical = 1.494506 --> 1.454506
-Power% Magic = 1.494506 --> 1.454506
-Power% Fire = 1.494506 --> 1.454506
-Power% Lightning = 1.494506 --> 1.454506
-Power% holy = 1.494506 --> 1.454506
Stormveil:
-Power% Physical = 1.494506
-Power% Magic = 1.494506
-Power% Fire = 1.494506
-Power% Lightning = 1.494506
-Power% Holy = 1.494506
South Liurnia / Academy:
-Power% Physical = 1.758242
-Power% Magic = 1.758242
-Power% Fire = 1.758242
-Power% Lightning = 1.758242
-Power% Holy = 1.758242
Atlus Plateau / South Caelid:
-Power% Physical = 2.472528 --> 2.302528
-Power% Magic = 2.472528 --> 2.302528
-Power% Fire = 2.472528 --> 2.302528
-Power% Lightning = 2.472528 --> 2.302528
-Power% Holy = 2.472528 --> 2.302528
Leyndell / Nokstella:
-Power% Physical = 2.672528 --> 2.372528
-Power% Magic = 2.672528 --> 2.372528
-Power% Fire = 2.672528 --> 2.372528
-Power% Lightning = 2.672528 --> 2.372528
-Power% Holy = 2.672528 --> 2.372528
Volcano Manor / North Caelid:
-Power% Physical = 3.243956 --> 2.623956
-Power% Magic = 3.243956 --> 2.623956
-Power% Fire = 3.243956 --> 2.623956
-Power% Lightning = 3.243956 --> 2.623956
-Power% Holy = 3.243956 --> 2.623956
Leyndell Sewers:
-Power% Physical = 3.243956 --> 2.563956
-Power% Magic = 3.243956 --> 2.563956
-Power% Fire = 3.243956 --> 2.563956
-Power% Lightning = 3.243956 --> 2.563956
-Power% Holy = 3.243956 --> 2.563956
Mountaintops / Early Farum Azula
-Max HP% = 6.563 --> 6.263
-Power% Physical = 3.5296702 --> 2.643956
-Power% Magic = 3.5296702 --> 2.643956
-Power% Fire = 3.5296702 --> 2.643956
-Power% Lightning = 3.5296702 --> 2.643956
-Power% Holy = 3.5296702 --> 2.643956
Late Farum Azula:
-Power% Physical = 3.584615 --> 2.855604
-Power% Magic = 3.584615 --> 2.855604
-Power% Fire = 3.584615 --> 2.855604
-Power% Lightning = 3.584615 --> 2.885604
-Power% Holy = 3.584615 --> 2.855604
-Defence% Lightning = 1.200 --> 1.350
Ashen Leyndell / Consecrated Snowfield:
-Max HP% = 6.875 --> 6.575
-Power% Physical = 3.6395605 --> 2.7595605
-Power% Magic = 3.6395605 --> 2.7595605
-Power% Fire = 3.6395605 --> 2.7595605
-Power% Lightning = 3.6395605 --> 2.7595605
-Power% Holy = 3.6395605 --> 2.7595605
Haligtree / Mohgwyn Palace:
-Max HP% = 7.203 --> 6.575
-Power% Physical = 3.7956045 --> 2.8956045
-Power% Magic = 3.7956045 --> 2.8956045
-Power% Fire = 3.7956045 --> 2.8956045
-Power% Lightning = 3.7956045 --> 2.8956045
-Power% Holy = 3.7956045 --> 2.8956045
-Defence% Physical = 1.22 --> 1.217
-Defence% Magic = 1.22 --> 1.217
-Defence% Fire = 1.22 --> 1.217
-Defence% Lightning = 1.22 --> 1.217
-Defence% Holy = 1.22 --> 1.217
-Aux Resist% Poison = 2.595 --> 2.695
-Aux Resist% Scarlot Rot = 2.595 --> 2.795
-Aux Resist% Hemorrhage = 2.595 --> 2.695
Elpheal:
-Max HP% = 7.328 --> 6.828
-Power% Physical = 3.7956045 --> 2.8956045
-Power% Magic = 3.7956045 --> 2.8956045
-Power% Fire = 3.7956045 --> 2.8956045
-Power% Lightning = 3.7956045 --> 2.8956045
-Power% Holy = 3.7956045 --> 2.8956045
-Defence% Physical = 1.23 --> 1.22
-Defence% Magic = 1.23 --> 1.22
-Defence% Fire = 1.23 --> 1.22
-Defence% Lightning = 1.23 --> 1.22
-Defence% Holy = 1.23 --> 1.280
-Aux Resist% Poison = 2.700 --> 2.800
-Aux Resist% Scarlot Rot = 2.700 --> 2.900
Haligtree Roots:
-Max HP% = 7.422 --> 7.022
-Power% Physical = 3.795604 --> 2.8956045
-Power% Magic = 3.795604 --> 2.8956045
-Power% Fire = 3.795604 --> 2.8956045
-Power% Lightning = 3.795604 --> 2.8956045
-Power% Holy = 3.795604 --> 2.8956045
