Elden Ring

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ArtisanMods

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ArtisanMods

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18 comments

  1. RaistlinShirker
    RaistlinShirker
    • member
    • 0 kudos
    I like the bleed rework, but why hasn't Blood Tempering been nerfed? It is exactly the same as the original.
  2. dereksuprem
    dereksuprem
    • member
    • 0 kudos
    Is there any mod that can add hitbox when an enemy falls to the ground after a backstab? Instead of the weapon simply pierce through fallen enemies
  3. giovanipaula
    giovanipaula
    • member
    • 0 kudos
    Pls man, I need to how to merge this mod
    What chances in regulation bin? 
    I have more than 15 mods on my game, csv overwrite all params :C
  4. Humam2104
    Humam2104
    • member
    • 13 kudos
    The mod is not working anymore, it used to work before the new update! Could you update it plz?
    until the author releases an update, we can use this updated regulation.bin file
    (although I couldn't update the MenuCommonParam.csv file, I managed to update all the others)
    https://www.mediafire.com/file/66fitbjk3dzllpo/regulation.7z/file
  5. SirSaltyPretzels
    SirSaltyPretzels
    • member
    • 0 kudos
    'absurdly unfair', 'unbalanced'.

    I always get a good laugh from these randos who think they know so much better and plop out this lame shit.

    obviously mad 'cause bad. 
    1. Silly98
      Silly98
      • member
      • 0 kudos
      Yeah exactely lol When I see such entitlement I lose any will to try a mod
    2. SynicalBoi
      SynicalBoi
      • supporter
      • 0 kudos
      this obviously isn't a mod made for you. If you like getting one shot when you have 60 vigor, i'm happy for you. But don't shame other people who don't like that experience
    3. ORLOX93
      ORLOX93
      • member
      • 0 kudos
      But that's not what this mod does...
  6. Awsome12321
    Awsome12321
    • supporter
    • 0 kudos
    Is it possible to just take the poise changes and nothing else? I don't really like the idea of making a spellcaster playstyle trash with these massive mana costs.
  7. MaxAstro
    MaxAstro
    • premium
    • 1 kudos
    I really like the rebalance of poise damage, enemy scaling, armor and shields. Unfortunately, the massive nerfs to weapon arts and sorcery makes this mod an automatic pass for me. :(
  8. GaiasDeath
    GaiasDeath
    • supporter
    • 2 kudos
    Oh my god the trolls. Anyway thanks for the mod.
  9. HenryXVII
    HenryXVII
    • member
    • 1 kudos
    Great mod! Your changes to how much poise damage npc enemies deal is particularly appreciated. However, I’m not a huge fan of your approach to shield balancing. You’ve increased guard boost while leaving physical resistance alone or even nerfing it. While I’d like to have both if I could pick only one I vastly would have preferred higher phys block over stability. I think even most small shields should at least be in the 80’s. Many people won’t even look at a shield if it has less than 100% physical block. I’m willing to settle for less if I really like the look of the shield but I definitely feel like I’m being handicapped to no real benefit.

    I also wish that shield weights were rebalanced as they often do not make sense. For instance, why is the wooden round shield .5 heavier than the metal heater shields and with less block and stability to boot?
  10. Aephiex
    Aephiex
    • member
    • 21 kudos
    1. You basically rendered Moonveil unusable.
    2. Hoarfrost Stomp is already nerfed to the ground and I don't think it really needs to be nerfed further.
    3. Seppuku is single use, not spammed, rather than increasing its FP cost, I would rather suggest to increase its recoil damage to around 40% of maximum HP.
    4. You don't have to increase the FP cost of literally each spell. Some spells you nerfed this way already had a bad FP to damage conversion ratio. Spell casters must drink FP flasks very often, which can be annoying.
    5. You don't need really to increase the FP cost of Comet Azur. Few use it without drinking the potion to reduce all FP cost to zero in 15 seconds.