-Defence% Physical = 1.232 --> 1.23
-Defence% Magic = 1.232 --> 1.23
-Defence% Fire = 1.232 --> 1.23
-Defence% Lightning = 1.232 --> 1.23
-Defence% Holy = 1.232 --> 1.23
-Aux Resist% Poison = 2.733 --> 2.833
-Aux Resist% Scarlot Rot = 2.733 --> 2.933
Elden Throne:
-Max HP% = 7.047 --> 7.422
-Power% Physical = 3.745055 --> 3.245055
-Power% Magic = 3.745055 --> 3.245055
-Power% Fire = 3.745055 --> 3.245055
-Power% Lightning = 3.745055 --> 3.245055
-Power% Holy = 3.745055 --> 3.295055
-Defence% Physical = 1.217 --> 1.232
-Defence% Magic = 1.217 --> 1.232
-Defence% Fire = 1.217 --> 1.232
-Defence% Lightning = 1.217 --> 1.232
-Defence% Holy = 1.217 --> 1.332
DETAILED CHANGELOG:
-Poise dmg = 10
-Poise dmg = 45
Wolf:
-Poise dmg = 10
-Poise dmg = 45
Rat:
-Poise dmg = 5
-Poise dmg = 45
Giant Rat:
-Poise dmg = 22
Crab:
-Poise dmg = 5
Slug:
-Poise dmg = 14
Land Squirt:
-Poise dmg = 10
Small Octopus:
-Poise dmg = 5
Dragonfly:
-Poise dmg = 5
Jellyfish:
-Poise dmg = 14
Stone Cluster:
-Poise dmg = 17
-Poise dmg = 50
Giant Bat:
-Poise dmg = 14
-Poise dmg = 45
Winged Dame:
-Poise dmg = 15
-Poise dmg = 50
Demi-Human:
-Poise dmg = 14
-Poise dmg = 45
Large Demi-Human:
-Poise dmg = 35
Demi-Human Shaman:
-Poise dmg = 35
Demi-Human Chief:
-Poise dmg = 38
Snail:
-Poise dmg = 15
Imp:
-Poise dmg = 8
-Poise dmg = 50
Kaiden Sellsword:
-Poise dmg = 35
-Poise dmg = 55
Skeleton Curved Sword:
-Poise dmg = 18
Skeleton Scimitar:
-Poise dmg = 14
Alabaster Lord:
-Poise dmg = 50
Oracle Envoy:
-Poise dmg = 25
Guardian:
-Poise dmg = 25
Commoner:
-Poise dmg = 13
Putrid corpse:
-poise dmg = 15
Wandering Noble:
-Poise dmg = 12
Azula Beastman:
-Poise dmg = 35
Black Knife Assassin:
-Poise dmg = 8
-Poise dmg = 45
Crucible Knight:
-Poise dmg = 40
Exile Soldier:
-Poise dmg = 15
Large Exile Soldier:
-Poise dmg = 50
Banished Knight:
-Poise dmg = 20
Commander:
-Poise dmg = 50
Celebrant:
-Poise dmg = 20
Elemer of the Briar:
-Poise dmg = 40
Night's Cavalry:
-Poise dmg = 50
Red Wolf of Radagon:
-Poise dmg = 50
Tree Sentinel:
-Poise dmg = 50
Draconic Tree Sentinel:
-Poise dmg = 50
Fallen Tree Sentinel:
-Poise dmg = 50
Nox Swordtress 1:
-Poise dmg = 18
Nox Swordtress 2
:
-Poise dmg = 40
Silver Tear:
-Poise dmg = 14
Crystalian:
-Poise dmg = 25
-Poise dmg = 50
Ancestral Follower:
-Poise dmg = 35
-Poise dmg = 50
Ancestral Follower Shaman:
-Poise dmg = 60
Misbegotten:
-Poise dmg = 15
Large Misbegotten:
-Poise dmg = 45
Leonine Misbegotten:
-Poise dmg = 35
-Poise dmg = 50
Albinaurics:
-Poise dmg = 18
-Poise dmg = 50
Godskin Apostle:
-Poise dmg = 20
-Poise dmg = 50
Cemetary Shade:
-Poise dmg = 10
Glintstone Sorcerer(Lucaria Scholar):
-Poise dmg = 20
Battlemage:
-Poise dmg = 25
Noble's Page:
-Poise dmg = 10
-Poise dmg = 20
Clayman:
-Poise dmg = 1
3
Cleanot Knight rapier:
-Poise dmg = 25
Cleanot Knight Spear:
-Poise dmg = 35
Cleanot Knight Scythe:
-Poise dmg = 30
Kindred of Rot:
-Poise dmg = 14
Marionette:
-Poise dmg = 10
-Poise dmg = 25
Marionette Spear:
-Poise dmg = 10
-Poise dmg = 25
Avionette:
-Poise dmg = 10
Monks:
-Poise dmg = 35
Fire Prelate:
-Poise dmg = 40
Man-Serpent whip:
-Poise dmg = 18
-Poise dmg = 25
Man-Serpent Sword:
-Poise dmg = 20
-Poise dmg = 35
Royal Revenant:
-Turn Velocity = 80 --> 70
-Poise dmg = 5
-Poise dmg = 45
Straved Dog 1&2:
-Poise dmg = 10
Bat Harpy:
-Poise dmg = 13
Warhawk:
-Poise dmg = 12
Giant Land-Octopuss:
-Poise dmg = 50
Small Land-Octopuss:
-Poise dmg = 10
Giant Fingercreeper:
-Poise dmg = 35
Small Fingercreeper:
-Poise dmg = 10
Burial Watchdog:
-Poise dmg = 50
Giant Ant:
-Poise dmg = 40
Bloodhound Knight:
-Poise dmg = 50
Castle Soldier:
-Poise dmg = 18
Vulgar Militia:
-Poise dmg = 14
Pumpkin Head:
-Poise dmg = 55
Castle Foot Soldier:
-Poise dmg = 18
Castle Knight sword:
-Poise dmg = 40
Castle Knight spear:
-Poise dmg = 35
Castle Knight spear (Horse):
-Poise dmg = 40
Starcaller:
-Poise dmg = 14
Thorn Sorcerer:
-Poise dmg = 14
Tunnel Miner:
-Poise dmg = 22
Glintstone Miner:
-Poise dmg = 22
Living Pot Large:
-Poise dmg = 45
Living Pot Small:
-Poise dmg = 14
Monstrous Dog:
-Poise dmg = 50
Monstrous Crow:
-Poise dmg = 40
Wormface:
-Poise dmg = 35
Grafted Scion:
-Poise dmg = 15
Erdtree Avatar:
-Poise dmg = 100
Omenkiller:
-Poise dmg = 50
Deathrite Bird:
-Poise dmg = 35
Fallen Hawk Soldier:
-Poise dmg = 14
Beast Clergyman:
-Poise dmg = 45
Malenia:
-Poise dmg = 25
-Poise dmg = 50
The armor version of this mod has different difficulty scaling than the regular version.
DETAILED CHANGELOG
-Absorption stats of all armor increased by 8%
-Resist Stats of all armor increased by 2 points
STATUSES:
Bloodloss:
-Slightly increased the amount Bloodloss inflicted by enemies compared to the Armorless mod version
AREA SCALING:
Limgrave Middle:
-Power% Physical = 1.096703 --> 1.412198
-Power% Magic = 1.096703 --> 1.412198
-Power% Fire = 1.096703 --> 1.412198
-Power% Lightning = 1.096703 --> 1.412198
-Defence% Physical = 1.013 --> 1.025
-Defence% Magic = 1.013 --> 1.025
-Defence% Fire = 1.013 --> 1.025
-Defence% Lightning = 1.013 --> 1.025
Limgrave South:
-Power% Physical = 1.202198 --> 1.435198
-Power% Magic = 1.202198 --> 1.435198
-Power% Fire = 1.202198 --> 1.435198
-Power% Lightning = 1.202198 --> 1.435198
-Defence% Physical = 1.026 --> 1.032
-Defence% Magic = 1.026 --> 1.032
-Defence% Fire = 1.026 --> 1.032
-Defence% Lightning = 1.026 --> 1.032
Limgrave North: (Margit)
-Power% Physical = 1.494506 --> 1.454506
-Power% Magic = 1.494506 --> 1.454506
-Power% Fire = 1.494506 --> 1.454506
-Power% Lightning = 1.494506 --> 1.454506
-Defence% Physical = 1.039 --> 1.045
-Defence% Magic = 1.039 --> 1.045
-Defence% Fire = 1.039 --> 1.045
-Defence% Lightning = 1.039 --> 1.045
Stormveil:
-Power% Physical = 1.494506 -->
-Power% Magic = 1.494506 -->
-Power% Fire = 1.494506 -->
-Power% Lightning = 1.494506 -->
Atlus Plateau / South Caelid:
-Power% Physical = 2.472528 --> 2.372528
-Power% Magic = 2.472528 --> 2.372528
-Power% Fire = 2.472528 --> 2.372528
-Power% Lightning = 2.472528 --> 2.372528
Leyndell / Nokstella:
-Power% Physical = 2.672528 --> 2.402528
-Power% Magic = 2.672528 --> 2.402528
-Power% Fire = 2.672528 --> 2.402528
-Power% Lightning = 2.672528 --> 2.402528
Volcano Manor / North Caelid:
-Power% Physical = 3.243956 --> 2.683956
-Power% Magic = 3.243956 --> 2.683956
-Power% Fire = 3.243956 --> 2.683956
-Power% Lightning = 3.243956 --> 2.683956
Leyndell Sewers:
-Power% Physical = 3.243956 --> 2.623956
-Power% Magic = 3.243956 --> 2.623956
-Power% Fire = 3.243956 --> 2.623956
-Power% Lightning = 3.243956 --> 2.623956
Mountaintops / Early Farum Azula
-Power% Physical = 3.52967 --> 2.723956
-Power% Magic = 3.52967 --> 2.723956
-Power% Fire = 3.52967 --> 2.723956
-Power% Lightning = 3.52967 --> 2.723956
Late Farum Azula:
-Power% Physical = 3.584615 --> 2.855604
-Power% Magic = 3.584615 --> 2.855604
-Power% Fire = 3.584615 --> 2.855604
-Power% Lightning = 3.584615 --> 2.855604
-Defence% Lightning = 1.200 --> 1.350
Ashen Leyndell / Consecrated Snowfield:
-Max HP% = 6.875 --> 6.575
-Power% Physical = 3.6395605 --> 2.7595605
-Power% Magic = 3.6395605 --> 2.7595605
-Power% Fire = 3.6395605 --> 2.7595605
-Power% Lightning = 3.6395605 --> 2.7595605
-Power% Holy = 3.6395605 --> 2.7595605
Haligtree / Mohgwyn Palace:
-Max HP% = 7.203 --> 6.775
-Power% Physical = 3.7956045 --> 2.8956045
-Power% Magic = 3.7956045 --> 2.8956045
-Power% Fire = 3.7956045 --> 2.8956045
-Power% Lightning = 3.7956045 --> 2.8956045
-Power% Holy = 3.7956045 --> 2.8956045
-Defence% Physical = 1.22 --> 1.217
-Defence% Magic = 1.22 --> 1.217
-Defence% Fire = 1.22 --> 1.217
-Defence% Lightning = 1.22 --> 1.217
-Defence% Holy = 1.22 --> 1.217
-Aux Resist% Poison = 2.595 --> 2.695
-Aux Resist% Scarlot Rot = 2.595 --> 2.795
-Aux Resist% Hemorrhage = 2.595 --> 2.695
Elpheal:
-Max HP% = 7.328 --> 7.028
-Power% Physical = 3.7956045 --> 2.8956045
-Power% Magic = 3.7956045 --> 2.8956045
-Power% Fire = 3.7956045 --> 2.8956045
-Power% Lightning = 3.7956045 --> 2.8956045
-Power% Holy = 3.7956045 --> 2.8956045
-Defence% Physical = 1.23 --> 1.22
-Defence% Magic = 1.23 --> 1.22
-Defence% Fire = 1.23 --> 1.22
-Defence% Lightning = 1.23 --> 1.22
-Defence% Holy = 1.23 --> 1.280
-Aux Resist% Poison = 2.700 --> 2.800
-Aux Resist% Scarlot Rot = 2.700 --> 2.900
Haligtree Roots:
-Max HP% = 7.422 --> 7.222
-Power% Physical = 3.795604 --> 2.8956045
-Power% Magic = 3.795604 --> 2.8956045
-Power% Fire = 3.795604 --> 2.8956045
-Power% Lightning = 3.795604 --> 2.8956045
-Power% Holy = 3.795604 --> 2.8956045
-Defence% Physical = 1.232 --> 1.23
-Defence% Magic = 1.232 --> 1.23
-Defence% Fire = 1.232 --> 1.23
-Defence% Lightning = 1.232 --> 1.23
-Defence% Holy = 1.232 --> 1.23
-Aux Resist% Poison = 2.733 --> 2.833
-Aux Resist% Scarlot Rot = 2.733 --> 2.933
Elden Throne:
-Max HP% = 7.047 --> 7.522
-Power% Physical = 3.745055 --> 3.245055
-Power% Magic = 3.745055 --> 3.245055
-Power% Fire = 3.745055 --> 3.245055
-Power% Lightning = 3.745055 --> 3.245055
-Power% Holy = 3.745055 --> 3.295055
-Defence% Physical = 1.217 --> 1.232
-Defence% Magic = 1.217 --> 1.232
-Defence% Fire = 1.217 --> 1.232
-Defence% Lightning = 1.217 --> 1.232
-Defence% Holy = 1.217 --> 1.332
-Defence% Lightning = 1.217 --> 1.232
PLAYER STATS
-The amount of Runes needed to level up increases faster
-Leveling Cost - Cost Increase = 0.02 --> 0.036
Stamina:
-Reduced amount of base stamina
-Endurance stat level 1 = 80 stm --> 35 stm
-Endurance stat level 15 = 105 stm --> 85 stm
-Endurance stat level 30 = 130 stm --> 130 stm
-Endurance stat level 50 = 155 stm --> 155 stm
-Endurance stat level 99 = 170 stm --> 170 stm
Health:
-Increased amount of base health
-Vigor stat level 1 = 300 HP --> 410 HP
-Vigor stat level 25 = 800 HP --> 800 HP
-Vigor stat level 40 = 1450 HP --> 1450 HP
-Vigor stat level 60 = 1900 HP --> 1900 HP
-Vigor stat level 99 = 2100 HP --> 2100 HP
Equip Load:
-Endurance stat level 1 = 45 el --> 40 el
-Endurance stat level 8 = 45 el --> 40 el
STATUSES
The amount of status effect buildup has generally been reduced as well
as the amount of damage lost when inflicted with a status effect.
-Reduced overall amount of blood loss build up inflicted by enemies.
-Reduced overall amount of blood loss build up inflicted on enemies.
-Reduced amount of health lost when inflicted with blood loss.
Deathblight:
-Reduced overall amount of Blight build up inflicted by enemies.
Scarlot Rot:
-Reduced overall amount of Scarlot Rot build up inflicted by enemies.
-Reduced overall amount of Scarlot Rot build up inflicted on enemies.
Frostbite:
-Reduced amount of health lost when inflicted with Frostbite.
Madness:
-Reduced amount of health lost when inflicted with Madness.
FLASKS
The healing boost received from Sacred Tears has been rebalanced to be more gradual.
-+1 = 345 --> 310
-+2 = 430 --> 370
-+3 = 505 --> 430
-+4 = 570 --> 490
-+5 = 625 --> 550
-+6 = 670 --> 610
-+7 = 700 --> 670
-+8 = 730 --> 730
-+9 = 755 --> 755
-+10 = 780 --> 780
-+11 = 795 --> 795
-+12 = 810 --> 810
TALISMANS
-Current HP% = -10 --> -8.0 (Lower number = more HP recoverd)
Assassin's Cerulean Dagger:
Current FP+ = -20 --> -15 (Lower number = more FP recoverd)
Winged Sword insignia:
-Slightly buffed damage increase
Rotten Winged Sword insignia:
-Slightly buffed damage increase
SHIELDS
Rebalanced Shields to emphasize their unique attributes.
Increased guard boost of all shields by 15%.
Brass Shield:
-Phys = 100 --> 100
-Mag = 55 --> 48
-Fire = 59 --> 48
-Light = 39 --> 18
-Holy = 54 --> 48
-Guard Boost = 56 --> 62
Silver Mirrorshield:
-Phys = 100 --> 80
-Mag = 89 --> 100
-Fire = 31 --> 30
-Light = 19 --> 15
-Holy = 27 --> 30
-Guard Boost = 45 --> 50
Carian Knight Shield:
-Phys = 100 --> 100
-Mag = 71 --> 77
-Fire = 28 --> 32
-Light = 19 --> 25
-Holy = 54 --> 43
-Guard Boost = 49 --> 56
Albinauric Shield:
-Phys = 100 --> 100
-Mag = 66 --> 67
-Fire = 42 --> 45
-Light = 23 --> 25
-Holy = 47 --> 52
-Guard Boost = 51 --> 58
Sun Realm Shield:
-Phys = 86 --> 85
-Mag = 44 --> 45
-Fire = 27 --> 25
-Light = 40 --> 42
-Holy = 56 --> 62
-Guard Boost = 48 --> 55
Banished Knight Shield:
-Phys = 100 --> 100
-Mag = 49 --> 44
-Fire = 57 --> 58
-Light = 31 --> 28
-Holy = 48 --> 44
-Guard Boost = 55 --> 66
Round Shield:
-Phys = 88 --> 88
-Mag = 50 --> 46
-Fire = 37 --> 20
-Light = 43 --> 40
-Holy = 50 --> 46
-Guard Boost = 47 --> 54
Black Leather Shield:
-Phys = 88 --> 85
-Mag = 45 --> 40
-Fire = 31 --> 25
-Light = 46 --> 50
-Holy = 47 --> 38
-Guard Boost = 44 --> 50
Large Leather Shield:
-Phys = 85 --> 88
-Mag = 49 --> 48
-Fire = 36 --> 28
-Light = 45 --> 46
-Holy = 45 --> 47
-Guard Boost = 46 --> 52
Hawk Crest Wooden Shield:
-Phys = 90 --> 90
-Mag = 44 --> 45
-Fire = 32 --> 20
-Light = 44 --> 45
-Holy = 44 --> 40
-Guard Boost = 45 --> 51
Flame Crest Wooden Shield:
-Phys = 89 --> 90
-Mag = 43 --> 40
-Fire = 32 --> 30
-Light = 42 --> 42
-Holy = 50 --> 54
-Guard Boost = 47 --> 51
Candletree Wooden Shield:
-Phys = 88 --> 88
-Mag = 42 --> 42
-Fire = 32 --> 25
-Light = 50 --> 60
-Holy = 43 --> 42
-Guard Boost = 47 --> 54
Horse Crest Wooden Shield:
-Phys = 87 --> 88
-Mag = 50 --> 57
-Fire = 32 --> 25
-Light = 43 --> 45
-Holy = 42 --> 42
-Guard Boost = 47 --> 54
Kite Shield:
-Phys = 100 --> 100
-Mag = 47 --> 45
-Fire = 47 --> 45
-Light = 33 --> 25
-Holy = 47 --> 45
-Guard Boost = 51 --> 58
Scorpion Kite Shield:
-Phys = 100 --> 100
-Mag = 45 --> 42
-Fire = 46 --> 43
-Light = 33 --> 25
-Holy = 50 --> 56
-Guard Boost = 52 --> 59
Blue-Gold Kite Shield:
-Phys = 100 --> 100
-Mag = 47 --> 53
-Fire = 53 --> 35
-Light = 35 --> 20
-Holy = 45 --> 48
-Guard Boost = 53 --> 57
Twinbird Kite Shield:
-Phys = 100 --> 100
-Mag = 49 --> 50
-Fire = 50 --> 53
-Light = 28 --> 20
-Holy = 35 --> 40
-Guard Boost = 50 --> 57
Heater Shield:
-Phys = 100 --> 100
-Mag = 43 --> 42
-Fire = 43 --> 45
-Light = 27 --> 20
-Holy = 43 --> 42
-Guard Boost = 49 --> 56
Red Crest Heater Shield:
-Phys = 100 --> 100
-Mag = 42 --> 40
-Fire = 50 --> 55
-Light = 32 --> 23
-Holy = 43 --> 40
-Guard Boost = 50 --> 57
Blue Crest Heater Shield:
-Phys = 100 --> 100
-Mag = 43 --> 55 -
Fire = 42 --> 40 -
Light = 32 --> 23
-Holy = 50 --> 40
-Guard Boost = 50 --> 57
Beast Crest Heater Shiled:
-Phys = 100 --> 100
-Mag = 50 --> 40
-Fire = 43 --> 40
-Light = 32 --> 23
-Holy = 42 --> 40
-Guard Boost = 51 --> 61
Inverted Hawk Heater Shield:
-Phys = 100 --> 100
-Mag = 49 --> 45
-Fire = 49 --> 45
-Light = 34 --> 24
-Holy = 49 --> 45
-Guard Boost = 50 --> 57
Eclipse Crest Heater:
-Phys = 100 --> 100
-Mag = 44 --> 40
-Fire = 44 --> 40
-Light = 37 --> 20
-Holy = 44 --> 53
-Guard Boost = 51 --> 58
Beastman's Jar Shield:
-Phys = 95 --> 95
-Mag = 30 --> 35
-Fire = 55 --> 55
-Light = 60 --> 67
-Holy = 55 --> 53
-Guard Boost = 50 --> 57
Great Turtle Shell:
-Phys = 87 --> 88
-Mag = 44 --> 45
-Fire = 39 --> 40
-Light = 43 --> 43
-Holy = 46 --> 46
-Guard Boost = 49 --> 57
Marred Leather Shield:
-Phys = 81 --> 80
-Mag = 49 --> 38
-Fire = 36 --> 45
-Light = 45 --> 48
-Holy = 45 --> 38
-Guard Boost = 46 --> 52
Marred Wooden Shield:
-Phys = 86 --> 85
-Mag = 52 --> 50
-Fire = 27 --> 25
-Light = 50 --> 55
-Holy = 49 --> 48
-Guard Boost = 48 --> 55
Rickety Shield:
-Phys = 61 --> 60
-Mag = 29 --> 28
-Fire = 24 --> 15
-Light = 34 --> 30
-Holy = 34 --> 30
-Guard Boost = 37 --> 37
Blue White Wooden Shield
-Phys = 73 --> 73
-Mag = 45 --> 42
-Fire = 34 --> 20
-Light = 22 --> 32
-Holy = 42 --> 38
-Guard Boost = 39 --> 44
Red Thorn Roundshield:
-Phys = 68 --> 70
-Mag = 32 --> 32
-Fire = 42 --> 30
-Light = 37 --> 40
-Holy = 37 --> 32
-Guard Boost = 38 --> 43
Riveted Wooden Shield:
-Phys = 74 --> 75
-Mag = 43 --> 38
-Fire = 31 --> 22
-Light = 24 --> 42
-Holy = 45 --> 34
-Guard Boost = 39 --> 44
Scripture Wooden Shield:
-Phys = 70 --> 70
-Mag = 40 --> 40
-Fire = 22 --> 20
-Light = 37 --> 37
-Holy = 45 --> 45
-Guard Boost = 38 --> 43
Buckler: -Phys = 61 --> 65
-Mag = 30 --> 32
-Fire = 30 --> 32
-Light = 16 --> 15
-Holy = 30 --> 32
-Guard Boost = 37 --> 42
Iron Roundshield:
-Phys = 80 --> 80
-Mag = 42 --> 31
-Fire = 42 --> 38
-Light = 18 --> 15
-Holy = 42 --> 37
-Guard Boost = 41 --> 45
Gilded Iron shield:
-Phys = 78 --> 78
-Mag = 40 --> 42
-Fire = 38 --> 35
-Light = 17 --> 16
-Holy = 51 --> 53
-Guard Boost = 41 --> 47
Ice Crest shield:
-Phys = 77 --> 78
-Mag = 57 --> 57
-Fire = 41 --> 40
-Light = 18 --> 18
-Holy = 35 --> 32
-Guard Boost = 41 --> 45
Man Serpent's Shield:
-Phys = 75 --> 75
-Mag = 35 --> 32
-Fire = 48 --> 53
-Light = 18 --> 18
-Holy = 33 --> 32
-Guard Boost = 39 -->44
Rift Shield:
-Phys = 76 --> 76
-Mag = 33 --> 35
-Fire = 37 --> 34
-Light = 18 --> 18
-Holy = 37 --> 32
-Guard Boost = 38 --> 43
Pillory Shield:
-Phys = 68 --> 70
-Mag = 46 --> 42
-Fire = 23 --> 15
-Light = 38 --> 42
-Holy = 46 --> 48
-Guard Boost = 40 --> 46
Coli Shield:
-Phys = 65 --> 70
-Mag = 38 --> 38
-Fire = 29 --> 30
-Light = 35 --> 35
-Holy = 36 --> 36
-Guard Boost = 29 --> 35
Perfumer's Shield:
-Phys = 66 --> 70
-Mag = 35 --> 38
-Fire = 35 --> 38
-Light = 16 --> 18
-Holy = 35 --> 32
-Guard Boost = 37 --> 42
Spiralhorn Shield:
-Phys = 61 --> 65
-Mag = 35 --> 40
-Fire = 39 --> 32
-Light = 39 --> 42
-Holy = 32 --> 32
-Guard Boost = 35 --> 40
Shield of the Guilty:
-Phys = 68 --> 70
-Mag = 36 --> 38
-Fire = 36 --> 38
-Light = 31 --> 25
-Holy = 37 --> 33
-Guard Boost = 33 --> 40
-Resist Bloodloss = 20 --> 25
Smoldering Shield:
-Phys = 79 --> 80
-Mag = 38 --> 32
-Fire = 56 --> 75
-Light = 14 --> 15
-Holy = 38 --> 32
-Guard Boost = 41 --> 47
Wooden Greatshield:
-Phys = 91 --> 90
-Mag = 49 --> 50
-Fire = 41 --> 32
-Light = 51 --> 57
-Holy = 47 --> 50
-Guard Boost = 56 --> 63
Distinguished Greatshield:
-Phys = 100 --> 100
-Mag = 65 --> 62
-Fire = 63 --> 62
-Light = 54 --> 32
-Holy = 60 --> 58
-Guard Boost = 68 --> 77
Cuckoo Greatshield:
-Phys = 100 --> 100
-Mag = 70 --> 72
-Fire = 56 --> 57
-Light = 52 --> 35
-Holy = 60 --> 55
-Guard Boost = 64 --> 72
Eclipse Crest Greatshield:
-Phys = 100 --> 100
-Mag = 72 --> 60
-Fire = 57 --> 58
-Light = 51 --> 35
-Holy = 59 --> 68
-Guard Boost = 67 --> 76
Gilded Greatshield:
-Phys = 100 --> 100
-Mag = 60 --> 58
-Fire = 66 --> 66
-Light = 54 --> 35
-Holy = 65 --> 65
-Guard Boost = 69 --> 78
Golden Greatshield:
-Phys = 100 --> 100
-Mag = 57 --> 55
-Fire = 60 --> 60
-Light = 57 --> 37
-Holy = 68 --> 70
-Guard Boost = 70 --> 77
Golden Beast Crest Shield:
-Phys = 100 --> 100
-Mag = 55 --> 58
-Fire = 55 --> 58
-Light = 48 --> 32
-Holy = 55 --> 58
-Guard Boost = 60 --> 68
Haligtree Crest Greatshield:
-Phys = 100 --> 100
-Mag = 61 --> 60
-Fire = 67 --> 57
-Light = 55 --> 35
-Holy = 79 --> 80
-Guard Boost = 71 --> 78
Redmane Greatshield:
-Phys = 100 --> 100
-Mag = 54 --> 52
-Fire = 70 --> 73
-Light = 53 --> 33
-Holy = 52 --> 52
-Guard Boost = 65 --> 74
Manor Towershield:
-Phys = 100 --> 100
-Mag = 66 --> 65
-Fire = 66 --> 65
-Light = 51 --> 30
-Holy = 56 --> 58
-Guard Boost = 67 --> 76
Inverted hawk Towershield:
-Phys = 100 --> 100
-Mag = 66 --> 68
-Fire = 56 --> 55
-Light = 54 --> 33
-Holy = 66 --> 65
-Guard Boost = 65 --> 74
Dragon Towershield:
-Phys = 100 --> 100
-Mag = 61 --> 60
-Fire = 67 --> 68
-Light = 55 --> 35
-Holy = 64 --> 62
-Guard Boost = 69 --> 78
Crossed Tree Towershield
:
-Phys = 100 --> 100
-Mag = 56 --> 55
-Fire = 66 --> 64
-Light = 53 --> 30
-Holy = 66 --> 68
-Guard Boost = 67 --> 76
Lordsworn's Shield:
-Phys = 94 --> 95
-Mag = 51 --> 58
-Fire = 44 --> 55
-Light = 52 --> 32
-Holy = 52 --> 58
-Guard Boost = 60 --> 68
Erdtree Greatshield:
-Phys = 100 --> 100
-Mag = 66 --> 60
-Fire = 49 --> 45
-Light = 45 --> 35
-Holy = 76 --> 76
-Guard Boost = 60 --> 68
Icon Shield:
-Phys = 95 --> 95
-Mag = 49 --> 50
-Fire = 45 --> 35
-Light = 41 --> 52
-Holy = 48 --> 52
-Guard Boost = 59 --> 67
Briar Greatshield:
-Phys = 93 --> 90
-Mag = 50 --> 50
-Fire = 43 --> 33
-Light = 50 --> 53
-Holy = 50 --> 50
-Guard Boost = 58 --> 66
Spiked Palisade Shield:
-Phys = 95 --> 93
-Mag = 51 --> 50
-Fire = 45 --> 42
-Light = 54 --> 42
-Holy = 50 --> 50
-Guard Boost = 59 --> 65
Dragonclaw Shield:
-Phys = 100 --> 100
-Mag = 52 --> 50
-Fire = 52 --> 50 -
Light = 76 --> 76
-Holy = 47 --> 47
-Guard Boost = 61 --> 68
Crucible Hornshield:
-Phys = 100 --> 100
-Mag = 51 --> 50
-Fire = 50 --> 50
-Light = 46 --> 38
-Holy = 64 --> 65
-Guard Boost = 60 --> 68
Jellyfish Shield:
-Phys = 100 --> 100
-Mag = 52 --> 52
-Fire = 52 --> 48
-Light = 40 --> 80
-Holy = 48 --> 45
-Guard Boost = 52 --> 59
Ant's Skull Plate:
-Phys = 100 --> 100
-Mag = 57 --> 55
-Fire = 42 --> 42
-Light = 57 --> 55 -
Holy = 57 --> 55
-Guard Boost = 63 --> 72
Fingerprint Stone Shield:
-Phys = 100 --> 100
-Mag = 77 --> 75
-Fire = 81 --> 80
-Light = 79 --> 75
-Holy = 75 --> 75
-Guard Boost = 81 --> 83
-Resist Madness = 42 --> 45
Visage Shield:
-Phys = 100 --> 100
-Mag = 62 --> 62
-Fire = 81 --> 83
-Light = 65 --> 65
-Holy = 62 --> 62
-Guard Boost = 75 --> 78
One Eyed Shield:
-Phys = 100 --> 100
-Mag = 57 --> 58
-Fire = 69 --> 70
-Light = 59 --> 60
-Holy = 63 --> 62
-Guard Boost = 67 --> 75
WEAPON ARTS/ASHES OF WAR
Generally increased MP cost of some skills.
-FP comsumption = 17 --> 20
Transient Moonlight:
-FP comsumption R1 = 15 --> 18
-FP comsumption R2 = 20 --> 23
Dynast's Finesse:
-FP comsumption = 7 --> 10
MAGIC
Generally increased MP cost of some Spells and Incantations.
Comet Azur:
-FP comsumption = 40 --> 45
Terra Magica:
-FP comsumption = 20 --> 23
Carian Slicer:
-FP comsumption = 4 --> 10
-Requirement: INT = 14 --> 16
Carian Piercer:
-FP comsumption = 17 --> 20
INCANTATIONS:
Rotten Breath:
-Aux Inflict Scarlet Rot = 65 --> 70
-Duration = 90s --> 55s
Ekzykes's Decay:
-FP comsumption = 48 --> 50
-Aux Inflict Scarlet Rot = 65 --> 80
-Duration = 90s --> 60s
Golden Vow:
-Damage increase = 1.15 --> 1.13
-Damage absorption = 0.9 --> 0.8 (lower number = more absorption)
Black Flame Blade:
-FP comsumption = 15 --> 20
-Duration = 7 --> 15
Darkness:
-Duration = 7 --> 15
-Requirement:FTH = 18 --> 14
Death Lightning:
-FP comsumption = 28 --> 30
Discus of Light:
-FP comsumption = 3 --> 8
SPIRIT ASHES
-Base HP = 1037 --> 900
-Turn Velocity = 110 --> 95
Black Knife Tiche:
-Base HP = 876 --> 900
-Turn Velocity = 120 --> 110
Skeletal Militiaman:
-Base HP = 365 --> 700
Dung Eater Puppet:
-Base HP = 1037 --> 900
-Turn Velocity = 110 --> 100
Spirit Jellyfish:
-Base HP = 909 --> 1025
-Turn Velocity = 60 --> 90
BOSSES
Malenia:
-Slightly slowed down wind up to waterfowl dance
-Slightly reduced size of hitboxes for waterfowl dance
Maliketh:
-Reduced hitbox of Destined death ground aoe attack
Radagon:
(Lower numbers = higher defence)
-Absorption% Standard = 0.65 --> 0.35
-Absorption% Slash = 0.65 --> 0.35
-Absorption% Strike = 0.9 --> 0.6
-Absorption% thrust = 0.65 --> 0.35
-Absorption% Magic = 0.8 --> 0.4
-Absorption% Lightning = 0.8 --> 0.6
-Absorption% Holy = 0.2 --> 0.1
Godfrey:
(Lower numbers = higher defence)
-Absorption% Standard = 0.9 --> 0.6
-Absorption% Slash = 0.9 --> 0.6
-Absorption% Strike = 0.9 --> 0.6
-Absorption% Magic = 0.8 --> 0.7
-Absorption% Fire = 0.8 --> 0.7
-Absorption% Holy = 0.6 --> 0.4
MISC
Increased map cursor speed.
Reduced respawn time.